Re: [Stellarium-pubdevel] Status update

2014-06-13 Thread Barry Gerdes
Hi From: fabien.cher...@gmail.com Date: Sat, 14 Jun 2014 02:25:33 +0200 To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Status update Hi Fabien I will try your method from scratch and if it works I will have a look at editing the wiki I will need to build it

Re: [Stellarium-pubdevel] Status update

2014-06-13 Thread Fabien Chéreau
ing else? > > Barry > > > > From: guillaume.cher...@gmail.com > > Date: Wed, 11 Jun 2014 21:59:04 +0800 > > > To: stellarium-pubdevel@lists.sourceforge.net > > Subject: Re: [Stellarium-pubdevel] Status update > > > > I just tried and was able to compi

Re: [Stellarium-pubdevel] Status update

2014-06-11 Thread Barry Gerdes
her...@gmail.com > Date: Wed, 11 Jun 2014 21:59:04 +0800 > To: stellarium-pubdevel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] Status update > > I just tried and was able to compile on Windows 7 with both Qt 5.3 ANGLE > (VS 2013) and Qt 5.3 OpenGL (VS 2012). My OpenGL dri

Re: [Stellarium-pubdevel] Status update

2014-06-11 Thread Alexander Wolf
Hi! 2014-06-11 22:02 GMT+07:00 Alexander Wolf : > Hi! > > 2014-06-11 20:59 GMT+07:00 Guillaume Chereau > : > > I just tried and was able to compile on Windows 7 with both Qt 5.3 ANGLE >> (VS 2013) and Qt 5.3 OpenGL (VS 2012). My OpenGL drivers are up to >> date. I think it still makes more sen

Re: [Stellarium-pubdevel] Status update

2014-06-11 Thread Alexander Wolf
Hi! 2014-06-11 20:59 GMT+07:00 Guillaume Chereau : > I just tried and was able to compile on Windows 7 with both Qt 5.3 ANGLE > (VS 2013) and Qt 5.3 OpenGL (VS 2012). My OpenGL drivers are up to > date. I think it still makes more sense to use the ANGLE version on > Windows. > I have troubles

Re: [Stellarium-pubdevel] Status update

2014-06-11 Thread Guillaume Chereau
; Date: Wed, 11 Jun 2014 16:44:29 +0800 > > From: guillaume.cher...@gmail.com > > To: stellarium-pubdevel@lists.sourceforge.net > > Subject: Re: [Stellarium-pubdevel] Status update > > > > On Wed, Jun 11, 2014 at 06:34:56PM +1000, Barry Gerdes wrote: > >

Re: [Stellarium-pubdevel] Status update

2014-06-11 Thread Barry Gerdes
hi Guillaume I used Qt 5.2.1 on one computer and 5.1.1 on another both with the same result Barry > Date: Wed, 11 Jun 2014 16:44:29 +0800 > From: guillaume.cher...@gmail.com > To: stellarium-pubdevel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] Status update > &

Re: [Stellarium-pubdevel] Status update

2014-06-11 Thread Georg Zotti
Hi! I also just tried with trunk after merges. The relevant parts: Linking CXX shared library libstelMain.dll CMakeFiles\stelMain.dir/objects.a(StelPainter.cpp.obj): In function `ZN11StelPainter7GLStateD2Ev': C:/Stellarium_DEV/BZR/trunk5/src/core/StelPainter.cpp:68: undefined reference to `glBlen

Re: [Stellarium-pubdevel] Status update

2014-06-11 Thread Guillaume Chereau
On Wed, Jun 11, 2014 at 06:34:56PM +1000, Barry Gerdes wrote: > Hi Guillaume with windows extracting the error message is difficult > but I was able to do a screen dump . Ah, so this is a problem of OpenGL, probably due to the merge of the angle-opengl branch. What version of Qt do you use to com

Re: [Stellarium-pubdevel] Status update

2014-06-10 Thread Guillaume Chereau
On Wed, Jun 11, 2014 at 02:13:40PM +1000, Barry Gerdes wrote: > In any case I can't compile in windows since build 6828 (when all the > merges to place) The build crashes at the link stage. Can you post the linking error message? I suspect a zlib problem, as it is currently a bit tricky to get it

Re: [Stellarium-pubdevel] Status update

2014-06-10 Thread Barry Gerdes
Hi Alex In any case I can't compile in windows since build 6828 (when all the merges to place) The build crashes at the link stage. Barry Date: Tue, 10 Jun 2014 10:32:21 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] S

