Re: OT : Unity v/s Blender Shading Experiment

2015-10-17 Thread Alok Gandhi
Here is another update from the same project : Car Interiors Unity HQ On Sat, Oct 3, 2015 at 11:41 AM, Alok Gandhi wrote: > I will further check on the cycles parameters. > > On Fri, Oct 2, 2015 at 7:24 PM, Alok Gandhi > wrote: > >> I am using some custom written shader

Re: OT : Unity v/s Blender Shading Experiment

2015-10-02 Thread Alok Gandhi
I will further check on the cycles parameters. On Fri, Oct 2, 2015 at 7:24 PM, Alok Gandhi wrote: > I am using some custom written shaders. These deals with image based > lightings. Simple parameters with a skybox for reflections. In fact, I have > one uber-shader that I tweaked to make most of

Re: OT : Unity v/s Blender Shading Experiment

2015-10-02 Thread Alok Gandhi
I am using some custom written shaders. These deals with image based lightings. Simple parameters with a skybox for reflections. In fact, I have one uber-shader that I tweaked to make most of the surfaces. I did the same renders with Soft and the render times were much the same. On Fri, Oct 2, 201

Re: OT : Unity v/s Blender Shading Experiment

2015-10-02 Thread Pierre Schiller
Alok, looking really good. You rendered with native cycles or are you using a render engine. I' d suggest looking at blender wikia on cycles so you can realize some of the parameters and structure of cycles to take the most advantage to translate those concepts back to unity. Your picture shows goo

Re: OT : Unity v/s Blender Shading Experiment

2015-10-01 Thread Saeed Kalhor
It's great 👍 On Thu, Oct 1, 2015 at 11:17 AM, Alok Gandhi wrote: > Doing shading in unity. Out of curiosity, I compared the render times > between unity and blender. Here's the result: > > http://bit.ly/1YQjbe3 > > -- >

OT : Unity v/s Blender Shading Experiment

2015-10-01 Thread Alok Gandhi
Doing shading in unity. Out of curiosity, I compared the render times between unity and blender. Here's the result: http://bit.ly/1YQjbe3 --