Thanks Gareth!
2013/12/18 gareth bell
> an amend for single selection ;)
>
> http://pastebin.com/sWMQp9Ph
>
>
>
>
> --
> Date: Wed, 18 Dec 2013 13:28:16 +0100
>
> Subject: Re: ICE - How to quickly build low-poly geometry
an amend for single selection ;)
http://pastebin.com/sWMQp9Ph
Date: Wed, 18 Dec 2013 13:28:16 +0100
Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes
From: 3dv...@gmail.com
To: softimage@listproc.autodesk.com
Wow, that was fast!Thanks Simon, I'll try it out so
op = ops(0)
>> op.tolerance.Value = 0
>>
>> # get new merged object
>> mergedMesh = op.OutputPorts(0).Target2.Parent
>>
>> xsi.ApplyTopoOp("PolygonReduction", mergedMesh, "siUnspecified",
>> "siPersistentOperation",
get new merged object
> mergedMesh = op.OutputPorts(0).Target2.Parent
>
> xsi.ApplyTopoOp("PolygonReduction", mergedMesh, "siUnspecified",
> "siPersistentOperation", "")
>
> #name the new mesh
> mergedMesh.N
tentOperation", "")
#name the new mesh
mergedMesh.Name = str(meshName) + "_merged"
Date: Wed, 18 Dec 2013 12:53:49 +0100
Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes
From: 3dv...@gmail.com
To: softimage@listproc.autodesk.com
t;>> rename's and poly reduces would probably do the trick
>>>
>>>
>>> ----------
>>> From: si...@simonreeves.com
>>> Date: Wed, 18 Dec 2013 11:17:24 +
>>> Subject: Re: ICE - How to quickly build low-poly geometry on
and poly reduces would probably do the trick
>>
>>
>> --
>> From: si...@simonreeves.com
>> Date: Wed, 18 Dec 2013 11:17:24 +0000
>> Subject: Re: ICE - How to quickly build low-poly geometry on high poly
>> meshes
>> To: softimage@listproc
o the trick
>
>
> --
> From: si...@simonreeves.com
> Date: Wed, 18 Dec 2013 11:17:24 +0000
> Subject: Re: ICE - How to quickly build low-poly geometry on high poly
> meshes
> To: softimage@listproc.autodesk.com
>
>
> Polygon reduction does a p
Yes, I agree with Simon on this. A simple script that dupes, merges, rename's
and poly reduces would probably do the trick
From: si...@simonreeves.com
Date: Wed, 18 Dec 2013 11:17:24 +
Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes
To: soft
Polygon reduction does a pretty good job for this kind of thing really
especially as you can preserve volume etc.
Maybe you just need a basic script?
Select some objects, duplicate, rename apply poly reduction to them?
Would that be enough?
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.
You Could try Guillaume Laforge's convex hull custom ice node:
http://frenchdog.wordpress.com/2012/01/05/happy-2012/
On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote:
> Hi all,
>
> I'm building a set that will be imported into a game engine ( UDK )
>
> So what I need to do
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