- Distribute samples on the curve. Let's say *201*
- Define a starting 3x3 matrix (*M*) and store it in an array.
- Iterate over each sample segment, rotating the previous segment *M* by an
axis-angle rotation, where the axis is the cross product of the current
segment with the previous segment and
Studying this Entagma approach to recreating C4D's spline wrap deformer
(very similar to XSI's Deform by Curve) in Houdini might provide some clues
as to how to create something similar in Maya. I have no experience of
creating custom tools for Maya but the Houdini custom tool approach might
spark
The flipping problem is due to a property of curves.
A parametric curve's normal always points in the direction of concavity at a
given location. The normal will flip where the curve transitions from
concave to convex (and vice versa), such as at the mid-section of an "S"
curve. Tools will of
I guess reconstruct SelectTool context menu from scratch is a pretty
hardcore approach.
Ok, i haave heard you guys.
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I have just tried all the options for World Up Type - they just produce
different types of flipping.
I will try lattice on curve and see how it goes.
MB
> Den 22. august 2017 klokken 17:11 skrev toonafish :
>
>
>
> strange, what’s the Up Vector setting in the Attribute Editor of the
> def
strange, what’s the Up Vector setting in the Attribute Editor of the deformed
objects motion path attributes ?
maybe you could try creating a lattice on the curve instead of the object (in
the Flow Path Object Options ) ?
-R
> On 22 Aug 2017, at 16:56, Morten Bartholdy wrote:
>
> Maya 2
Maya 2016 Ext1 - but I tried again and tried not selecting the path curve
before applying FlowPath, and it works, only it works the Maya way - see
attached...
How do I avoid the up vector flipping? I can't see any options in the FlowPath
menu.
MB
> Den 22. august 2017 klokken 16:43 skrev "P
In which version of Maya?
Joey
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Tuesday, August 22, 2017 10:42 AM
To: Official Softimage Users Mailing List.
https://groups.google.com/fo
Just tried this and got a fatal error and hard crash - gotta love Maya...
MB
> Den 22. august 2017 klokken 16:01 skrev Toonafish :
>
>
> I had to do something similar in 2017 a while ago. You have to attach it
> to a path via the constrain panel ( constrain > motion paths > attach
> to mot
Roger that - thanks :)
MB
> Den 22. august 2017 klokken 16:01 skrev Toonafish :
>
>
> I had to do something similar in 2017 a while ago. You have to attach it
> to a path via the constrain panel ( constrain > motion paths > attach
> to motion path ), and then "> flow motion path".
>
>
I had to do something similar in 2017 a while ago. You have to attach it
to a path via the constrain panel ( constrain > motion paths > attach
to motion path ), and then "> flow motion path".
Like Joseph already mentioned, Maya then creates a lattice deformer that
deforms the mesh along th
It looks like it appeared in Extension 2. Here it is showing up in Maya 2016
Ext2 SP2.
BTW, Flow Path Object is still available, it was moved to the Constraints in
the new interface design.
Joey
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun.
I am on Maya 2016 ext1, and no Curve Warp :(
We are installing Maya 2018 tomorrow, so no biggie.
Thanks.
Morten
Den 22. august 2017 klokken 15:32 skrev Rob Wuijster :
Just to add, pretty sure this was added in one of the later Extension
packs of Maya 2016.
It always amazes me how basic fu
And I almost forgot, for 2015 and older there is a way to do it but it is
obscure and limited. It's called a Flow Path object. Basically you animate an
object to a path, then modify that set up with Flow Path object which then
applies a FFD deformer to the object on curve and deforms it relativ
Just to add, pretty sure this was added in one of the later Extension
packs of Maya 2016.
It always amazes me how basic functionality like this is often not found
in Maya.
Rob
\/-\/\/
On 22-8-2017 15:19, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
Maya has a
Maya has a command called Curve Warp in the Deform menu. It was introduced in
Maya 2016 I think. Its fairly similar to SI's Deform by Curve.
Joey
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bart
This place is still the best to ask questions like this, because people here
understand, so please bear with me.
I am looking for a Maya equivalent to XSI's Deform by Curve, but have found
nothing like it. How do people do similar stuff in Maya?
Thanks!
Morten
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