Nice seed

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> On 27 Mar 2017, at 22:36, Andy Nicholas <a...@andynicholas.com> wrote:
> 
> Here’s a variant that doesn’t require you to type any names, plus you get 
> super efficient packed primitives. 
> 
> Basically, you just pack each set of primitives (i.e. one for each sphere, 
> torus, etc) first, then merge them all together in a Merge SOP. Now you can 
> just grab them as individual primitives inside VEX which is incredibly 
> convenient. It works because each packed primitive has the @path attribute to 
> indicate where it came from that you can use directly in the @instancepath 
> attribute.
> 
> Hopefully the attached image should show up below.
> 
> A
> 
> 
> <PastedGraphic-1.png>
> 
> 
>> On 27 Mar 2017, at 18:47, Fabricio Chamon <xsiml...@gmail.com> wrote:
>> 
>> hijacking the thread, while staying on topic =) :
>> 
>> I'd like to instance randomly between 3 objects on the resulting points of a 
>> scatter node. Here`s my take at it:
>> 
>> <houdini.jpg>
>> 
>> now the question: while this works I don't like the idea of typing in object 
>> names on the string array..I'd prefer something like wiring inputs to a 
>> merge node and querying the connected nodes from that merge node from inside 
>> attrib wrangle. Is that possible, or are there more clever ways to 
>> accomplish the same task?
>> 
>> thanks!
>> 
>> 
>> 2017-03-21 10:13 GMT+01:00 Fabricio Chamon <xsiml...@gmail.com>:
>>> thanks for the link Jonathan. It is so informative! And it clearly points a 
>>> beginner to the right direction performance-wise, as there are many ways to 
>>> do the same thing in vex.
>>> 
>>> 2017-03-21 0:42 GMT+01:00 Eugene Flormata <eug...@flormata.com>:
>>>> so this hasn't changed much since in the 16 update? I just started some 
>>>> tutorials on game tutors 
>>>> and bought https://vimeo.com/195580569, it got into vex pretty quickly.
>>>> coding in general is pretty outside my skillset, so I'm looking for basics 
>>>> in houdini to pick up.
>>>> https://www.pluralsight.com/courses/houdini-practical-math-tips I even 
>>>> bought a month of pluralsight to learn this, which I think Jordi posted in 
>>>> a thread a while back?
>>>> 
>>>> 
>>>> I'm trying to find more things to learn houdini and upgrade my skillset
>>>> thanks for the post!
>>>> 
>>>>> On Mon, Mar 20, 2017 at 4:02 AM, Jonathan Moore 
>>>>> <jonathan.moo...@gmail.com> wrote:
>>>>> Something for those of you that are trying to get to grips with VEX 
>>>>> Wrangles in Houdini
>>>>> 
>>>>>  
>>>>> 
>>>>> https://vimeo.com/173658697
>>>>> 
>>>>>  
>>>>> 
>>>>> It’s a Jeff Wagner 2hr session so it has plenty of (valuable) 
>>>>> digressions, and on that basis it’s one that you’ll want to watch a few 
>>>>> times. Be sure to download the deck and example files too (I’d download 
>>>>> the Vimeo video as well so you can setup bookmarks in VLC). Jeff has been 
>>>>> with SideFX since the very beginning so his webinars are always full of 
>>>>> great insights into Houdini’s mysterious ways. 😉
>>>>> 
>>>>>  
>>>>> 
>>>>> This was released soon after 15.5 was introduced so it’s the most up to 
>>>>> date VEX Wrangles material available from SideFX.
>>>>> 
>>>>> 
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