Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Nicolas Esposito
Thanks Gareth! 2013/12/18 gareth bell > an amend for single selection ;) > > http://pastebin.com/sWMQp9Ph > > > > > -- > Date: Wed, 18 Dec 2013 13:28:16 +0100 > > Subject: Re: ICE - How to quickly build low-poly geometry

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
an amend for single selection ;) http://pastebin.com/sWMQp9Ph Date: Wed, 18 Dec 2013 13:28:16 +0100 Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes From: 3dv...@gmail.com To: softimage@listproc.autodesk.com Wow, that was fast!Thanks Simon, I'll try it out so

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Nicolas Esposito
op = ops(0) >> op.tolerance.Value = 0 >> >> # get new merged object >> mergedMesh = op.OutputPorts(0).Target2.Parent >> >> xsi.ApplyTopoOp("PolygonReduction", mergedMesh, "siUnspecified", >> "siPersistentOperation",

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Simon Reeves
get new merged object > mergedMesh = op.OutputPorts(0).Target2.Parent > > xsi.ApplyTopoOp("PolygonReduction", mergedMesh, "siUnspecified", > "siPersistentOperation", "") > > #name the new mesh > mergedMesh.N

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
tentOperation", "") #name the new mesh mergedMesh.Name = str(meshName) + "_merged" Date: Wed, 18 Dec 2013 12:53:49 +0100 Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes From: 3dv...@gmail.com To: softimage@listproc.autodesk.com

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Simon Reeves
t;>> rename's and poly reduces would probably do the trick >>> >>> >>> ---------- >>> From: si...@simonreeves.com >>> Date: Wed, 18 Dec 2013 11:17:24 + >>> Subject: Re: ICE - How to quickly build low-poly geometry on

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Nicolas Esposito
and poly reduces would probably do the trick >> >> >> -- >> From: si...@simonreeves.com >> Date: Wed, 18 Dec 2013 11:17:24 +0000 >> Subject: Re: ICE - How to quickly build low-poly geometry on high poly >> meshes >> To: softimage@listproc

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Mirko Jankovic
o the trick > > > -- > From: si...@simonreeves.com > Date: Wed, 18 Dec 2013 11:17:24 +0000 > Subject: Re: ICE - How to quickly build low-poly geometry on high poly > meshes > To: softimage@listproc.autodesk.com > > > Polygon reduction does a p

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
Yes, I agree with Simon on this. A simple script that dupes, merges, rename's and poly reduces would probably do the trick From: si...@simonreeves.com Date: Wed, 18 Dec 2013 11:17:24 + Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes To: soft

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Simon Reeves
Polygon reduction does a pretty good job for this kind of thing really especially as you can preserve volume etc. Maybe you just need a basic script? Select some objects, duplicate, rename apply poly reduction to them? Would that be enough? Simon Reeves London, UK *si...@simonreeves.com * *www.

Re: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread Matt Morris
You Could try Guillaume Laforge's convex hull custom ice node: http://frenchdog.wordpress.com/2012/01/05/happy-2012/ On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote: > Hi all, > > I'm building a set that will be imported into a game engine ( UDK ) > > So what I need to do