IMO Apart from from Hair, I would
really hope, and I think it would be important that SI would
include at least one of these latest versions of MentalRay
(meaning before the last SI update)
**for there to be an actually usable GI solution
(performance-wise
Or is it already ver. 3.12 of MR (like Maya 2015) that is in SI
2015?
And by looking at the some of the new GI prototype limitations,
I would hope that particularly the first point in that list
would be addressed before the last
Sorry, also a Link :)
https://elementalray.wordpress.com/2014/07/29/new-gi-prototype-quick-start/
On 12/08/14 11:23, Jason S wrote:
Or is it already ver. 3.12 of MR (like Maya 2015) that is in
SI 2015?
And
@ROB, I canĀ“t get to the link where you mention: also someone at mental ray
did implement a dual scattering shader for 3.12 - see here for details under
human hair, not sure if its included in 2015 or not look for basehair. Could
you please help me out with the link? Susantos made that video
From the 2015 "what's
new" doc
Support for mental ray 3.12
Softimage now supports the NVIDIA
mental ray renderer version 3.12
So one down for GI, hopefully eventually with Motion blur.. plus
also : Visibility (cutout opacity)
Thanks Olivier for the help.
After some tests I was able to print the object with textures! I have
written a short method in my blog, perhaps it can help others trying to
print with textures:
http://www.dreamcraftdigital.com/3dprintingmyfrog/
David
On 2014-11-23 20:36, olivier jeannel wrote:
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