What is the image size? You can speed up your performance just by using a
half rez proxy to work with and reassign if you need to use it for renders.

On Tue, Nov 25, 2014 at 9:42 AM, Cristobal Infante <[email protected]> wrote:

> Hi guys,
>
> Trying to load image sequences into a grid or image plane in Maya and the
> performance is reeeeaaaally poor.
>
> We are not sure what is causing it, since it seems better when the
> secuences are copied locally. We never had any issues with other software,
> so inclined to think we are missing something in Maya. We've tried TIF,
> PNGs, JPEG, the lot...
>
> Any ideas?
>
>
>
> On 19 November 2014 at 18:24, Sofronis Efstathiou <
> [email protected]> wrote:
>
>> +1
>>
>> yes please... Its a terrible system. I'm hoping there is a solution I
>> haven't stumbled across yet. Can we partition the outliner and assets in
>> any way (without using filters). Haven't used reference assets yet, but
>> assume they would still show up anyway...
>>
>> Sofronis Efstathiou
>>
>> Postgraduate Framework Leader and BFX Festival Director
>> Computer Animation Academic Group
>> National Centre for Computer Animation
>>
>> Email: [email protected]
>>
>> Tel: +44 (0) 1202 965805
>>
>> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>>
>> Student Work:
>> http://www.youtube.com/NCCA3DAnimation
>> http://www.youtube.com/NCCADigitalFX
>> http://www.youtube.com/NCCAAnimation
>>
>>
>>
>>
>> -----Original Message-----
>> From: Cristobal Infante [[email protected]]
>> Received: Wednesday, 19 Nov 2014, 4:59PM
>> To: [email protected] [[email protected]]
>> Subject: Re: more maya......
>>
>> And while you are it, make it possible to parent this sets to assets or
>> something. I can only imagine the total mess of having all the sets on the
>> same level when importing references.
>>
>> there is no harm in asking, right?
>>
>> Thanks,
>> Cris
>>
>> On 19 November 2014 16:31, Eric Thivierge <[email protected]<mailto:
>> [email protected]>> wrote:
>> I understand for non-trivial relationships custom editors would be
>> useful. Set driven keys is a perfect example. We're not really talking
>> about that though. We're talking about membership of a container where its
>> a one to one relationship. 1 set to 1 object. Its either a member or not. I
>> equivocate it to a parent-child relationship. Which you can do in the
>> Outliner. Hope this can be considered for workflow enhancements in the
>> future.
>>
>> Best,
>> Eric T.
>>
>>
>> On Wednesday, November 19, 2014 11:23:34 AM, Luc-Eric Rousseau wrote:
>> Coming from softimage, you expect to do everything in the
>> Outliner/Explorer, but in Maya the Outliner displays the DAG (i.e. the
>> scene hierarchy), and then there is the Relationship Editor for
>> connections, sets, driven keys, everything that's relationships.
>> It's unified and consistent in that way.
>>
>> it's possible that in the future Maya's Outliner will be more like
>> XSI's explorer but that doesn't help you right now so I don't preface
>> my posts with theoretical blah blah blahs.
>>
>> We started to introduce something like relationship editors later in
>> Softimage's life with the XSI Explorer, set driven key, keyable
>> parameter editor, etc. Rejean was a big fan of having views with two
>> Explorers side-by-side like Maya's relationship editors.
>>
>>
>>
>>
>>
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>


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