Re: snow

2015-07-24 Thread Toonafish
You can download it here, I hope whoever created this doesn't mind : https://dl.dropboxusercontent.com/u/4271217/Snow_V2_0.rar -Ronald On 7/24/2015 6:16, Kris Rivel wrote: I saw this and could really use it!!! I don't see this compound on any of the usual sources. Does anyone have this? Who

Re: Softimage 2015 Service Pack 2 is now available

2015-10-06 Thread toonafish
Thank you Hsiao, is there a way around uninstalling 2015 and 2015 SP1 ? -Ronald > On 06 Oct 2015, at 11:59, Hsiao Ming Chia > wrote: > > Hello, > > Softimage 2015 SP2 is now available for download here: >

Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread toonafish
Wonderfull, thanks a lot Leonard ! -Ronald > On 13 Nov 2015, at 11:09, Leonard Koch wrote: > > Hi List, > > I have a new version of LK Lightning for you today. I hope you don't mind my > posting it here. > The headlining feature for version 2.5 is Stages which

Re: POLY | Manipulating polygons

2015-12-04 Thread Toonafish
Wow, brilliant ! I'd be very interested to play with your compounds, if you're willing to share them ;-) - Ronald On 12/4/2015 23:25, Olivier Jeannel wrote: Hi there, Lately I "developped" for a recent job a set of ICE nodes to easily and fastly manipulate polygons. A lot of this techology

Re: Some of my latest work - Happy Holidays

2015-12-23 Thread Toonafish
Das ist ja Toll !! Happy holidays. -Ronald On 12/23/2015 10:47, Morten Bartholdy wrote: Hi all, We do a fair number of Lego commercials here of which not all are worth showing in terms of CG value, but some are. We are usually not allowed to show it to anyone, but this one has made it to

Re: Momentum / implosiafx plugins

2016-05-29 Thread Toonafish
Grrreat !! What a nice surprise. Thanks so much Oleg. - Ronald On 5/26/2016 16:24, Oleg Bliznuk wrote: Hi all, Since the EOL of Softmage I'd like to open free access to Momentum and ImplosiaFX plugins. You can grab it here : ImplosiaFX

Re: Path constrained camera and endless loop

2016-06-17 Thread toonafish
Maybe using a spiral path with zero height instead of a circle would work ? - Ronald > On 17 Jun 2016, at 17:49, Pierre Schiller > wrote: > > Hello, good day. > I got a scene setup for a camara on a circle (path constrained) and I started > the path at

Re: The public SI freelancer Index

2016-02-08 Thread toonafish
Great, just added my name to the list. -Ronald > On 05 Feb 2016, at 23:50, David Saber wrote: > > Great idea! > > Let's not forget my Excel file for XSI mailing list people. In case the list > disapears, write your name and email in this list : http://1drv.ms/1PFAzyv >

Re: danyTools

2016-02-09 Thread toonafish
Great ! I see a lot of strand compounds that might be a nice addition to the Kristinka hair compounds I’m working with at the moment. Thanks for sharing Dan. -Ronald > On 09 Feb 2016, at 20:29, Dan Yargici wrote: > > In case anyone's interested, I've just posted a

Re: Converting Nurbs to Polygons

2016-01-29 Thread toonafish
Yep, the MOI converter is very good, I used it a lot. Just give the 30 day trial a test-ride. -Ronald > On 29 Jan 2016, at 11:52, Leendert A. Hartog wrote: > > Haven't tried this myself in a long time, only took their demo "for a spin" > way back, > but MOI ("Moment

Re: Autokey while playback

2016-05-17 Thread toonafish
> (or was meant to work) to capture transform actions. > > @toonafish Sorry for not posting sooner, but this also should work for > recording viewport actions; > http://www.si-community.com/community/viewtopic.php?p=53922#p53922 > <http://www.si-community.com/community/viewtopic.php

Re: Autokey while playback

2016-05-16 Thread toonafish
nction is using 'on any value > change' (Preferences/Animation) > > sven >   <> > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of toonafish > Sent: Monday, May 16, 2016 1:51 PM > To: softimage@listproc.a

Autokey while playback

2016-05-16 Thread toonafish
I remember it being possible to automatically set keyframes while playing the animation by simply enabling autokey and translating or rotating an object in the viewport. But no matter what I try, it no longer seems to work. I only get a keyframe at the beginning and end of playback. Is it me,

Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Toonafish
--- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Looking for character rigger!

