NVwo9P0jVMsrMw7PFsA=88e6lQ5Muq_dkc_QUSx6CNTen-DRe-UZPc5-eh8m008=3qt5FL6UgdZN_57rpfRQU2SKsqh6FOChe4ZD3dsQe4I=
> <
> softimage@listproc.autodesk.com>
>
> *Subject:* RE: OT Maya Q - default cameras clipping planes
>
>
>
> Yes, it could be a known issue.
>
>
>
> I was referring to the fact I (person
=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iaUK840QyfzziO1XABU_Wo633l39r4BDqE8SP57fHwE=eG5AJvMZWlKoaphK39rJdnfZ1pfKuXZqubij7cX7OKY=
<softimage@listproc.autodesk.com>
Subject: RE: OT Maya Q - default cameras clipping planes
Yes, it could be a known issue.
I was referring to the fact I (personally) had never heard
] On Behalf Of Rob Wuijster
Sent: 06 October 2017 10:15
To: softimage@listproc.autodesk.com
Subject: Re: OT Maya Q - default cameras clipping planes
That sounds odd to me, as apparently this behavior is there since the first
release of Maya 2016. Maybe already in 2015 as well.
But hopefully
October 2017 18:25
To: softimage@listproc.autodesk.com
Subject: RE: OT Maya Q - default cameras clipping planes
Brent,
Thanks! I had not been able to get around to submitting it yet.
Joey
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun
18:25
To: softimage@listproc.autodesk.com
Subject: RE: OT Maya Q - default cameras clipping planes
Brent,
Thanks! I had not been able to get around to submitting it yet.
Joey
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun
=dhlZth5P7jGw2KRbG6HhIOabzQtDDjrDhf_CQTh2IeA=
<softimage@listproc.autodesk.com>
Subject: RE: OT Maya Q - default cameras clipping planes
I entered a bug for this:
MAYA-87698 - Large objects are incorrectly framed in the 3D ortho views
The workaround is to just select the ortho camera in the outliner and increase
the trans
: RE: OT Maya Q - default cameras clipping planes
It seems this might be a bug actually. I posted this to the Area yesterday and
the only response I got back seems to confirm that. I'm finding that there are
times when Frame Selection actually does affect the lens position, but for some
reason
ubject: RE: OT Maya Q - default cameras clipping planes
Holy crap, this is lame, even for Maya. Your suggestion works - upon inspection
the default cameras are too close to the large objects, which effectively clips
the closest parts. I had no idea, as there is still a ton of stuff I don't know
=wplpfgY72p11VYtB-KeMxekp-WQIaProeunVjZ6el9k=
<softimage@listproc.autodesk.com>
Subject: Re: OT Maya Q - default cameras clipping planes
I have to manually move those cameras when I'm modeling big things or in a
weird scale.
About the Zoom, Maya does have a zoom tool. Or should I say 2 zoom tools.
1. 2
;
> >
> > -Original Message-----
> > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES
> II]
> > Sent: Wednesday, October 04, 2017 11:56 AM
> > To: softimag
oun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES II]
Sent: Wednesday, October 04, 2017 11:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: OT Maya Q - default cameras clipping planes
I'm seeing them work even after 1 Billion units in the front camera. Having
issues at 1500 un
n outside the volume of the existing
> geometry.
>
> Joey
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux,
> Joseph G. (LARC-E1A)[LITES II]
> Sent: Wednesday, Octobe
com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES II]
Sent: Wednesday, October 04, 2017 11:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: OT Maya Q - default cameras clipping planes
I'm seeing them work even after 1 Billion un
sk.com>
Subject: RE: OT Maya Q - default cameras clipping planes
The scene is not that large - only about 1500 Maya units across and deep. I
have worked with scenes 100x larger in Soft. It seems ridiculous.
Changing clipping plane values has no effect on the default scene cameras - I
am on Maya
y, October 04, 2017 10:40 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: OT Maya Q - default cameras clipping planes
>
>
> I ran into the same thing for my last project.
> Huge scenes that were clipped off in the default cameras, so a hard time
> selecting stuff in the v
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Wednesday, October 04, 2017 10:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: OT Maya Q - default cameras clipping planes
I ran into the same thing for my last project.
Huge scenes
I ran into the same thing for my last project.
Huge scenes that were clipped off in the default cameras, so a hard time
selecting stuff in the viewport.
Due to time limits I never had the chance to dive into this, so anyone
who can answer the question please do.
And scaling up stuff,
I have run into a problem with Mayas default scene cameras for top, front and
side views. It appears if I work with very large objects, like in landscape
scale, the objects are clipped by distance in the respective cameras. Changing
the clipping planes of these cameras does not work - the
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