amazing!!!
On 23 November 2013 17:15, Michael Heberlein micheberl...@gmail.com wrote:
Looks really cool, thanks for sharing!
Am 23.11.2013 08:13 schrieb Alok Gandhi alok.gandhi2...@gmail.com:
Very impressive indeed! Bravo Whiskeytree!
Sent from my iPhone
On Nov 22, 2013, at 11:58 PM,
Looks really cool, thanks for sharing!
Am 23.11.2013 08:13 schrieb Alok Gandhi alok.gandhi2...@gmail.com:
Very impressive indeed! Bravo Whiskeytree!
Sent from my iPhone
On Nov 22, 2013, at 11:58 PM, Frederic Servant frederic.serv...@gmail.com
wrote:
nice work
On Fri, Nov 22, 2013 at
congrats to everyone at Whiskeytree for this epic demo!
https://vimeo.com/71148018
your library toolset is a thing of beauty!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
Wow! Stellar work!! :)
On Fri, Nov 22, 2013 at 9:04 AM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
congrats to everyone at Whiskeytree for this epic demo!
https://vimeo.com/71148018
your library toolset is a thing of beauty!
a
Adrian Wyer
Fluid Pictures
75-77
Wow! Great work!
Eric
On Nov 22, 2013 9:04 AM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
congrats to everyone at Whiskeytree for this epic demo!
https://vimeo.com/71148018
your library toolset is a thing of beauty!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
Brilliant work guys!
And why did AD buy Xgen???
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 11/22/2013 9:00 AM, Alan Fregtman wrote:
Wow! Stellar work!!
Didn't you hear yet, AD has no idea that they have SI, how they could know
that they don;t need xgen or bifrost or.. maya.. max ;)
On Fri, Nov 22, 2013 at 4:22 PM, Greg Punchatz g...@janimation.com wrote:
Brilliant work guys!
And why did AD buy Xgen???
--
This mailing list is starting to be like Godwin's law... as an online
discussion about softimage grows longer, the probability of a snarky
comparison with maya approaches 1.
Great work Whiskeytree, that layout system is pretty darn impressive
ModusFx
On 22/11/2013 10:26 AM, Mirko Jankovic
Excellent! Sharp breakdown.
On 11/22/2013 8:04 AM, adrian wyer wrote:
congrats to everyone at Whiskeytree for this epic demo!
https://vimeo.com/71148018
your library toolset is a thing of beauty!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Absolutley impressive! And the tools! Wow!
What a powerful plugin is Softimage for Maya that Maya didn't need to be
used at all!
Good work Whiskey Tree!
2013/11/22 Rares Halmagean ra...@rarebrush.com
Excellent! Sharp breakdown.
On 11/22/2013 8:04 AM, adrian wyer wrote:
congrats
Wow- this is what having one's shit truely together looks like. Congrats to
Whiskytree.
On Fri, Nov 22, 2013 at 11:11 AM, Emilio Hernandez emi...@e-roja.comwrote:
Absolutley impressive! And the tools! Wow!
What a powerful plugin is Softimage for Maya that Maya didn't need to be
used at
even seeing the viewcube didn't stop me enjoying this
love it.
:)
--
Jon Swindells
jon_swinde...@fastmail.fm
On Fri, Nov 22, 2013, at 06:25 PM, Jonah Friedman wrote:
Wow- this is what having one's shit truely together looks like.
Congrats to Whiskytree.
On Fri, Nov 22, 2013 at
holy mother of god..
you guys rock at WT!
sly
On 11/22/2013 09:04 AM, adrian wyer wrote:
congrats to everyone at Whiskeytree for this epic demo!
https://vimeo.com/71148018
your library toolset is a thing of beauty!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0)
Hairy ballz of the Gods !!!
On 22 November 2013 17:46, Sylvain Lebeau s...@shedmtl.com wrote:
holy mother of god..
you guys rock at WT!
sly
On 11/22/2013 09:04 AM, adrian wyer wrote:
congrats to everyone at Whiskeytree for this epic demo!
https://vimeo.com/71148018
your
What's that soundtrack from? Seems familiar but I can't quite place it...
