Re: misbehaving blendshapes
Thanks. Yes local relative mode wont work in ICE by default.. Although you could make your own version of it with ICE. ICE is amazing for shapes though. I rarely use the Shape Mixer for that nowadays. unless I want something really quick and simple doing good luck with finding out the problem. I’m absolutely sure you’ll sort it out From: balazs kiss Sent: Tuesday, August 08, 2017 5:24 PM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: misbehaving blendshapes Thanks a lot everyone! I'll go through your suggestions later, when I'm done with my current tasks. Paul, I've tried the method you showed on vimeo some time ago, and I remember bumping into a few issues. If I remember correctly I had to change the shape reference mode in order to make things work in ICE (local relative didn't work), and I didn't really have the time to experiment with it, although I had the impression, that doing shapes in ICE could be more versatile. Your videos are extremely helpful! On Tue, Aug 8, 2017 at 3:04 PM, Matt Morris wrote: Sometimes I get mesh corruption in the viewport, but freezing the modelling stack seems to refresh it back to normal. On 8 August 2017 at 11:57, wrote: You could try applying the shapes in ICE (if you don’t know how I can show you) to see if they work ok. It seems the shapes themselves are intact. From: - - Sent: Tuesday, August 08, 2017 11:49 AM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: misbehaving blendshapes hi, when using different sourcemeshes for the shapeanimation check first pointorder, if this shapeanimation is also an enveloped, check what happend when using reset actor and if so check the mesh maybe there is a tranlation-key!( check also the other sources!) also check how does it look when rendert(maybe a display error,(maybe)) are there other deformers in stack if so mute and check. is there is a Model-null not in the right (zero-translation)position. if enveloped check the weight ! check also transforms check check check ,good luck Walter balazs kiss hat am 8. August 2017 um 10:30 geschrieben: Greetings everyone! I was running into some trouble today, and I could use some help, cause I've got no idea what's up. Things were fine when I saved the scene, and when I reopened today all my shapes looked messy. When I opened the shape manager to check the shapes they seemed ok, but when I move to the anim tab they look funny again. Observe : what am I missing? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: misbehaving blendshapes
Thanks a lot everyone! I'll go through your suggestions later, when I'm done with my current tasks. Paul, I've tried the method you showed on vimeo some time ago, and I remember bumping into a few issues. If I remember correctly I had to change the shape reference mode in order to make things work in ICE (local relative didn't work), and I didn't really have the time to experiment with it, although I had the impression, that doing shapes in ICE could be more versatile. Your videos are extremely helpful! On Tue, Aug 8, 2017 at 3:04 PM, Matt Morris wrote: > Sometimes I get mesh corruption in the viewport, but freezing the > modelling stack seems to refresh it back to normal. > > On 8 August 2017 at 11:57, wrote: > >> You could try applying the shapes in ICE (if you don’t know how I can >> show you) to see if they work ok. It seems the shapes themselves are intact. >> >> >> *From:* - - >> *Sent:* Tuesday, August 08, 2017 11:49 AM >> *To:* Official Softimage Users Mailing List.https://groups.google.com >> /forum/#!forum/xsi_list >> *Subject:* Re: misbehaving blendshapes >> >> >> hi, >> >> when using different sourcemeshes for the shapeanimation check first >> pointorder, >> >> if this shapeanimation is also an enveloped, check what happend when >> using reset actor >> >> and if so check the mesh maybe there is a tranlation-key!( check also the >> other sources!) >> >> also check how does it look when rendert(maybe a display error,(maybe)) >> >> are there other deformers in stack if so mute and check. >> >> is there is a Model-null not in the right (zero-translation)position. >> >> if enveloped check the weight ! >> >> check also transforms >> >> check check check ,good luck >> >> Walter >> >> balazs kiss hat am 8. August 2017 um 10:30 >> geschrieben: >> >> Greetings everyone! >> >> I was running into some trouble today, and I could use some help, cause >> I've got no idea what's up. Things were fine when I saved the scene, and >> when I reopened today all my shapes looked messy. When I opened the shape >> manager to check the shapes they seemed ok, but when I move to the anim tab >> they look funny again. Observe : >> >> >> >> >> what am I missing? >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> -- >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > www.matinai.com > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: misbehaving blendshapes
