Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
IMO Apart from from Hair, I would really hope, and I think it would be important that SI would include at least one of these latest versions of MentalRay (meaning before the last SI update) **for there to be an actually usable GI solution (performance-wise

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
Or is it already ver. 3.12 of MR (like Maya 2015) that is in SI 2015? And by looking at the some of the new GI prototype limitations, I would hope that particularly the first point in that list would be addressed before the last

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
Sorry, also a Link :) https://elementalray.wordpress.com/2014/07/29/new-gi-prototype-quick-start/ On 12/08/14 11:23, Jason S wrote: Or is it already ver. 3.12 of MR (like Maya 2015) that is in SI 2015? And

Re: realistic hair shading SI-MR

2014-12-08 Thread David Rivera
@ROB, I canĀ“t get to the link where you mention: also someone at mental ray did implement a dual scattering shader for 3.12 - see here for details under human hair, not sure if its included in 2015 or not look for basehair. Could you please help me out with the link? Susantos made that video

Re: realistic hair shading SI-MR

2014-12-08 Thread Jason S
From the 2015 "what's new" doc Support for mental ray 3.12 Softimage now supports the NVIDIA mental ray renderer version 3.12 So one down for GI, hopefully eventually with Motion blur.. plus also : Visibility (cutout opacity)

Re: Export to STL with textures?

2014-12-08 Thread David Saber
Thanks Olivier for the help. After some tests I was able to print the object with textures! I have written a short method in my blog, perhaps it can help others trying to print with textures: http://www.dreamcraftdigital.com/3dprintingmyfrog/ David On 2014-11-23 20:36, olivier jeannel wrote: