I had our Maya girl explain this to me today. I had a run in with Maya
selection modes previously when trying to select faces on a selected object,
which off course does not at all work like that in Maya.
For fucks sake the devs must have been retarded. Super clumsy and non intuitive
as usual. S
Joint priority, IK Handle priority really tick me off in Maya.
I have a toggle MEL script bound to a hotkey for that kind of thing.
I am used to the gesture based rmb left, right, up etc... now, but have
still bound U,I and O as Face, Edge and Point select. Q gets bound to the
Object Select Comman
Could be something with selection priority, considering that you mentioned the
rig in scene. If there is joint somewhere, it will shows its priority somehow
in that way. However I wouldn't suggest you to play with preferences related to
selection priority, as one particular option could create p
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Subject: RE: OTish - todays Maya rant and Q - selecting items
If its worth the price is another thing, bu
e.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=I65MRJAnFJ_rqSRmqXBfKyN5VVqoebJFEhjdnJ6cUMw&s=MHCcGj-EyDeyIpn3b3ImmrU0cszZ2kHULc7orIUUAA8&e=
Subject: Re: OTish - todays Maya rant and Q -
I don't agree with quadro vs geforce part. Not at all.
I read issues you were describing but I have never ever in my life had any
similar things happening.
And I also used couple different quadros as well and never seen much
improvement inside 3d aps, at all.
Not performance wise nor issue wise.
As
I have never had issues in XSI, Nuke, Fusion, Blender, Mudbox, Syntheyes,
Photoshop, Illustrator and others using GeForce cards, so this is clearly a
Maya issue :)
MB
> Den 1. februar 2018 klokken 12:48 skrev Matt Lind :
>
>
> Flakey behavior can be the result of using a gaming graphics card
Then you should really change to Maya 2016 Ext2. AKA 2016.5.
I'm not sure what are you doing, but here the transition from 2016 to
2016.5 has been totally smooth and the data is retro compatible with 2016,
and the selection is not as bad as it used to.
I've heard a lot that those kind of problems
Flakey behavior can be the result of using a gaming graphics card like a
GeForce instead a workstation graphics card like a Quadro.
Gaming cards cut many corners to get their speed up, cost down, do one thing
very well, and mediocre at everything else. Games tax a few specific
resources pretty
I should have mentioned I am on Maya 2016 SP6, due to collaborative
compatibility requirements. I think I am looking forward to switching to 2018...
MB
> Den 1. februar 2018 klokken 11:35 skrev Martin Yara :
>
>
> No you're not the only one. And that's one of the main reasons why I work
> in
No you're not the only one. And that's one of the main reasons why I work
in Softimage when I can, before exporting to Maya and get crazy again.
Maya has had these problems since forever. Maya 2016 Extension 2 was
supposed to fix this selection problem, and in that moment after reading
the news I
Well... There's much to complain about with Maya, but this doesn't ring
a bell.
I never had selection issues in Maya, maybe it's a driver issue?
Rob
\/-\/\/
On 1-2-2018 11:19, Morten Bartholdy wrote:
Am I the only one being seriously annoyed by the seeming inaccura
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