I was waiting for ‘who at all the pies?’

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Jordi Bares
Sent: 27 March 2017 22:48
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Subject: Re: Latest Houdini Wrangle Masterclass

 

Nice seed

Sent from my iPhone


On 27 Mar 2017, at 22:36, Andy Nicholas <[email protected] 
<mailto:[email protected]> > wrote:

Here’s a variant that doesn’t require you to type any names, plus you get super 
efficient packed primitives. 

 

Basically, you just pack each set of primitives (i.e. one for each sphere, 
torus, etc) first, then merge them all together in a Merge SOP. Now you can 
just grab them as individual primitives inside VEX which is incredibly 
convenient. It works because each packed primitive has the @path attribute to 
indicate where it came from that you can use directly in the @instancepath 
attribute.

 

Hopefully the attached image should show up below.

 

A

 

 

<PastedGraphic-1.png>

 

 

On 27 Mar 2017, at 18:47, Fabricio Chamon <[email protected] 
<mailto:[email protected]> > wrote:

 

hijacking the thread, while staying on topic =) :

 

I'd like to instance randomly between 3 objects on the resulting points of a 
scatter node. Here`s my take at it:

 

<houdini.jpg>

 

now the question: while this works I don't like the idea of typing in object 
names on the string array..I'd prefer something like wiring inputs to a merge 
node and querying the connected nodes from that merge node from inside attrib 
wrangle. Is that possible, or are there more clever ways to accomplish the same 
task?

 

thanks!

 

 

2017-03-21 10:13 GMT+01:00 Fabricio Chamon <[email protected] 
<mailto:[email protected]> >:

thanks for the link Jonathan. It is so informative! And it clearly points a 
beginner to the right direction performance-wise, as there are many ways to do 
the same thing in vex.

 

2017-03-21 0:42 GMT+01:00 Eugene Flormata <[email protected] 
<mailto:[email protected]> >:

so this hasn't changed much since in the 16 update? I just started some 
tutorials on game tutors 
and bought https://vimeo.com/195580569, it got into vex pretty quickly.
coding in general is pretty outside my skillset, so I'm looking for basics in 
houdini to pick up.
https://www.pluralsight.com/courses/houdini-practical-math-tips I even bought a 
month of pluralsight to learn this, which I think Jordi posted in a thread a 
while back?


I'm trying to find more things to learn houdini and upgrade my skillset
thanks for the post!

 

On Mon, Mar 20, 2017 at 4:02 AM, Jonathan Moore <[email protected] 
<mailto:[email protected]> > wrote:

Something for those of you that are trying to get to grips with VEX Wrangles in 
Houdini

 

https://vimeo.com/173658697

 

It’s a Jeff Wagner 2hr session so it has plenty of (valuable) digressions, and 
on that basis it’s one that you’ll want to watch a few times. Be sure to 
download the deck and example files too (I’d download the Vimeo video as well 
so you can setup bookmarks in VLC). Jeff has been with SideFX since the very 
beginning so his webinars are always full of great insights into Houdini’s 
mysterious ways. 😉

 

This was released soon after 15.5 was introduced so it’s the most up to date 
VEX Wrangles material available from SideFX.

 

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