Re: What version of XSI will import a .dsc file

2014-11-25 Thread Leendert A. Hartog
Here's a crazy thought (as in completely unfounded in personal experience), but doesn't Okino's PolyTrans (through addon, perhaps?) still offer SI|3D support? Might be less cumbersome than digging up ancient versions and getting them to run again... Greetz Leendert -- Leendert A. Hartog AKA

Re: What version of XSI will import a .dsc file

2014-11-25 Thread Matt Lind
When Polytrans did have support for Softimage|3D, but I think Okino dropped support for it years ago. Even if it was available, I think you still needed to have a copy of Softimage|3D installed to do work as it needed to source licensing. Polytrans is currently only showing support for

Re: What version of XSI will import a .dsc file

2014-11-25 Thread Leendert A. Hartog
Well, you're probable right. I can't find any info on the requirement to have SI|3d present, but that doesn't sound good. They seem however still offer it, judging from these webpages: http://www.okino.com/conv/imp_soft.htm Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator

Re: more maya......

2014-11-25 Thread Cristobal Infante
Hi guys, Trying to load image sequences into a grid or image plane in Maya and the performance is rlly poor. We are not sure what is causing it, since it seems better when the secuences are copied locally. We never had any issues with other software, so inclined to think we are missing

Re: more maya......

2014-11-25 Thread Eric Turman
What is the image size? You can speed up your performance just by using a half rez proxy to work with and reassign if you need to use it for renders. On Tue, Nov 25, 2014 at 9:42 AM, Cristobal Infante cgc...@gmail.com wrote: Hi guys, Trying to load image sequences into a grid or image plane

Re: more maya......

2014-11-25 Thread Cristobal Infante
We are trying HD and half HD, nothing massive. Also, it even slow downs with the display in wireframe... On 25 November 2014 at 15:46, Eric Turman i.anima...@gmail.com wrote: What is the image size? You can speed up your performance just by using a half rez proxy to work with and reassign if

Re: more maya......

2014-11-25 Thread Eric Turman
How many tris are there...Softimage can handle really large amounts of triangles provided that there are few actual objects. WHereas Maya can handle a frak-ton of nodes but not as many tris. On Tue, Nov 25, 2014 at 9:52 AM, Cristobal Infante cgc...@gmail.com wrote: We are trying HD and half HD,

Re: more maya......

2014-11-25 Thread Cristobal Infante
Hi Eric, Clean test scene, with only 1 grid loading the images so wouldn't think that's the problem ;)

softimage2015 custom parameter

2014-11-25 Thread wavo
hello softimage-veteran hello support! little question about customparameter in 2015, dropping a shape value inside a customparameter and then edit this parameter-definition the default valus are all set to -500 is this deliberately?! or is this a mistake/bug tia walter -- *Walter

Re: more maya......

2014-11-25 Thread Luc-Eric Rousseau
there is an Interactive Sequence Caching option you could turn on the File node. in theory, maya will be faster reading .iff files On Tue, Nov 25, 2014 at 10:42 AM, Cristobal Infante cgc...@gmail.com wrote: Hi guys, Trying to load image sequences into a grid or image plane in Maya and the

Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Shuting Chang
Hi there, I’d like to say that Maya is really moving forward. We are looking into improving Outliner and Attribute Editor. I know the strongest request is to have multiply dock-able Outliners and Attribute Editors with the function to pin to certain objects. Other than that, I won’t list any

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Eric Thivierge
Hi Shuting, Nice to chat again. :) The biggest thing for me is the ability to be able to have an attribute editor like the PPG's we have now to edit multiple object's parameters at the same time. Not only that, but simply having an AE open then selecting a new object and having it update with the

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Gerbrand Nel
Hi Shuting Thanks for asking here and not just the beta list! I think for most of us the simple answer would be make it work like softimage I agree with everything Eric has said but would like to add a few things. In the softimage explorer, we see the objects and the operator stack. The basic

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Sebastien Sterling
I'd echo everything Eric has said, he is on the money. The tools settings panel also needs some major rethinking, it takes up a ludicrous amount of screen real estate. but i think i remember someone saying they where working on it. On 26 November 2014 at 02:57, Eric Thivierge

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Sebastien Sterling
+1 Gerbrand, it's good to remember that the ui reflects the way stuff was initially setup, and not the other way around. thhere will most likely come a time where surface polishing won't be enough without delving deeper.

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-25 Thread Mirko Jankovic
Again +1 as well for make it like SI It is not overstatement that SI explorer/outliner sister is best out there. gives you complete overview and scene organisation AND access to every single needed attribute and anything you can possibly need in working with scene. Softimage scene explorer is one