Sometimes I get mesh corruption in the viewport, but freezing the modelling stack seems to refresh it back to normal. On 8 August 2017 at 11:57, wrote: > You could try applying the shapes in ICE (if you don’t know how I can show > you) to see if they work ok. It seems the shapes themselves are intact. > > > *From:* - - > *Sent:* Tuesday, August 08, 2017 11:49 AM > *To:* Official Softimage Users Mailing List.https://groups.google. > com/forum/#!forum/xsi_list > *Subject:* Re: misbehaving blendshapes > > > hi, > > when using different sourcemeshes for the shapeanimation check first > pointorder, > > if this shapeanimation is also an enveloped, check what happend when using > reset actor > > and if so check the mesh maybe there is a tranlation-key!( check also the > other sources!) > > also check how does it look when rendert(maybe a display error,(maybe)) > > are there other deformers in stack if so mute and check. > > is there is a Model-null not in the right (zero-translation)position. > > if enveloped check the weight ! > > check also transforms > > check check check ,good luck > > Walter > > balazs kiss hat am 8. August 2017 um 10:30 > geschrieben: > > Greetings everyone! > > I was running into some trouble today, and I could use some help, cause > I've got no idea what's up. Things were fine when I saved the scene, and > when I reopened today all my shapes looked messy. When I opened the shape > manager to check the shapes they seemed ok, but when I move to the anim tab > they look funny again. Observe : > > > > > what am I missing? > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > -- > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: misbehaving blendshapes
You could try applying the shapes in ICE (if you don’t know how I can show you) to see if they work ok. It seems the shapes themselves are intact. From: - - Sent: Tuesday, August 08, 2017 11:49 AM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: misbehaving blendshapes hi, when using different sourcemeshes for the shapeanimation check first pointorder, if this shapeanimation is also an enveloped, check what happend when using reset actor and if so check the mesh maybe there is a tranlation-key!( check also the other sources!) also check how does it look when rendert(maybe a display error,(maybe)) are there other deformers in stack if so mute and check. is there is a Model-null not in the right (zero-translation)position. if enveloped check the weight ! check also transforms check check check ,good luck Walter balazs kiss hat am 8. August 2017 um 10:30 geschrieben: Greetings everyone! I was running into some trouble today, and I could use some help, cause I've got no idea what's up. Things were fine when I saved the scene, and when I reopened today all my shapes looked messy. When I opened the shape manager to check the shapes they seemed ok, but when I move to the anim tab they look funny again. Observe : what am I missing? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: misbehaving blendshapes
May also be worth checking that the shape mode hasn’t been changed ,to local (for example) by accident. From: - - Sent: Tuesday, August 08, 2017 11:49 AM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: misbehaving blendshapes hi, when using different sourcemeshes for the shapeanimation check first pointorder, if this shapeanimation is also an enveloped, check what happend when using reset actor and if so check the mesh maybe there is a tranlation-key!( check also the other sources!) also check how does it look when rendert(maybe a display error,(maybe)) are there other deformers in stack if so mute and check. is there is a Model-null not in the right (zero-translation)position. if enveloped check the weight ! check also transforms check check check ,good luck Walter balazs kiss hat am 8. August 2017 um 10:30 geschrieben: Greetings everyone! I was running into some trouble today, and I could use some help, cause I've got no idea what's up. Things were fine when I saved the scene, and when I reopened today all my shapes looked messy. When I opened the shape manager to check the shapes they seemed ok, but when I move to the anim tab they look funny again. Observe : what am I missing? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: misbehaving blendshapes
hi,when using different sourcemeshes for the shapeanimation check first pointorder,if this shapeanimation is also an enveloped, check what happend when using reset actorand if so check the mesh maybe there is a tranlation-key!( check also the other sources!)also check how does it look when rendert(maybe a display error,(maybe))are there other deformers in stack if so mute and check.is there is a Model-null not in the right (zero-translation)position.if enveloped check the weight !check also transformscheck check check ,good luckWalterbalazs kiss hat am 8. August 2017 um 10:30 geschrieben:Greetings everyone!I was running into some trouble today, and I could use some help, cause I've got no idea what's up. Things were fine when I saved the scene, and when I reopened today all my shapes looked messy. When I opened the shape manager to check the shapes they seemed ok, but when I move to the anim tab they look funny again. Observe :what am I missing?--Softimage Mailing List.To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
misbehaving blendshapes
Greetings everyone! I was running into some trouble today, and I could use some help, cause I've got no idea what's up. Things were fine when I saved the scene, and when I reopened today all my shapes looked messy. When I opened the shape manager to check the shapes they seemed ok, but when I move to the anim tab they look funny again. Observe : what am I missing? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.