Re: Best Modeling Practices question

2014-07-11 Thread David Saber
That's the spirit :) One correction : "and I'm confident I WILL achieve it." ! On 2014-07-10 18:32, Mc Nistor wrote: I did set this goal for myself regardless of the obstacles however and I'm confident I can achieve it. :)

Re: Best Modeling Practices question

2014-07-10 Thread Mc Nistor
Thanks Raffaele, great info. I'm hoping one day I'll get to work at WETA too as a creature artist (modeler or animator). No pressure, I know, I will have to step up my quality and quantity of my portfolio and when I'll think I'm good then again probably. I did set this goal for myself regardless of

Re: Best Modeling Practices question

2014-07-08 Thread Raffaele Fragapane
It entirely depends on the engine/shader. It's extremely unlikely translucency equivalent effects will be ray marched (camera ray is sampled/iterated multiple times along its length), a lot more likely they will be shaded from whatever the estimator in that area finds nearby that flags for those pa

Re: Best Modeling Practices question

2014-07-08 Thread Mc Nistor
Do the sides have to be closed in order for the translucency to work best? I'm obviously talking about those that go inside the mesh (the fingers/limbs) not the side that reside outside. My "gut feeling" tells me that they don't since probably it's the rays fired through the polygons from various s

Re: Best Modeling Practices question

2014-07-02 Thread Raffaele Fragapane
If it's a photoreal centre piece, bite the bullet and give it topologically aligned thickness. You will pay through the nose later if you don't. Translucency/SSS alone will make or break a membrane in 90% of the lighting scenarios, and you simply won't get that one right without thickness. On Wed

Re: Best Modeling Practices question

2014-07-02 Thread Eric Turman
u won't. >> >> >> On Wed, Jul 2, 2014 at 7:52 AM, Matt Lind >> wrote: >> >>> If the surface is thin, why do you need a backside at all? Can't you >>> just use two-sided shading? >>> >>> >>> Matt >>> >>> >>> >>

Re: Best Modeling Practices question

2014-07-02 Thread Byron Nash
Can't you >> just use two-sided shading? >> >> >> Matt >> >> >> >> -Original Message- >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge >>

Re: Best Modeling Practices question

2014-07-01 Thread Raffaele Fragapane
t; > -Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge > Sent: Tuesday, July 01, 2014 2:47 PM > To: softimage@listproc.autodesk.com > Subject: Re: Best Modeling Practices que

Re: Best Modeling Practices question

2014-07-01 Thread Ben Barker
>> Matt >> >> >> >> -Original Message- >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge >> Sent: Tuesday, July 01, 2014 2:47 PM >> To: softimage@listproc.autodesk

Re: Best Modeling Practices question

2014-07-01 Thread Meng-Yang Lu
gt; > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge > Sent: Tuesday, July 01, 2014 2:47 PM > To: softimage@listproc.autodesk.com > Subject: Re: Best Modelin

RE: Best Modeling Practices question

2014-07-01 Thread Matt Lind
47 PM To: softimage@listproc.autodesk.com Subject: Re: Best Modeling Practices question It's just not the same... :( not to mention you can't edit the deformer for fringe cases of bad deformation. On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote: > you can do this in m

Re: Best Modeling Practices question

2014-07-01 Thread Eric Thivierge
It's just not the same... :( not to mention you can't edit the deformer for fringe cases of bad deformation. On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote: you can do this in maya, with the wrap deformer ... i feel so cheap now :(

Re: Best Modeling Practices question

2014-07-01 Thread Sebastien Sterling
you can do this in maya, with the wrap deformer ... i feel so cheap now :( On 1 July 2014 21:35, Eric Thivierge wrote: > *Sad tuba sound... > > > On Tuesday, July 01, 2014 4:32:38 PM, Byron Nash wrote: > >> I'm not sure where the animation is taking place, maybe in Maya since >> that's where th

Re: Best Modeling Practices question

2014-07-01 Thread Eric Thivierge
*Sad tuba sound... On Tuesday, July 01, 2014 4:32:38 PM, Byron Nash wrote: I'm not sure where the animation is taking place, maybe in Maya since that's where the rig exists.

Re: Best Modeling Practices question

2014-07-01 Thread Byron Nash
I'm not sure where the animation is taking place, maybe in Maya since that's where the rig exists. I mainly need to get it painted and cleaned up for now.Thanks for the tips though, they are helpful. On Tue, Jul 1, 2014 at 4:27 PM, Eric Turman wrote: > What Eric said, with the ICE cage. Alterna

Re: Best Modeling Practices question

2014-07-01 Thread Eric Turman
What Eric said, with the ICE cage. Alternatively if for some reason ICE is not an option for you,you can always GATOR it from a non-double sided, weighted wing geometry to ensure that both the top and the bottom are weighted the same. -=Eric Turman On Tue, Jul 1, 2014 at 3:20 PM, Eric Thivierge

Re: Best Modeling Practices question

2014-07-01 Thread Eric Thivierge
What Sebastian said plus you can deform the wing membrane by a non-double sided, rigged wing geometry using the various ICE Cage deformers out there as well. We did this on Walking With Dinosaurs quite a bit. Eric T. On Tuesday, July 01, 2014 4:16:46 PM, Sebastien Sterling wrote: the wing th

Re: Best Modeling Practices question

2014-07-01 Thread Sebastien Sterling
the wing thickness needs to match up, the verts on both sides need to match up, this way when weighted identically, the two sides of the thickness move in unison, this is easily done using the apply thickness ICE deformer, you could potentially just have that live, depending on your needs, however

Best Modeling Practices question

2014-07-01 Thread Byron Nash
When modeling a thin object like a bat or pterosaur wing, what is considered the best approach to avoid interpenetration when rigged? I am cleaning up a purchased model and the wing has no thickness. I'm sure this will hold up ok on screen but wondering what an experienced modeler would do? Mudbox