I'd echo everything Eric has said, he is on the money. The tools settings panel also needs some major rethinking, it takes up a ludicrous amount of screen real estate. but i think i remember someone saying they where working on it.
On 26 November 2014 at 02:57, Eric Thivierge <[email protected]> wrote: > Hi Shuting, > > Nice to chat again. :) The biggest thing for me is the ability to be able > to have an attribute editor like the PPG's we have now to edit multiple > object's parameters at the same time. Not only that, but simply having an > AE open then selecting a new object and having it update with the new > object's values which can be editable saves tons of time. It's one window > you have open at all times and you know where it is. Changing selection > will update that window and you don't have to open another window just to > get back to the same parameters. > > Outliner needs more filtering like the Softimage explorer. Sometimes I > want to see just objects, sometimes I want to show properties, then show > parameters. I want to be able to easily and quickly change filters from a > drop down list. > > One thing that doesn't get mentioned much is the transient explorer view. > Hitting F3 in Softimage (when there is no Synoptic or Annotation property > on the selected object) pops up a temporary window that show the selected > objects and its properties / params to easily select / open a PPG from. > This I think is an essential tool when working in ICE. It will probably > become more obvious when bifrost is going to be expanded for other purposes. > > Thats all I have for now. > > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Tue, Nov 25, 2014 at 9:06 PM, Shuting Chang <[email protected] > > wrote: > >> Hi there, >> >> I’d like to say that Maya is really moving forward. We are looking into >> improving Outliner and Attribute Editor. >> I know the strongest request is to have multiply dock-able Outliners and >> Attribute Editors with the function to pin to certain objects. >> >> Other than that, I won’t list any thing else as I don’t want to lead the >> direction of the discussion. How we improve the Outliner and AE is totally >> decided by your input. Please let us know what bothers right now and how >> current Outliner and AE are blocking you. >> >> Ideas and Inputs please. >> >> Thanks in advance for you help. This means tremendous for us. >> Shuting >> > >

