Re: OT Maya Q - default cameras clipping planes

2017-10-09 Thread Ed Manning
NVwo9P0jVMsrMw7PFsA=88e6lQ5Muq_dkc_QUSx6CNTen-DRe-UZPc5-eh8m008=3qt5FL6UgdZN_57rpfRQU2SKsqh6FOChe4ZD3dsQe4I= > < > softimage@listproc.autodesk.com> > > *Subject:* RE: OT Maya Q - default cameras clipping planes > > > > Yes, it could be a known issue. > > > > I was referring to the fact I (person

RE: OT Maya Q - default cameras clipping planes

2017-10-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iaUK840QyfzziO1XABU_Wo633l39r4BDqE8SP57fHwE=eG5AJvMZWlKoaphK39rJdnfZ1pfKuXZqubij7cX7OKY= <softimage@listproc.autodesk.com> Subject: RE: OT Maya Q - default cameras clipping planes Yes, it could be a known issue. I was referring to the fact I (personally) had never heard

RE: OT Maya Q - default cameras clipping planes

2017-10-06 Thread Brent McPherson
] On Behalf Of Rob Wuijster Sent: 06 October 2017 10:15 To: softimage@listproc.autodesk.com Subject: Re: OT Maya Q - default cameras clipping planes That sounds odd to me, as apparently this behavior is there since the first release of Maya 2016. Maybe already in 2015 as well. But hopefully

Re: OT Maya Q - default cameras clipping planes

2017-10-06 Thread Rob Wuijster
October 2017 18:25 To: softimage@listproc.autodesk.com Subject: RE: OT Maya Q - default cameras clipping planes Brent, Thanks! I had not been able to get around to submitting it yet. Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: OT Maya Q - default cameras clipping planes

2017-10-06 Thread Brent McPherson
18:25 To: softimage@listproc.autodesk.com Subject: RE: OT Maya Q - default cameras clipping planes Brent, Thanks! I had not been able to get around to submitting it yet. Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
=dhlZth5P7jGw2KRbG6HhIOabzQtDDjrDhf_CQTh2IeA= <softimage@listproc.autodesk.com> Subject: RE: OT Maya Q - default cameras clipping planes I entered a bug for this: MAYA-87698 - Large objects are incorrectly framed in the 3D ortho views The workaround is to just select the ortho camera in the outliner and increase the trans

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Brent McPherson
: RE: OT Maya Q - default cameras clipping planes It seems this might be a bug actually. I posted this to the Area yesterday and the only response I got back seems to confirm that. I'm finding that there are times when Frame Selection actually does affect the lens position, but for some reason

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
ubject: RE: OT Maya Q - default cameras clipping planes Holy crap, this is lame, even for Maya. Your suggestion works - upon inspection the default cameras are too close to the large objects, which effectively clips the closest parts. I had no idea, as there is still a ton of stuff I don't know

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
=wplpfgY72p11VYtB-KeMxekp-WQIaProeunVjZ6el9k= <softimage@listproc.autodesk.com> Subject: Re: OT Maya Q - default cameras clipping planes I have to manually move those cameras when I'm modeling big things or in a weird scale. About the Zoom, Maya does have a zoom tool. Or should I say 2 zoom tools. 1. 2

Re: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Martin Yara
; > > > > -Original Message----- > > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES > II] > > Sent: Wednesday, October 04, 2017 11:56 AM > > To: softimag

Re: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Rob Wuijster
oun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Wednesday, October 04, 2017 11:56 AM To: softimage@listproc.autodesk.com Subject: RE: OT Maya Q - default cameras clipping planes I'm seeing them work even after 1 Billion units in the front camera. Having issues at 1500 un

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Morten Bartholdy
n outside the volume of the existing > geometry. > > Joey > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, > Joseph G. (LARC-E1A)[LITES II] > Sent: Wednesday, Octobe

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Wednesday, October 04, 2017 11:56 AM To: softimage@listproc.autodesk.com Subject: RE: OT Maya Q - default cameras clipping planes I'm seeing them work even after 1 Billion un

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
sk.com> Subject: RE: OT Maya Q - default cameras clipping planes The scene is not that large - only about 1500 Maya units across and deep. I have worked with scenes 100x larger in Soft. It seems ridiculous. Changing clipping plane values has no effect on the default scene cameras - I am on Maya

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Morten Bartholdy
y, October 04, 2017 10:40 AM > To: softimage@listproc.autodesk.com > Subject: Re: OT Maya Q - default cameras clipping planes > > > I ran into the same thing for my last project. > Huge scenes that were clipped off in the default cameras, so a hard time > selecting stuff in the v

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster Sent: Wednesday, October 04, 2017 10:40 AM To: softimage@listproc.autodesk.com Subject: Re: OT Maya Q - default cameras clipping planes I ran into the same thing for my last project. Huge scenes

Re: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Rob Wuijster
I ran into the same thing for my last project. Huge scenes that were clipped off in the default cameras, so a hard time selecting stuff in the viewport. Due to time limits I never had the chance to dive into this, so anyone who can answer the question please do. And scaling up stuff,

OT Maya Q - default cameras clipping planes

2017-10-04 Thread Morten Bartholdy
I have run into a problem with Mayas default scene cameras for top, front and side views. It appears if I work with very large objects, like in landscape scale, the objects are clipped by distance in the respective cameras. Changing the clipping planes of these cameras does not work - the