Ya I realize that demo was sped up... I guess I let my mind run away a little :-)
I was thinking you had done some sort of mesh drop using a constrained null or something. Then I started thinking you could switch between normal constraints or just axis constraints i.e. align to ground or just Y up and slide the mesh around. You can show us that demo when you've implemented those features ;-) On Fri, Nov 22, 2013 at 11:24 AM, Steven Caron <[email protected]> wrote: > i think the speed of the demo and clever use of interactive snapping might > be fooling you ;) > > but you give me an idea for a custom tool plugin like piotrek's mesh paint > plugin but for our pipeline. > > > > On Fri, Nov 22, 2013 at 11:15 AM, Simon van de Lagemaat < > [email protected]> wrote: > >> >> I love how when you drop a ref model down on the ground it's just a >> select and click to drop, sweet. >> >>

