We are trying HD and half HD, nothing massive.

Also, it even slow downs with the display in wireframe...

On 25 November 2014 at 15:46, Eric Turman <[email protected]> wrote:

> What is the image size? You can speed up your performance just by using a
> half rez proxy to work with and reassign if you need to use it for renders.
>
> On Tue, Nov 25, 2014 at 9:42 AM, Cristobal Infante <[email protected]>
> wrote:
>
>> Hi guys,
>>
>> Trying to load image sequences into a grid or image plane in Maya and the
>> performance is reeeeaaaally poor.
>>
>> We are not sure what is causing it, since it seems better when the
>> secuences are copied locally. We never had any issues with other software,
>> so inclined to think we are missing something in Maya. We've tried TIF,
>> PNGs, JPEG, the lot...
>>
>> Any ideas?
>>
>>
>>
>> On 19 November 2014 at 18:24, Sofronis Efstathiou <
>> [email protected]> wrote:
>>
>>> +1
>>>
>>> yes please... Its a terrible system. I'm hoping there is a solution I
>>> haven't stumbled across yet. Can we partition the outliner and assets in
>>> any way (without using filters). Haven't used reference assets yet, but
>>> assume they would still show up anyway...
>>>
>>> Sofronis Efstathiou
>>>
>>> Postgraduate Framework Leader and BFX Festival Director
>>> Computer Animation Academic Group
>>> National Centre for Computer Animation
>>>
>>> Email: [email protected]
>>>
>>> Tel: +44 (0) 1202 965805
>>>
>>> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>>>
>>> Student Work:
>>> http://www.youtube.com/NCCA3DAnimation
>>> http://www.youtube.com/NCCADigitalFX
>>> http://www.youtube.com/NCCAAnimation
>>>
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: Cristobal Infante [[email protected]]
>>> Received: Wednesday, 19 Nov 2014, 4:59PM
>>> To: [email protected] [[email protected]]
>>> Subject: Re: more maya......
>>>
>>> And while you are it, make it possible to parent this sets to assets or
>>> something. I can only imagine the total mess of having all the sets on the
>>> same level when importing references.
>>>
>>> there is no harm in asking, right?
>>>
>>> Thanks,
>>> Cris
>>>
>>> On 19 November 2014 16:31, Eric Thivierge <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> I understand for non-trivial relationships custom editors would be
>>> useful. Set driven keys is a perfect example. We're not really talking
>>> about that though. We're talking about membership of a container where its
>>> a one to one relationship. 1 set to 1 object. Its either a member or not. I
>>> equivocate it to a parent-child relationship. Which you can do in the
>>> Outliner. Hope this can be considered for workflow enhancements in the
>>> future.
>>>
>>> Best,
>>> Eric T.
>>>
>>>
>>> On Wednesday, November 19, 2014 11:23:34 AM, Luc-Eric Rousseau wrote:
>>> Coming from softimage, you expect to do everything in the
>>> Outliner/Explorer, but in Maya the Outliner displays the DAG (i.e. the
>>> scene hierarchy), and then there is the Relationship Editor for
>>> connections, sets, driven keys, everything that's relationships.
>>> It's unified and consistent in that way.
>>>
>>> it's possible that in the future Maya's Outliner will be more like
>>> XSI's explorer but that doesn't help you right now so I don't preface
>>> my posts with theoretical blah blah blahs.
>>>
>>> We started to introduce something like relationship editors later in
>>> Softimage's life with the XSI Explorer, set driven key, keyable
>>> parameter editor, etc. Rejean was a big fan of having views with two
>>> Explorers side-by-side like Maya's relationship editors.
>>>
>>>
>>>
>>>
>>>
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>>
>
>
> --
>
>
>
>
> -=T=-
>

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