Re: [Stellarium-pubdevel] Status update

2014-06-09 Thread Alexander Wolf
Dear Barry, 2014-06-09 4:21 GMT+07:00 Barry Gerdes : > I have had a chance to test your sound compiled(?) 0.13.0 on windows 8.1 > toshiba laptop, win XP on two standard PC's and this ACER laptop with win > 7. > > All produce sound in version 0.12.4. None produce sound for sound compiled > version

Re: [Stellarium-pubdevel] Status update

2014-06-08 Thread Barry Gerdes
ution to computers that did not have Qt installed. Barry Date: Sun, 8 Jun 2014 15:44:43 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Status update Dear Barry I'm uploaded 0.13.0dev10 with multimedia support for Window

Re: [Stellarium-pubdevel] Status update

2014-06-08 Thread Barry Gerdes
Date: Sun, 8 Jun 2014 15:44:43 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Status update Dear Barry I'm uploaded 0.13.0dev10 with multimedia support for Windows 32bit at launchpad.net - you can test it. -- With best re

Re: [Stellarium-pubdevel] Status update

2014-06-08 Thread Alexander Wolf
Dear Barry I'm uploaded 0.13.0dev10 with multimedia support for Windows 32bit at launchpad.net - you can test it. -- With best regards, Alexander -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" i

Re: [Stellarium-pubdevel] Status update

2014-06-06 Thread Alexander Wolf
Dear Barry, 2014-06-06 18:43 GMT+07:00 Barry Gerdes : > Hi > I got the meteor shower to work with the latest json file. There was an > old copy in the user area causing trouble. I had to manually update it. > Hm. I will look it. > > However I have tried all the suggestions for the sound on 5 c

Re: [Stellarium-pubdevel] Status update

2014-06-06 Thread Barry Gerdes
From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Status update Howdy! 2014-06-06 4:47 GMT+07:00 Barry Gerdes : I can't load the meteor shower plug in without crashing (windows Msys and angle). I reported this earlier and a fix w

Re: [Stellarium-pubdevel] Status update

2014-06-06 Thread Alexander Wolf
Howdy! 2014-06-06 4:47 GMT+07:00 Barry Gerdes : > I can't load the meteor shower plug in without crashing (windows Msys and > angle). I reported this earlier and a fix was made but this did not improve > matters. > Are you had updated meteor showers data from internet? > > Now how about gettin

Re: [Stellarium-pubdevel] Status update

2014-06-06 Thread Georg Zotti
Interesting. Sound worked for me since November or so if activated in CMakeLists.txt. And the MeteorShower plugin also works for me. (currently Qt5.2/MinGW/OpenGL on an i7/NVidia notebook). Video is another thing... Kind regards, Georg On Do, 5.06.2014, 23:47, Barry Gerdes wrote: > The planet sha

Re: [Stellarium-pubdevel] Status update

2014-06-05 Thread Barry Gerdes
d not improve matters. Now how about getting the sound and video to work in 0.13 like it does in 0.12.4 Barry From: fabien.cher...@gmail.com Date: Thu, 5 Jun 2014 16:53:29 +0200 To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Status update ok, good news :) On Thu

Re: [Stellarium-pubdevel] Status update

2014-06-05 Thread Fabien Chéreau
ok, good news :) On Thu, Jun 5, 2014 at 2:11 PM, Georg Zotti wrote: > Sorry, all is OK. My startup link pointed to an older build, stupid! > Please ignore previous mail. > > Kind regards, > Georg > > On Do, 5.06.2014, 12:21, Georg Zotti wrote: > > Hi Fabien! > > > > Now there is no shadow of Sa

Re: [Stellarium-pubdevel] Status update

2014-06-05 Thread Georg Zotti
Sorry, all is OK. My startup link pointed to an older build, stupid! Please ignore previous mail. Kind regards, Georg On Do, 5.06.2014, 12:21, Georg Zotti wrote: > Hi Fabien! > > Now there is no shadow of Saturns's sphere on its ring > And I think the sphere appears too bright. > > Kind regar

Re: [Stellarium-pubdevel] Status update

2014-06-05 Thread Fabien Chéreau
Could you send a screenshot of saturn as seen from Iapetus ? Like the one I sent yesterday Fabien On Thu, Jun 5, 2014 at 12:21 PM, Georg Zotti wrote: > Hi Fabien! > > Now there is no shadow of Saturns's sphere on its ring > And I think the sphere appears too bright. > > Kind regards, > Geor

