Ya I realize that demo was sped up... I guess I let my mind run away a
little :-)

I was thinking you had done some sort of mesh drop using a constrained null
or something.  Then I started thinking you could switch between normal
constraints or just axis constraints i.e. align to ground or just Y up and
slide the mesh around.  You can show us that demo when you've implemented
those features ;-)


On Fri, Nov 22, 2013 at 11:24 AM, Steven Caron <[email protected]> wrote:

> i think the speed of the demo and clever use of interactive snapping might
> be fooling you ;)
>
> but you give me an idea for a custom tool plugin like piotrek's mesh paint
> plugin but for our pipeline.
>
>
>
> On Fri, Nov 22, 2013 at 11:15 AM, Simon van de Lagemaat <
> [email protected]> wrote:
>
>>
>> I love how when you drop a ref model down on the ground it's just a
>> select and click to drop, sweet.
>>
>>

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