No problem Jonathan.
A quick update to this following discussions with SideFX:
1) I don't recall if this was mentioned in the thread earlier, but they
mentioned that you can enable/disable the auto-connect on wires using
CTRL+8 or in the Network View menu under Tools-> Allow Dropping Nodes on
Nice seed
Sent from my iPhone
> On 27 Mar 2017, at 22:36, Andy Nicholas wrote:
>
> Here’s a variant that doesn’t require you to type any names, plus you get
> super efficient packed primitives.
>
> Basically, you just pack each set of primitives (i.e. one for each
Check your preferences for time: working units. Is it set to milliseconds or5
something else? Set it to the proper frame rate.
Joey
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other
Here’s a variant that doesn’t require you to type any names, plus you get super
efficient packed primitives.
Basically, you just pack each set of primitives (i.e. one for each sphere,
torus, etc) first, then merge them all together in a Merge SOP. Now you can
just grab them as individual
ahh I havne't found any settings that changes the fractional numbers maybe
I'll post in the autodesk forums and get a response next week
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Welcome to Maya, where another scene can screw up your preferences.
In your case 25-30 fps.
It's not just 2017, it's there since 1.0. :-\
Rob
\/-\/\/
On 27-3-2017 22:26, Eugene Flormata wrote:
does anyone know why the time display would show fractional frame
I was waiting for ‘who at all the pies?’
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[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: 27 March 2017 22:48
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
It’s actually a special seed that causes the rand() function to cycle its value
every 100 frames ;)
> On 27 Mar 2017, at 22:50, Jonathan Moore wrote:
>
> I was waiting for ‘who at all the pies?’
> <>
> From: softimage-boun...@listproc.autodesk.com
>
When I setup renders in Maya, the first thing that struck me was, when you
hit render, sometimes, timeline starts to live its own life. It goes
fraction of a frame forwards and then backwards or vice versa. The first
couple of times i was like, WTF is happening?
It's maya.
Artur
2017-03-28 0:39
You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or else,
"workingUnitTimeDefault" is able to set default, too. Can't say anything about
possible consequences :)
From: Eugene Flormata
To: Official Softimage Users Mailing List.
I believe this has to do with how your Render Engine is handling
sampling/motion blur. Cant speak for Arnold but this is usually the case
with Redshift.
On Mon, Mar 27, 2017 at 7:14 PM, Artur W wrote:
> When I setup renders in Maya, the first thing that struck me was, when
I think it's from importing a sketchup scene? crazy maya
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https://vimeo.com/206788209
It's a bit of a ramble but productive none the less.
The key outtake is the amount of multithreaded control you can get via a
very streamlined amount of code (in comparison to the spaghetti junction
that VOP's can end being for certain challenges).
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