It’s actually a special seed that causes the rand() function to cycle its value every 100 frames ;)
> On 27 Mar 2017, at 22:50, Jonathan Moore <[email protected]> wrote: > > I was waiting for ‘who at all the pies?’ > <> > From: [email protected] > <mailto:[email protected]> > [mailto:[email protected] > <mailto:[email protected]>] On Behalf Of Jordi Bares > Sent: 27 March 2017 22:48 > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <https://groups.google.com/forum/#!forum/xsi_list> > <[email protected] <mailto:[email protected]>> > Subject: Re: Latest Houdini Wrangle Masterclass > > Nice seed > > Sent from my iPhone > > On 27 Mar 2017, at 22:36, Andy Nicholas <[email protected] > <mailto:[email protected]>> wrote: > >> Here’s a variant that doesn’t require you to type any names, plus you get >> super efficient packed primitives. >> >> Basically, you just pack each set of primitives (i.e. one for each sphere, >> torus, etc) first, then merge them all together in a Merge SOP. Now you can >> just grab them as individual primitives inside VEX which is incredibly >> convenient. It works because each packed primitive has the @path attribute >> to indicate where it came from that you can use directly in the >> @instancepath attribute. >> >> Hopefully the attached image should show up below. >> >> A >> >> >> <PastedGraphic-1.png> >> >> >>> On 27 Mar 2017, at 18:47, Fabricio Chamon <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> hijacking the thread, while staying on topic =) : >>> >>> I'd like to instance randomly between 3 objects on the resulting points of >>> a scatter node. Here`s my take at it: >>> >>> <houdini.jpg> >>> >>> now the question: while this works I don't like the idea of typing in >>> object names on the string array..I'd prefer something like wiring inputs >>> to a merge node and querying the connected nodes from that merge node from >>> inside attrib wrangle. Is that possible, or are there more clever ways to >>> accomplish the same task? >>> >>> thanks! >>> >>> >>> 2017-03-21 10:13 GMT+01:00 Fabricio Chamon <[email protected] >>> <mailto:[email protected]>>: >>>> thanks for the link Jonathan. It is so informative! And it clearly points >>>> a beginner to the right direction performance-wise, as there are many ways >>>> to do the same thing in vex. >>>> >>>> 2017-03-21 0:42 GMT+01:00 Eugene Flormata <[email protected] >>>> <mailto:[email protected]>>: >>>>> so this hasn't changed much since in the 16 update? I just started some >>>>> tutorials on game tutors >>>>> and bought https://vimeo.com/195580569 <https://vimeo.com/195580569>, it >>>>> got into vex pretty quickly. >>>>> coding in general is pretty outside my skillset, so I'm looking for >>>>> basics in houdini to pick up. >>>>> https://www.pluralsight.com/courses/houdini-practical-math-tips >>>>> <https://www.pluralsight.com/courses/houdini-practical-math-tips> I even >>>>> bought a month of pluralsight to learn this, which I think Jordi posted >>>>> in a thread a while back? >>>>> >>>>> >>>>> I'm trying to find more things to learn houdini and upgrade my skillset >>>>> thanks for the post! >>>>> >>>>> On Mon, Mar 20, 2017 at 4:02 AM, Jonathan Moore >>>>> <[email protected] <mailto:[email protected]>> wrote: >>>>>> Something for those of you that are trying to get to grips with VEX >>>>>> Wrangles in Houdini >>>>>> >>>>>> https://vimeo.com/173658697 <https://vimeo.com/173658697> >>>>>> >>>>>> It’s a Jeff Wagner 2hr session so it has plenty of (valuable) >>>>>> digressions, and on that basis it’s one that you’ll want to watch a few >>>>>> times. Be sure to download the deck and example files too (I’d download >>>>>> the Vimeo video as well so you can setup bookmarks in VLC). Jeff has >>>>>> been with SideFX since the very beginning so his webinars are always >>>>>> full of great insights into Houdini’s mysterious ways. 😉 >>>>>> >>>>>> This was released soon after 15.5 was introduced so it’s the most up to >>>>>> date VEX Wrangles material available from SideFX. >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> <mailto:[email protected]> with "unsubscribe" in >>>>>> the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> <mailto:[email protected]> with "unsubscribe" in >>>>> the subject, and reply to confirm. >>>> >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> <mailto:[email protected]> with "unsubscribe" in the >>> subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

