For the record I don't see performance drop at high zoom (down to
10E-4 deg fov) on either laptop (Intel 945GM) or desktop (ATI HD
6670).
Thomas
On 10 September 2012 16:14, Ferdinand Majerech wrote:
> --safe-mode sets GL1 Qt paint engine.
> The GL2 backend reqiures the GL2 paint engine, so it fa
--safe-mode sets GL1 Qt paint engine.
The GL2 backend reqiures the GL2 paint engine, so it fails to initialize
and falls back to GL1.
On 9/10/12, Bogdan Marinov wrote:
> On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech
> wrote:
>> [snip]
>> Matthew, Bogdan:
>> I can't reproduce this - but I t
On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech
wrote:
> [snip]
> Matthew, Bogdan:
> I can't reproduce this - but I think it might be caused by fragment
> shaders being too expensive. Could you try if --safe-mode (GL1)
> changes anything?
No, no change here. Starting it with --safe-mode resul
Barry:
Sorry, I don't mean to be too demanding. I have only one Windows box for testing
here. But if you have a bug on any of these machines, at least saving the log
(which now prints info about GPU/driver) would be useful. If there are checkered
textures permanently, that's definitely a bug.
Matt
On Sun, Sep 9, 2012 at 8:20 PM, Matthew Gates wrote:
> [snip]
> 3a. When zoomed in right on a texture so it fills a good portion of
> the screen (e.g. zooming so the moon fills the FOV), the frame rate
> drops off very badly to a few FPS, and even less than 1 fps at very
> high zoom. Anyone else
On 9 September 2012 18:38, Ferdinand Majerech wrote:
> 3:
> Still working on this. We seem to get better FPS on some GPU/drivers,
> worse on others. Particularly bad seem to be Atoms with integrated GPU.
>
> What are you using (CPU/GPU/OS/driver)?
Kubuntu 12.04; kernel 3.2.0-29-generic-pae
Accord
:29 +0200
> From: kiithsa...@gmail.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Observations after the GL branch merge
>
> The checkerboard is a placeholder used in case a texture failed to load
> or something was unsupported. It is al
mail.com
>> Date: Sun, 9 Sep 2012 18:20:25 +0100
>> To: stellarium-pubdevel@lists.sourceforge.net
>> Subject: [Stellarium-pubdevel] Observations after the GL branch merge
>>
>> Hi,
>>
>> I've been away having all the fun at Burning Man. Seen a lot of
o: stellarium-pubdevel@lists.sourceforge.net
> Subject: [Stellarium-pubdevel] Observations after the GL branch merge
>
> Hi,
>
> I've been away having all the fun at Burning Man. Seen a lot of crazy
> stuff. It was fun. Anyway, I'm back and I updated and built trunk.
> I&
.sourceforge.net
> Subject: [Stellarium-pubdevel] Observations after the GL branch merge
>
> Hi,
>
> I've been away having all the fun at Burning Man. Seen a lot of crazy
> stuff. It was fun. Anyway, I'm back and I updated and built trunk.
> I'm wondering if other
2:
Several people have reported this problem but I couldn't reproduce it yet.
Not sure what is the cause.
3:
Still working on this. We seem to get better FPS on some GPU/drivers,
worse on others. Particularly bad seem to be Atoms with integrated GPU.
What are you using (CPU/GPU/OS/driver)?
3a:
N
Hi,
I've been away having all the fun at Burning Man. Seen a lot of crazy
stuff. It was fun. Anyway, I'm back and I updated and built trunk.
I'm wondering if other people have the same experiences or if it's
just me:
1. I deleted my ~/.stellarium dir to get a clean config, and now I
find that
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