It’s actually a special seed that causes the rand() function to cycle its value 
every 100 frames ;)


> On 27 Mar 2017, at 22:50, Jonathan Moore <[email protected]> wrote:
> 
> I was waiting for ‘who at all the pies?’
>   <>
> From: [email protected] 
> <mailto:[email protected]> 
> [mailto:[email protected] 
> <mailto:[email protected]>] On Behalf Of Jordi Bares
> Sent: 27 March 2017 22:48
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <https://groups.google.com/forum/#!forum/xsi_list> 
> <[email protected] <mailto:[email protected]>>
> Subject: Re: Latest Houdini Wrangle Masterclass
>  
> Nice seed
> 
> Sent from my iPhone
> 
> On 27 Mar 2017, at 22:36, Andy Nicholas <[email protected] 
> <mailto:[email protected]>> wrote:
> 
>> Here’s a variant that doesn’t require you to type any names, plus you get 
>> super efficient packed primitives. 
>>  
>> Basically, you just pack each set of primitives (i.e. one for each sphere, 
>> torus, etc) first, then merge them all together in a Merge SOP. Now you can 
>> just grab them as individual primitives inside VEX which is incredibly 
>> convenient. It works because each packed primitive has the @path attribute 
>> to indicate where it came from that you can use directly in the 
>> @instancepath attribute.
>>  
>> Hopefully the attached image should show up below.
>>  
>> A
>>  
>>  
>> <PastedGraphic-1.png>
>>  
>>  
>>> On 27 Mar 2017, at 18:47, Fabricio Chamon <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>>  
>>> hijacking the thread, while staying on topic =) :
>>>  
>>> I'd like to instance randomly between 3 objects on the resulting points of 
>>> a scatter node. Here`s my take at it:
>>>  
>>> <houdini.jpg>
>>>  
>>> now the question: while this works I don't like the idea of typing in 
>>> object names on the string array..I'd prefer something like wiring inputs 
>>> to a merge node and querying the connected nodes from that merge node from 
>>> inside attrib wrangle. Is that possible, or are there more clever ways to 
>>> accomplish the same task?
>>>  
>>> thanks!
>>>  
>>>  
>>> 2017-03-21 10:13 GMT+01:00 Fabricio Chamon <[email protected] 
>>> <mailto:[email protected]>>:
>>>> thanks for the link Jonathan. It is so informative! And it clearly points 
>>>> a beginner to the right direction performance-wise, as there are many ways 
>>>> to do the same thing in vex.
>>>>  
>>>> 2017-03-21 0:42 GMT+01:00 Eugene Flormata <[email protected] 
>>>> <mailto:[email protected]>>:
>>>>> so this hasn't changed much since in the 16 update? I just started some 
>>>>> tutorials on game tutors 
>>>>> and bought https://vimeo.com/195580569 <https://vimeo.com/195580569>, it 
>>>>> got into vex pretty quickly.
>>>>> coding in general is pretty outside my skillset, so I'm looking for 
>>>>> basics in houdini to pick up.
>>>>> https://www.pluralsight.com/courses/houdini-practical-math-tips 
>>>>> <https://www.pluralsight.com/courses/houdini-practical-math-tips> I even 
>>>>> bought a month of pluralsight to learn this, which I think Jordi posted 
>>>>> in a thread a while back?
>>>>> 
>>>>> 
>>>>> I'm trying to find more things to learn houdini and upgrade my skillset
>>>>> thanks for the post!
>>>>>  
>>>>> On Mon, Mar 20, 2017 at 4:02 AM, Jonathan Moore 
>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>> Something for those of you that are trying to get to grips with VEX 
>>>>>> Wrangles in Houdini
>>>>>>  
>>>>>> https://vimeo.com/173658697 <https://vimeo.com/173658697>
>>>>>>  
>>>>>> It’s a Jeff Wagner 2hr session so it has plenty of (valuable) 
>>>>>> digressions, and on that basis it’s one that you’ll want to watch a few 
>>>>>> times. Be sure to download the deck and example files too (I’d download 
>>>>>> the Vimeo video as well so you can setup bookmarks in VLC). Jeff has 
>>>>>> been with SideFX since the very beginning so his webinars are always 
>>>>>> full of great insights into Houdini’s mysterious ways. 😉
>>>>>>  
>>>>>> This was released soon after 15.5 was introduced so it’s the most up to 
>>>>>> date VEX Wrangles material available from SideFX.
>>>>>>  
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>>>>> 
>>>>>  
>>>>> 
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>>>>  
>>> 
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