Re: misbehaving blendshapes

2017-08-08 Thread paul
Thanks. 

Yes local relative mode wont work in ICE by default.. Although you could make 
your own version of it with ICE.

ICE is amazing for shapes though. I rarely use the Shape Mixer for that 
nowadays. unless I want something really quick and simple doing

good luck with finding out the problem. I’m absolutely sure you’ll sort it out 

From: balazs kiss 
Sent: Tuesday, August 08, 2017 5:24 PM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
Subject: Re: misbehaving blendshapes

Thanks a lot everyone!  
I'll go through your suggestions later, when I'm done with my current tasks. 
Paul, I've tried the method you showed on vimeo some time ago, and I remember 
bumping into a few issues. If I remember correctly I had to change the shape 
reference mode in order to make things work in ICE (local relative didn't 
work), and I didn't really have the time to experiment with it, although I had 
the impression, that doing shapes in ICE could be more versatile. Your videos 
are extremely helpful!

On Tue, Aug 8, 2017 at 3:04 PM, Matt Morris  wrote:

  Sometimes I get mesh corruption in the viewport, but freezing the modelling 
stack seems to refresh it back to normal.

  On 8 August 2017 at 11:57,  wrote:

You could try applying the shapes in ICE (if you don’t know how I can show 
you) to see if they work ok. It seems the shapes themselves are intact.


From: - - 
Sent: Tuesday, August 08, 2017 11:49 AM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
    Subject: Re: misbehaving blendshapes

hi,

when using different sourcemeshes for the shapeanimation check first 
pointorder,

if this shapeanimation is also an enveloped, check what happend when using 
reset actor

and if so check the mesh maybe there is a tranlation-key!( check also the 
other sources!)

also check how does it look when rendert(maybe a display error,(maybe))

are there other deformers in stack if so mute and check.

is there is a Model-null not in the right (zero-translation)position.

if enveloped check the weight !

check also transforms

check check check ,good luck

Walter

  balazs kiss  hat am 8. August 2017 um 10:30 
geschrieben:


  Greetings everyone! 

  I was running into some trouble today, and I could use some help, cause 
I've got no idea what's up. Things were fine when I saved the scene, and when I 
reopened today all my shapes looked messy. When I opened the shape manager to 
check the shapes they seemed ok, but when I move to the anim tab they look 
funny again. Observe :





  what am I missing?
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Re: misbehaving blendshapes

2017-08-08 Thread balazs kiss
Thanks a lot everyone!
I'll go through your suggestions later, when I'm done with my current
tasks.
Paul, I've tried the method you showed on vimeo some time ago, and I
remember bumping into a few issues. If I remember correctly I had to change
the shape reference mode in order to make things work in ICE (local
relative didn't work), and I didn't really have the time to experiment with
it, although I had the impression, that doing shapes in ICE could be more
versatile. Your videos are extremely helpful!

On Tue, Aug 8, 2017 at 3:04 PM, Matt Morris  wrote:

> Sometimes I get mesh corruption in the viewport, but freezing the
> modelling stack seems to refresh it back to normal.
>
> On 8 August 2017 at 11:57,  wrote:
>
>> You could try applying the shapes in ICE (if you don’t know how I can
>> show you) to see if they work ok. It seems the shapes themselves are intact.
>>
>>
>> *From:* - - 
>> *Sent:* Tuesday, August 08, 2017 11:49 AM
>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>> /forum/#!forum/xsi_list 
>> *Subject:* Re: misbehaving blendshapes
>>
>>
>> hi,
>>
>> when using different sourcemeshes for the shapeanimation check first
>> pointorder,
>>
>> if this shapeanimation is also an enveloped, check what happend when
>> using reset actor
>>
>> and if so check the mesh maybe there is a tranlation-key!( check also the
>> other sources!)
>>
>> also check how does it look when rendert(maybe a display error,(maybe))
>>
>> are there other deformers in stack if so mute and check.
>>
>> is there is a Model-null not in the right (zero-translation)position.
>>
>> if enveloped check the weight !
>>
>> check also transforms
>>
>> check check check ,good luck
>>
>> Walter
>>
>> balazs kiss  hat am 8. August 2017 um 10:30
>> geschrieben:
>>
>> Greetings everyone!
>>
>> I was running into some trouble today, and I could use some help, cause
>> I've got no idea what's up. Things were fine when I saved the scene, and
>> when I reopened today all my shapes looked messy. When I opened the shape
>> manager to check the shapes they seemed ok, but when I move to the anim tab
>> they look funny again. Observe :
>>
>>
>>
>>
>> what am I missing?
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> www.matinai.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: misbehaving blendshapes

2017-08-08 Thread Matt Morris
Sometimes I get mesh corruption in the viewport, but freezing the modelling
stack seems to refresh it back to normal.

