Re: misbehaving blendshapes

2017-08-08 Thread paul
the problem. I’m absolutely sure you’ll sort it out From: balazs kiss Sent: Tuesday, August 08, 2017 5:24 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: misbehaving blendshapes Thanks a lot everyone! I'll go through your suggestions later

Re: misbehaving blendshapes

2017-08-08 Thread balazs kiss
ee if they work ok. It seems the shapes themselves are intact. >> >> >> *From:* - - <w...@fiftyeight.com> >> *Sent:* Tuesday, August 08, 2017 11:49 AM >> *To:* Official Softimage Users Mailing List.https://groups.google.com >> /forum/#!forum/xsi_list <so

Re: misbehaving blendshapes

2017-08-08 Thread Matt Morris
ok. It seems the shapes themselves are intact. > > > *From:* - - <w...@fiftyeight.com> > *Sent:* Tuesday, August 08, 2017 11:49 AM > *To:* Official Softimage Users Mailing List.https://groups.google. > com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > *S

Re: misbehaving blendshapes

2017-08-08 Thread paul
Subject: Re: misbehaving blendshapes hi, when using different sourcemeshes for the shapeanimation check first pointorder, if this shapeanimation is also an enveloped, check what happend when using reset actor and if so check the mesh maybe there is a tranlation-key!( check also the other sources

Re: misbehaving blendshapes

2017-08-08 Thread paul
May also be worth checking that the shape mode hasn’t been changed ,to local (for example) by accident. From: - - Sent: Tuesday, August 08, 2017 11:49 AM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: misbehaving blendshapes hi

Re: misbehaving blendshapes

2017-08-08 Thread - -
hi,when using different sourcemeshes for the shapeanimation check first pointorder,if this shapeanimation is also an enveloped, check what happend when using reset actorand if so check the mesh maybe there is a tranlation-key!( check also the other sources!)also check how does it look when