Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread pedro santos
- Distribute samples on the curve. Let's say *201* - Define a starting 3x3 matrix (*M*) and store it in an array. - Iterate over each sample segment, rotating the previous segment *M* by an axis-angle rotation, where the axis is the cross product of the current segment with the previous segment

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Jonathan Moore
Studying this Entagma approach to recreating C4D's spline wrap deformer (very similar to XSI's Deform by Curve) in Houdini might provide some clues as to how to create something similar in Maya. I have no experience of creating custom tools for Maya but the Houdini custom tool approach might spark

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Matt Lind
The flipping problem is due to a property of curves. A parametric curve's normal always points in the direction of concavity at a given location. The normal will flip where the curve transitions from concave to convex (and vice versa), such as at the mid-section of an "S" curve. Tools will

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
I have just tried all the options for World Up Type - they just produce different types of flipping. I will try lattice on curve and see how it goes. MB > Den 22. august 2017 klokken 17:11 skrev toonafish : > > > > strange, what’s the Up Vector setting in the

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread toonafish
strange, what’s the Up Vector setting in the Attribute Editor of the deformed objects motion path attributes ? maybe you could try creating a lattice on the curve instead of the object (in the Flow Path Object Options ) ? -R > On 22 Aug 2017, at 16:56, Morten Bartholdy

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
Maya 2016 Ext1 - but I tried again and tried not selecting the path curve before applying FlowPath, and it works, only it works the Maya way - see attached... How do I avoid the up vector flipping? I can't see any options in the FlowPath menu. MB > Den 22. august 2017 klokken 16:43 skrev

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
In which version of Maya? Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Tuesday, August 22, 2017 10:42 AM To: Official Softimage Users Mailing List.

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
Just tried this and got a fatal error and hard crash - gotta love Maya... MB > Den 22. august 2017 klokken 16:01 skrev Toonafish : > > > I had to do something similar in 2017 a while ago. You have to attach it > to a path via the constrain panel ( constrain > motion

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
Roger that - thanks :) MB > Den 22. august 2017 klokken 16:01 skrev Toonafish : > > > I had to do something similar in 2017 a while ago. You have to attach it > to a path via the constrain panel ( constrain > motion paths > attach > to motion path ), and then ">

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Toonafish
I had to do something similar in 2017 a while ago. You have to attach it to a path via the constrain panel ( constrain > motion paths > attach  to motion path ), and then "> flow motion path". Like Joseph already mentioned, Maya then creates a lattice deformer that deforms the mesh along

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
It looks like it appeared in Extension 2. Here it is showing up in Maya 2016 Ext2 SP2. BTW, Flow Path Object is still available, it was moved to the Constraints in the new interface design. Joey -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Morten Bartholdy
I am on Maya 2016 ext1, and no Curve Warp :( We are installing Maya 2018 tomorrow, so no biggie. Thanks. Morten Den 22. august 2017 klokken 15:32 skrev Rob Wuijster : Just to add, pretty sure this was added in one of the later Extension packs of Maya 2016. It always

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
And I almost forgot, for 2015 and older there is a way to do it but it is obscure and limited. It's called a Flow Path object. Basically you animate an object to a path, then modify that set up with Flow Path object which then applies a FFD deformer to the object on curve and deforms it

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Rob Wuijster
Just to add, pretty sure this was added in one of the later Extension packs of Maya 2016. It always amazes me how basic functionality like this is often not found in Maya. Rob \/-\/\/ On 22-8-2017 15:19, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: Maya has a

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Maya has a command called Curve Warp in the Deform menu. It was introduced in Maya 2016 I think. Its fairly similar to SI's Deform by Curve. Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten