Chapman tekano@gmail.comwrote:
yeah I dont think there was ever a nulls2mesh - nulls2points easy and
vertex2nulls yes :)
for a clean topo the point position array is easy as you have that, its
just the description of each polygon, or the order of each vertex in every
polygon - how
This image reminds me that ice needs dot node
From: Rob Chapman
Sent: Friday, September 07, 2012 5:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: nulls2mesh
Hi Alan
Apologies for that- I thought if I could see it ok
anyways here it is reattached. impressive spaghetti
@listproc.autodesk.com
*Subject:* Re: nulls2mesh
Hi Alan
Apologies for that- I thought if I could see it ok
anyways here it is reattached. impressive spaghetti but no information can
be ascertained as its too small detail
but its from this original thread
https://groups.google.com/forum
Hi guys,
I thought I remembered a nulls2mesh script knocking about, can't find it
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position of
each null becomes a vertex in said mesh!
So anyone now where the script is or is there an ICE tool? Had a look on
http://rray.de
the
global.kini.pointpositions to feed into a polygoniser mesh.
hth
On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:
Hi guys,
I thought I remembered a nulls2mesh script knocking about, can't find it
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position
...@gmail.com
To: softimage@listproc.autodesk.com
Sent: Wednesday, 5 September 2012, 9:17
Subject: nulls2mesh
Hi guys,
I thought I remembered a nulls2mesh script knocking about, can't find it
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position of each
null becomes
topology
then you could simply put all nulls into a group and use the
global.kini.pointpositions to feed into a polygoniser mesh.
hth
On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:
Hi guys,
I thought I remembered a nulls2mesh script knocking about, can't find
just need matte/shadows/reflections
passes etc. Was handy for a tracked shot on uneven ground.
Adam.
--
*From:* Lawrence Pankhurst lp3ds...@gmail.com
*To:* softimage@listproc.autodesk.com
*Sent:* Wednesday, 5 September 2012, 9:17
*Subject:* nulls2mesh
Hi
yeah I dont think there was ever a nulls2mesh - nulls2points easy and
vertex2nulls yes :)
for a clean topo the point position array is easy as you have that, its
just the description of each polygon, or the order of each vertex in every
polygon - how is this to be made?
if the desired mesh
think there was ever a nulls2mesh - nulls2points easy and
vertex2nulls yes :)
for a clean topo the point position array is easy as you have that, its
just the description of each polygon, or the order of each vertex in every
polygon - how is this to be made?
if the desired mesh is pretty
there was ever a nulls2mesh - nulls2points easy and
vertex2nulls yes :)
for a clean topo the point position array is easy as you have that, its
just the description of each polygon, or the order of each vertex in every
polygon - how is this to be made?
if the desired mesh is pretty simple shape you
for sure! but it was Mr Pankhurst who asked first :)
On 5 September 2012 12:57, Chris Chia chris.c...@autodesk.com wrote:
Hey Rob, do you need a compound for building the description? I might have
a plugin for you...
Chris
Oops, after reading on what he wants, it's pretty unpredictable as to how the
polygon description should be...
Mine only reads from a input mesh info and output a new mesh ;) (for topo
caching mostly)
Chris
On 5 Sep, 2012, at 8:02 PM, Rob Chapman
Hi Guys,
Thanks for all the replies, I went with Adam's solution in the end, quick
and dirty but did the job, I'll have a look at the convex hull stuff when I
get a bit more time!!
Cheers
Lawrence
On Wed, Sep 5, 2012 at 1:13 PM, Chris Chia chris.c...@autodesk.com wrote:
Oops, after reading
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