Re: OTish - todays Maya rant and Q - selecting items

2018-02-06 Thread Morten Bartholdy
I had our Maya girl explain this to me today. I had a run in with Maya selection modes previously when trying to select faces on a selected object, which off course does not at all work like that in Maya. For fucks sake the devs must have been retarded. Super clumsy and non intuitive as usual. S

Re: OTish - todays Maya rant and Q - selecting items

2018-02-02 Thread Adam Sale
Joint priority, IK Handle priority really tick me off in Maya. I have a toggle MEL script bound to a hotkey for that kind of thing. I am used to the gesture based rmb left, right, up etc... now, but have still bound U,I and O as Face, Edge and Point select. Q gets bound to the Object Select Comman

Re: OTish - todays Maya rant and Q - selecting items

2018-02-02 Thread Anto Matkovic
Could be something with selection priority, considering that you mentioned the rig in scene. If there is joint somewhere, it will shows its priority somehow in that way. However I wouldn't suggest you to play with preferences related to selection priority, as one particular option could create p

RE: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Sven Constable
7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=sBj3pXRfhAmIAME3pRb6yXArWL97RM1xoHkkJN03mHE&s=XsC-f5FaKDtn2QLyCLf2hn-4pm3UJV1MhxDbrKzV0k8&e=' Subject: RE: OTish - todays Maya rant and Q - selecting items If its worth the price is another thing, bu

RE: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Sven Constable
e.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=I65MRJAnFJ_rqSRmqXBfKyN5VVqoebJFEhjdnJ6cUMw&s=MHCcGj-EyDeyIpn3b3ImmrU0cszZ2kHULc7orIUUAA8&e= Subject: Re: OTish - todays Maya rant and Q -

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Mirko Jankovic
I don't agree with quadro vs geforce part. Not at all. I read issues you were describing but I have never ever in my life had any similar things happening. And I also used couple different quadros as well and never seen much improvement inside 3d aps, at all. Not performance wise nor issue wise. As

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Morten Bartholdy
I have never had issues in XSI, Nuke, Fusion, Blender, Mudbox, Syntheyes, Photoshop, Illustrator and others using GeForce cards, so this is clearly a Maya issue :) MB > Den 1. februar 2018 klokken 12:48 skrev Matt Lind : > > > Flakey behavior can be the result of using a gaming graphics card

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Martin Yara
Then you should really change to Maya 2016 Ext2. AKA 2016.5. I'm not sure what are you doing, but here the transition from 2016 to 2016.5 has been totally smooth and the data is retro compatible with 2016, and the selection is not as bad as it used to. I've heard a lot that those kind of problems

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Matt Lind
Flakey behavior can be the result of using a gaming graphics card like a GeForce instead a workstation graphics card like a Quadro. Gaming cards cut many corners to get their speed up, cost down, do one thing very well, and mediocre at everything else. Games tax a few specific resources pretty

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Morten Bartholdy
I should have mentioned I am on Maya 2016 SP6, due to collaborative compatibility requirements. I think I am looking forward to switching to 2018... MB > Den 1. februar 2018 klokken 11:35 skrev Martin Yara : > > > No you're not the only one. And that's one of the main reasons why I work > in

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Martin Yara
No you're not the only one. And that's one of the main reasons why I work in Softimage when I can, before exporting to Maya and get crazy again. Maya has had these problems since forever. Maya 2016 Extension 2 was supposed to fix this selection problem, and in that moment after reading the news I

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Rob Wuijster
Well... There's much to complain about with Maya, but this doesn't ring a bell. I never had selection issues in Maya, maybe it's a driver issue? Rob \/-\/\/ On 1-2-2018 11:19, Morten Bartholdy wrote: Am I the only one being seriously annoyed by the seeming inaccura