That's the spirit :)
One correction : "and I'm confident I WILL achieve it." !
On 2014-07-10 18:32, Mc Nistor wrote:
I did set this goal for myself regardless of the obstacles however and
I'm confident I can achieve it. :)
Thanks Raffaele, great info. I'm hoping one day I'll get to work at WETA
too as a creature artist (modeler or animator). No pressure, I know, I will
have to step up my quality and quantity of my portfolio and when I'll think
I'm good then again probably.
I did set this goal for myself regardless of
It entirely depends on the engine/shader.
It's extremely unlikely translucency equivalent effects will be ray marched
(camera ray is sampled/iterated multiple times along its length), a lot
more likely they will be shaded from whatever the estimator in that area
finds nearby that flags for those pa
Do the sides have to be closed in order for the translucency to work best?
I'm obviously talking about those that go inside the mesh (the
fingers/limbs) not the side that reside outside.
My "gut feeling" tells me that they don't since probably it's the rays
fired through the polygons from various s
If it's a photoreal centre piece, bite the bullet and give it topologically
aligned thickness. You will pay through the nose later if you don't.
Translucency/SSS alone will make or break a membrane in 90% of the lighting
scenarios, and you simply won't get that one right without thickness.
On Wed
u won't.
>>
>>
>> On Wed, Jul 2, 2014 at 7:52 AM, Matt Lind
>> wrote:
>>
>>> If the surface is thin, why do you need a backside at all? Can't you
>>> just use two-sided shading?
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>
Can't you
>> just use two-sided shading?
>>
>>
>> Matt
>>
>>
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
>>
t;
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
> Sent: Tuesday, July 01, 2014 2:47 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Best Modeling Practices que
>> Matt
>>
>>
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
>> Sent: Tuesday, July 01, 2014 2:47 PM
>> To: softimage@listproc.autodesk
gt;
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
> Sent: Tuesday, July 01, 2014 2:47 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Best Modelin
47 PM
To: softimage@listproc.autodesk.com
Subject: Re: Best Modeling Practices question
It's just not the same... :(
not to mention you can't edit the deformer for fringe cases of bad deformation.
On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote:
> you can do this in m
It's just not the same... :(
not to mention you can't edit the deformer for fringe cases of bad
deformation.
On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote:
you can do this in maya, with the wrap deformer ... i feel so cheap now :(
you can do this in maya, with the wrap deformer ... i feel so cheap now :(
On 1 July 2014 21:35, Eric Thivierge wrote:
> *Sad tuba sound...
>
>
> On Tuesday, July 01, 2014 4:32:38 PM, Byron Nash wrote:
>
>> I'm not sure where the animation is taking place, maybe in Maya since
>> that's where th
*Sad tuba sound...
On Tuesday, July 01, 2014 4:32:38 PM, Byron Nash wrote:
I'm not sure where the animation is taking place, maybe in Maya since
that's where the rig exists.
I'm not sure where the animation is taking place, maybe in Maya since
that's where the rig exists. I mainly need to get it painted and cleaned up
for now.Thanks for the tips though, they are helpful.
On Tue, Jul 1, 2014 at 4:27 PM, Eric Turman wrote:
> What Eric said, with the ICE cage. Alterna
What Eric said, with the ICE cage. Alternatively if for some reason ICE is
not an option for you,you can always GATOR it from a non-double sided,
weighted wing geometry to ensure that both the top and the bottom are
weighted the same.
-=Eric Turman
On Tue, Jul 1, 2014 at 3:20 PM, Eric Thivierge
What Sebastian said plus you can deform the wing membrane by a
non-double sided, rigged wing geometry using the various ICE Cage
deformers out there as well. We did this on Walking With Dinosaurs
quite a bit.
Eric T.
On Tuesday, July 01, 2014 4:16:46 PM, Sebastien Sterling wrote:
the wing th
the wing thickness needs to match up, the verts on both sides need to match
up, this way when weighted identically, the two sides of the thickness move
in unison, this is easily done using the apply thickness ICE deformer, you
could potentially just have that live, depending on your needs, however
When modeling a thin object like a bat or pterosaur wing, what is
considered the best approach to avoid interpenetration when rigged? I am
cleaning up a purchased model and the wing has no thickness. I'm sure this
will hold up ok on screen but wondering what an experienced modeler would
do? Mudbox
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