2017-01-25 Thread toonafish
Hi Rob, Just sent you a pm - Ronald > On 25 Jan 2017, at 15:39, Rob Wuijster wrote: > > Hi, > > I'm looking for a character rigger in the first -two or so- weeks in February. > > If there are freelance SI character riggers still out here, and have time let > me know. >

Re: ICE - Create Copies from Polygon Mesh problem with UV

2017-01-25 Thread Toonafish
Strange, maybe I misunderstood, but it seems to work fine here : https://www.dropbox.com/s/yehsmf2ajzxezcf/CopiesFromMesh.jpg?dl=0 -Ronald On 1/25/2017 11:51, Mladen Kevic wrote: Is there a way to include UV in copies that is generated by ICE node Create Copies from Polygon Mesh i tried

Re: value field expression input not working anymore

2017-02-26 Thread Toonafish
Did you try "L(100)" ? - Ronald On 2/27/2017 2:46, Fabian Schnuer Gohde wrote: Hi, entering expressions like r(0,360) or l(0,100) in the MCP panel transform fields doesn't work anymore. I've had this before a long time ago but can't remember how I fixed it. Any suggestions? Thank you,

Re: hair and weight maps

2016-10-07 Thread toonafish
I suspect you have to transfer the weight map before you can select it - Ronald > On 7 Oct 2016, at 10:02, Mirko Jankovic wrote: > > Guys when did this disappear? > I clearly remember using weight maps on object to drive cut or density map of > hair on object.

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Toonafish
add a texture deformer ? -Ronald On 10/28/2016 20:19, Artur W wrote: So, How can I randomize/displace mesh using deformer? Artur --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus -- Softimage Mailing List. To unsubscribe,

Re: [SItoA] Babies

2016-11-08 Thread toonafish
Thanks peeps :-) -Ronald > On 8 Nov 2016, at 15:08, Pablo Tufaro <calamardoestre...@gmail.com> wrote: > > EXCELLENT! > > >> On Nov 7, 2016, at 5:28 PM, toonafish <ron...@toonafish.nl >> <mailto:ron...@toonafish.nl>> wrote: >> >>

Re: Babies

2016-11-09 Thread Toonafish
t am 8. November 2016 um 06:19 geschrieben: Excellent ! On Mon, Nov 7, 2016 at 9:28 PM, toonafish <ron...@toonafish.nl <mailto:ron...@toonafish.nl>> wrote: Just a funny litte Mixamo experiment that went overboard ;-) https://youtu.be/CSjReQFFPRw -Ronald --

Babies

2016-11-07 Thread toonafish
Just a funny litte Mixamo experiment that went overboard ;-) https://youtu.be/CSjReQFFPRw -Ronald -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Selecting sharp curvature?

2016-11-17 Thread toonafish
With RcTools you should able able to do this: http://rray.de/xsi/rctools/ - Ronald > On 17 Nov 2016, at 11:38, Morten Bartholdy wrote: > > I am in the proces of cleaning up some 3D scanned characters for further > processing, and need to select all vertices on

Re: Arnold displacement 3.14.0

2016-10-28 Thread Toonafish
Hi Pierre, This should work: For a greyscale normal displacement map, just connect a "scalar change range" to the displacement input, plug the texture into the input and set the start and end range. For a vector displacement map, use the "sta_vector_displacement" node. Hope this helps..

