IMO Apart from from Hair, I would really hope, and I think it would be important that SI would include at least one of these latest versions of MentalRay (meaning before the last SI update)
**for there to be an actually usable GI solution (performance-wise & artifact-free-in-animation-wise) in one of the last official Softimage releases out-of-the-box **.

Because since July (?) has there been (finally) this first in MentalRay since forever. (!)

Even if new features would be unsupported, without even a need for them to be exposed, 
(then accessible at least through string options and perhaps addons)

I would find it really silly if it didn't make it in, while MR versions with perhaps early but functional new GI methods has been around for a bit already,
and while SI is technically still supported.
(mumbling to myself ... please please please!)

On 12/07/14 15:07, Anto Matkovic wrote:
Well, a lot of people got it to work. But it was a practice, to do not share such thing with 'everyone'. Yeah I also have one, created by masters, but I'm unable to share it. As far as I know, Modo 601 and Mantra from Houdini 13, are the first 3d apps, having this dual thing, right out of the box. Red Shift too, if I understood correctly. So entire Renderman mystification became fairly irrelevant, today.


From: Rob Chapman <[email protected]>
To: Anto Matkovic <[email protected]>; "[email protected]" <[email protected]>
Sent: Sunday, December 7, 2014 6:54 PM
Subject: Re: realistic hair shading SI-MR

re: renderman dual scattering in softimage, appears someone has it working in 3delight


also someone at mental ray did implement a dual scattering shader for 3.12 - see here for details under human hair, not sure if its included in 2015 or not look for basehair

best

Rob




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