I'd echo everything Eric has said, he is on the money.

The tools settings panel also needs some major rethinking, it takes up a
ludicrous amount of screen real estate. but i think i remember someone
saying they where working on it.

On 26 November 2014 at 02:57, Eric Thivierge <[email protected]> wrote:

> Hi Shuting,
>
> Nice to chat again. :) The biggest thing for me is the ability to be able
> to have an attribute editor like the PPG's we have now to edit multiple
> object's parameters at the same time. Not only that, but simply having an
> AE open then selecting a new object and having it update with the new
> object's values which can be editable saves tons of time. It's one window
> you have open at all times and you know where it is. Changing selection
> will update that window and you don't have to open another window just to
> get back to the same parameters.
>
> Outliner needs more filtering like the Softimage explorer. Sometimes I
> want to see just objects, sometimes I want to show properties, then show
> parameters. I want to be able to easily and quickly change filters from a
> drop down list.
>
> One thing that doesn't get mentioned much is the transient explorer view.
> Hitting F3 in Softimage (when there is no Synoptic or Annotation property
> on the selected object) pops up a temporary window that show the selected
> objects and its properties / params to easily select / open a PPG from.
> This I think is an essential tool when working in ICE. It will probably
> become more obvious when bifrost is going to be expanded for other purposes.
>
> Thats all I have for now.
>
> Eric T.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Tue, Nov 25, 2014 at 9:06 PM, Shuting Chang <[email protected]
> > wrote:
>
>> Hi there,
>>
>> I’d like to say that Maya is really moving forward. We are looking into
>> improving Outliner and Attribute Editor.
>> I know the strongest request is to have multiply dock-able Outliners and
>> Attribute Editors with the function to pin to certain objects.
>>
>> Other than that, I won’t list any thing else as I don’t want to lead the
>> direction of the discussion. How we improve the Outliner and AE is totally
>> decided by your input. Please let us know what bothers right now and how
>> current Outliner and AE are blocking you.
>>
>> Ideas and Inputs please.
>>
>> Thanks in advance for you help. This means tremendous for us.
>> Shuting
>>
>
>

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