Re: thickness - avoiding self intersections

2016-12-12 Thread toonafish
you could try Meshmixer, it’s free and used for 3D printing but has a “hollowing” feature that might work. -Ronald > On 12 Dec 2016, at 16:25, Fabricio Chamon wrote: > > ...well and minutes after writing the e-mail I found a really reliable > solution in houdini, that

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Toonafish
I had to do something similar in 2017 a while ago. You have to attach it to a path via the constrain panel ( constrain > motion paths > attach  to motion path ), and then "> flow motion path". Like Joseph already mentioned, Maya then creates a lattice deformer that deforms the mesh along

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread toonafish
gle.com/forum/#!forum/xsi_list >> <softimage@listproc.autodesk.com> >> Subject: Re: Otish - is there a Maya equivalent of XSI's Deform by Curve? >> >> Just tried this and got a fatal error and hard crash - gotta love Maya... >> >> MB >> >&

Re: GEAR - Single guides

2017-06-22 Thread toonafish
Works fine here. Did you MMB select and delete the complete “leg_XX_root” branch ? Ronald > On 22 Jun 2017, at 13:42, Pierre Schiller > wrote: > > Hi. Is Jeremie Passerin still in the list? :D > I´ve been a little rusty on making guides on Gear. I am trying

Re: What were they thinking....

2017-08-30 Thread Toonafish
You can use F8 to switch to component mode, that way only the components of the active item will be selected. - Ronald > > Instead of F9, right click change to select vertices, drag your mouse > all over the character, and you will be selecting it's bones and your > selection filter will be

Re: Q: texture sequence 'script'?

2017-11-06 Thread Toonafish
Not a script, but maybe you could do the same with the FXtree ? - Ronald On 11/6/2017 10:37, Rob Wuijster wrote: Hi all, Having a bit of a brain freeze atm. I'm pretty sure there was a way to texture a object with a textfile defining a sequence of images. Anyone can point me in the right

Re: Softimage - not going away...

2017-10-24 Thread toonafish
Great stuff ! The firefly close ups are brilliant. Rendered in Arnold or Redshift ? Cheers -Ronald > On 24 Oct 2017, at 15:16, Jean-Louis wrote: > > Hi list, > > Softimage still alive and well over here at Digital Golem: >

Re: Any Dinosaurs Still Lurking?

2018-05-16 Thread toonafish
in the upcoming Blender 2.8, and I heard Redshift is working on supporting it as well. So I’m keeping my eye on that as well. Ronald van Vemden --- Toonafish | www.toonafish.nl > On 16 May 2018, at 11:24, Markus Cermak <cer...@leiss.at> wrote: >

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-25 Thread toonafish
Hi Rob, If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold 5.0.1.1. Just mail me, maybe I can help out. Cheers, Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl

Re: Mootzoid plugins revisited 2018: emFluid v5

2018-06-25 Thread toonafish
I have them all installed and the Combustion Trex demo scene seems to work ok here. Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafis

Re: OT not so OT: Blender 2.8 (new release) will have Softimage

2018-03-08 Thread toonafish
m06-K9oZOql_NPCC02fyE=Yy8WJXo3tgGA9S7xFbhx2Gvb6Gu8hIUtSQhKXIKInFQ=> Ronald van Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafish.nl > On 9 Mar 2

interesting interview with Ton Roosendaal, creator of Blender

2018-03-07 Thread toonafish
Vemden --- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafish.nl -- Softimage Mailing List. To unsubscribe, send a mail to softimage-

Re: // 3D Printing

2018-04-04 Thread toonafish
tion Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)6 46715175 email: ron...@toonafish.nl > On 5 Apr 2018, at 02:15, Tenshi <tenshi...@gmail.com> wrote: > > Hi guys, > > Hope somebody could enlighten me in this, i´ve never worked with 3D Prin

Re: GOZ

2018-04-15 Thread toonafish
p\ExportTamplates folder > > Kenny > > On Sun, Apr 15, 2018 at 2:50 PM, toonafish <ron...@toonafish.nl > <mailto:ron...@toonafish.nl>> wrote: > > Has anybody got GOZ and Softimage 215 SP2 working with the latest Zbrush 2018 > update ? > > > T

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