Re: Houdini to headus UVLayout

2017-05-09 Thread Chris Johnson
Wowjust about to push a new model out of Houdini for unwrapping. Couldn't be better timing! ; ) On Tue, May 9, 2017 at 2:37 PM, Andy Chlupka (Goehler) < lists.andy.goeh...@gmail.com> wrote: > Over the weekend I've hacked an HDA to bridge Houdini to headus UVLayout. > > I know some of you

Houdini to headus UVLayout

2017-05-09 Thread Andy Chlupka (Goehler)
Over the weekend I've hacked an HDA to bridge Houdini to headus UVLayout. I know some of you have used the Softimage to UVLayout Add-on in the past, so I hope you have use for this. Comments on implementation and improvements are welcome. Get it here: sidefx.com/forum/topic/49644/

Re: animation

2017-05-09 Thread Alok Gandhi
I would side with Oscar on this one. It might be a good starter tool for roughly trying out some poses quickly. But the finer detailed animation process needs way more sophistication and controls to achieve desirable quality. A lot of new things are being tried every now and then but I believe

Re: animation

2017-05-09 Thread Cesar Saez
Oscar Medina (and many others) have been playing with the idea for many years now. https://vimeo.com/150705593 Personally, I think it's one of those things that look great on a techreel but it doesn't work so well in production, I mean, look at any of the tutorials on MokaStudio's vimeo channel,

Re: [Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Thomas Volkmann
Thanks Andy! Exactly what I'm looking for > Andy Goehler hat am 9. Mai 2017 um 11:55 > geschrieben: > > Hi Thomas, > > in Houdini this is handled by attributes on the geometry. You can create > these attributes in different ways, by painting, transfer or

Re: [Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Andy Goehler
Hi Thomas, in Houdini this is handled by attributes on the geometry. You can create these attributes in different ways, by painting, transfer or even textures. This thread has an example scene that should help you: http://forums.odforce.net/topic/13744-per-point-physical-attributes-eg-friction/

[Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Thomas Volkmann
Hi, I'm getting my feet wet with Houdini (first task: fluid hitting a surface). It feels nice actually, but the sheer amount of documentation/tutorials/starterguides is quite overwhelming and with a slightly different terminology it's not so easy to >quickly< find answers to rather basic

Re: animation

2017-05-09 Thread Eugene Flormata
thx for the links I'm liking these new animation tools coming out On Tue, May 9, 2017 at 1:14 AM, Nono wrote: > I think Mercenaries Engineering (Guerilla Render) and INA is going to > release something similar and Production ready ;-) >

Re: animation

2017-05-09 Thread Nono
I think Mercenaries Engineering (Guerilla Render) and INA is going to release something similar and Production ready ;-) https://www.facebook.com/notes/guerillarender/mercenaries-arsenal-unveiled-at-fmx-2017/1146470472126233/ On 9 May 2017 at 03:44, Eugene Flormata wrote: >