On 8 August 2017 at 11:57,  wrote:

> You could try applying the shapes in ICE (if you don’t know how I can show
> you) to see if they work ok. It seems the shapes themselves are intact.
>
>
> *From:* - - 
> *Sent:* Tuesday, August 08, 2017 11:49 AM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list 
> *Subject:* Re: misbehaving blendshapes
>
>
> hi,
>
> when using different sourcemeshes for the shapeanimation check first
> pointorder,
>
> if this shapeanimation is also an enveloped, check what happend when using
> reset actor
>
> and if so check the mesh maybe there is a tranlation-key!( check also the
> other sources!)
>
> also check how does it look when rendert(maybe a display error,(maybe))
>
> are there other deformers in stack if so mute and check.
>
> is there is a Model-null not in the right (zero-translation)position.
>
> if enveloped check the weight !
>
> check also transforms
>
> check check check ,good luck
>
> Walter
>
> balazs kiss  hat am 8. August 2017 um 10:30
> geschrieben:
>
> Greetings everyone!
>
> I was running into some trouble today, and I could use some help, cause
> I've got no idea what's up. Things were fine when I saved the scene, and
> when I reopened today all my shapes looked messy. When I opened the shape
> manager to check the shapes they seemed ok, but when I move to the anim tab
> they look funny again. Observe :
>
>
>
>
> what am I missing?
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: misbehaving blendshapes

2017-08-08 Thread paul
You could try applying the shapes in ICE (if you don’t know how I can show you) 
to see if they work ok. It seems the shapes themselves are intact.


From: - - 
Sent: Tuesday, August 08, 2017 11:49 AM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
Subject: Re: misbehaving blendshapes

hi,

when using different sourcemeshes for the shapeanimation check first pointorder,

if this shapeanimation is also an enveloped, check what happend when using 
reset actor

and if so check the mesh maybe there is a tranlation-key!( check also the other 
sources!)

also check how does it look when rendert(maybe a display error,(maybe))

are there other deformers in stack if so mute and check.

is there is a Model-null not in the right (zero-translation)position.

if enveloped check the weight !

check also transforms

check check check ,good luck

Walter

  balazs kiss  hat am 8. August 2017 um 10:30 geschrieben:


  Greetings everyone! 

  I was running into some trouble today, and I could use some help, cause I've 
got no idea what's up. Things were fine when I saved the scene, and when I 
reopened today all my shapes looked messy. When I opened the shape manager to 
check the shapes they seemed ok, but when I move to the anim tab they look 
funny again. Observe :





  what am I missing?
  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



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Re: misbehaving blendshapes

2017-08-08 Thread paul
May also be worth checking that the shape mode hasn’t been changed ,to local 
(for example) by accident.



From: - - 
Sent: Tuesday, August 08, 2017 11:49 AM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
Subject: Re: misbehaving blendshapes

hi,

when using different sourcemeshes for the shapeanimation check first pointorder,

if this shapeanimation is also an enveloped, check what happend when using 
reset actor

and if so check the mesh maybe there is a tranlation-key!( check also the other 
sources!)

also check how does it look when rendert(maybe a display error,(maybe))

are there other deformers in stack if so mute and check.

is there is a Model-null not in the right (zero-translation)position.

if enveloped check the weight !

check also transforms

check check check ,good luck

Walter

  balazs kiss  hat am 8. August 2017 um 10:30 geschrieben:


  Greetings everyone! 

  I was running into some trouble today, and I could use some help, cause I've 
got no idea what's up. Things were fine when I saved the scene, and when I 
reopened today all my shapes looked messy. When I opened the shape manager to 
check the shapes they seemed ok, but when I move to the anim tab they look 
funny again. Observe :





  what am I missing?
  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



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Re: misbehaving blendshapes

2017-08-08 Thread - -

hi,when using different sourcemeshes for the shapeanimation check first pointorder,if this shapeanimation is also an enveloped, check what happend when using reset actorand if so check the mesh maybe there is a tranlation-key!( check also the other sources!)also check how does it look when rendert(maybe a display error,(maybe))are there other deformers in stack if so mute and check.is there is a Model-null not in the right (zero-translation)position.if enveloped check the weight !check also transformscheck check check ,good luckWalterbalazs kiss  hat am 8. August 2017 um 10:30 geschrieben:Greetings everyone!I was running into some trouble today, and I could use some help, cause I've got no idea what's up. Things were fine when I saved the scene, and when I reopened today all my shapes looked messy. When I opened the shape manager to check the shapes they seemed ok, but when I move to the anim tab they look funny again. Observe :what am I missing?--Softimage Mailing List.To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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misbehaving blendshapes

2017-08-08 Thread balazs kiss
Greetings everyone!

I was running into some trouble today, and I could use some help, cause
I've got no idea what's up. Things were fine when I saved the scene, and
when I reopened today all my shapes looked messy. When I opened the shape
manager to check the shapes they seemed ok, but when I move to the anim tab
they look funny again. Observe :



​
what am I missing?
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.