On 22 November 2013 16:58, Sebastien Sterling
sebastien.sterl...@gmail.comwrote:
Hairy ballz of the Gods !!!
On 22 November 2013 17:46, Sylvain Lebeau s...@shedmtl.com wrote:
holy mother of god..
you guys rock at
Tron Legacy. Gorgeous work, WT!
On 11/22/2013 11:11 AM, Peter Agg wrote:
What's that soundtrack from? Seems familiar but I can't quite place it...
On 22 November 2013 16:58, Sebastien Sterling
sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com
wrote:
Hairy ballz of the
Tron legacy? Daft Punk? Maybe?
On Nov 22, 2013 7:12 PM, Peter Agg peter@googlemail.com wrote:
What's that soundtrack from? Seems familiar but I can't quite place it...
On 22 November 2013 16:58, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Hairy ballz of the Gods !!!
On
Tron Legacy Daft Punk, Recognizer
On Fri, Nov 22, 2013 at 12:37 PM, Juhani Karlsson juhani.karls...@talvi.com
wrote:
Tron legacy? Daft Punk? Maybe?
On Nov 22, 2013 7:12 PM, Peter Agg peter@googlemail.com wrote:
What's that soundtrack from? Seems familiar but I can't quite place it...
thanks for the kind words everyone! i will pass along the praises...
some extra info for those interested...
-we used arnold 3.x to render this
-because of how we partitioned the work out, and how sitoa exports ICE
instances we had to come up with a way to make sure there was no redundant
Really nice. Love the fact you shared stats and memory allocation.
-Lu
On Fri, Nov 22, 2013 at 10:34 AM, Steven Caron car...@gmail.com wrote:
thanks for the kind words everyone! i will pass along the praises...
some extra info for those interested...
-we used arnold 3.x to render this
This is awesome. It's funny how Arnold has changed our pipeline, we're no
where near what you guys have but the entire Model reference ass
switching workflow is what we've implemented already i.e. the ability to
swap between all three at any time, make changes to the source in the
lighting
yes, we publish an asset and you get a full resolution xsi model and
another model which is just the lightweight arnold standin. that script is
swapping the resolutions. that is all
we don't do hundreds at a time we also can skip the importing as full
resolution, and just import the standin. we
i think the speed of the demo and clever use of interactive snapping might
be fooling you ;)
but you give me an idea for a custom tool plugin like piotrek's mesh paint
plugin but for our pipeline.
On Fri, Nov 22, 2013 at 11:15 AM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
I love
Great!
posted on our Facebook page:
https://www.facebook.com/AnimSchool
On 11/22/2013 11:34 AM, Steven Caron wrote:
thanks for the kind words everyone! i will pass along the praises...
some extra info for those interested...
-we used arnold 3.x to render this
-because of how we partitioned
Ya I realize that demo was sped up... I guess I let my mind run away a
little :-)
I was thinking you had done some sort of mesh drop using a constrained null
or something. Then I started thinking you could switch between normal
constraints or just axis constraints i.e. align to ground or just Y
We did build some tools for auto aligning objects (non particles) to
surfaces though it's not in that demo :)
On Fri, Nov 22, 2013 at 11:43 AM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
Ya I realize that demo was sped up... I guess I let my mind run away a
little :-)
I was
nice work
On Fri, Nov 22, 2013 at 10:29 PM, Votch megavo...@gmail.com wrote:
We did build some tools for auto aligning objects (non particles) to
surfaces though it's not in that demo :)
On Fri, Nov 22, 2013 at 11:43 AM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
Ya I realize
Very impressive indeed! Bravo Whiskeytree!
Sent from my iPhone
On Nov 22, 2013, at 11:58 PM, Frederic Servant frederic.serv...@gmail.com
wrote:
nice work
On Fri, Nov 22, 2013 at 10:29 PM, Votch megavo...@gmail.com wrote:
We did build some tools for auto aligning objects (non
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