Re: [Stellarium-pubdevel] Status update

2014-06-05 Thread Georg Zotti
Hi Fabien! Now there is no shadow of Saturns's sphere on its ring And I think the sphere appears too bright. Kind regards, Georg On Mi, 4.06.2014, 21:04, Fabien Chéreau wrote: > There was a bug when standing on planets with rings where the planet's > sphere was improperly displayed. It shoul

Re: [Stellarium-pubdevel] Status update

2014-06-04 Thread Fabien Chéreau
There was a bug when standing on planets with rings where the planet's sphere was improperly displayed. It should be fixed now. Fabien On Wed, Jun 4, 2014 at 5:34 PM, Georg Zotti wrote: > Hi! > > Have you resized the planets? > > The preset locations Jupiter, Saturn, Uranus, Neptune seem to be

Re: [Stellarium-pubdevel] Status update

2014-06-04 Thread Georg Zotti
Hi! Have you resized the planets? The preset locations Jupiter, Saturn, Uranus, Neptune seem to be below the surface (?) Else, I like Saturn's shadow on the ring and ring shadow on the sphere as seen from e.g. Neptune... Kind regards, Georg On Mi, 4.06.2014, 00:21, Fabien Chéreau wrote: > Hel

Re: [Stellarium-pubdevel] Status update

2014-06-03 Thread Fabien Chéreau
Hello, I'm mostly done with re-integrating planet shadow code. It's now much faster and probably even a bit nicer than it used to be. It also doesn't make use of specific OpenGL calls. You can try it in my branch https://code.launchpad.net/~xalioth/stellarium/planet-shadows I'll probably merge th

Re: [Stellarium-pubdevel] Status update

2014-06-02 Thread Fabien Chéreau
Héhé, don't worry :D By the way, I'm working on trying to re-integrate Jörg's planet shadow code. Have a look at: https://code.launchpad.net/~xalioth/stellarium/planet-shadows Fabien On Sun, Jun 1, 2014 at 9:19 PM, Bogdan Marinov wrote: > On Mon, May 26, 2014 at 10:15 PM, Bogdan Marinov > wro

Re: [Stellarium-pubdevel] Status update

2014-06-01 Thread Bogdan Marinov
On Mon, May 26, 2014 at 10:15 PM, Bogdan Marinov wrote: > Hello. > > I'll try to finish the things I'm supposed to be working on (deltaT > cleanup, time zones, etc) until the end of this week, and perhaps a few > days after that. > > This is just a warning so you don't start a release process, th

Re: [Stellarium-pubdevel] Status update

2013-08-29 Thread Georg Zotti
Sorry, no time to compile anything before Sept.10 (just packing for conference week). If you can prepare me an install package including Qt5-angle, I am willing to test within the next 6 hours, or on the evening of Sept9. G. On Do, 29.08.2013, 16:21, Fabien Chéreau wrote: > Could you maybe have a

Re: [Stellarium-pubdevel] Status update

2013-08-29 Thread Thomas Morris
It's not going to work for my Ubuntu GMA945-based laptop, but I can understand the decision made by Qt to improve cross-platform compatibility especially on windows. As an aside, I'm eager to run stellarium on my raspberry pi (and the GPU may be sufficient for rendering) but I'm not sure about the

Re: [Stellarium-pubdevel] Status update

2013-08-29 Thread Fabien Chéreau
Could you maybe have a try on your atom? Fabien On Thu, Aug 29, 2013 at 4:09 PM, Georg Zotti wrote: > > On Do, 29.08.2013, 15:39, Fabien Chéreau wrote: >> Hi Bogdan, >> >> On Wed, Aug 28, 2013 at 9:26 AM, Bogdan Marinov >> wrote: > [...] >> - suppress completely GL1-related code and focus

Re: [Stellarium-pubdevel] Status update

2013-08-29 Thread Georg Zotti
On Do, 29.08.2013, 15:39, Fabien Chéreau wrote: > Hi Bogdan, > > On Wed, Aug 28, 2013 at 9:26 AM, Bogdan Marinov > wrote: [...] > >>> - suppress completely GL1-related code and focus on shader-based >>> rendering only. This is also almost done in the branch. >> >> >> Well, let's say I'm not real

Re: [Stellarium-pubdevel] Status update

2013-08-29 Thread Fabien Chéreau
Hi Bogdan, On Wed, Aug 28, 2013 at 9:26 AM, Bogdan Marinov wrote: > Just some quick notes, see below for the answers: > > On Mon, Aug 26, 2013 at 4:51 PM, Fabien Chéreau > wrote: >> >> Hi Bogdan, >> >> I currently have a bit more free time, and I was actually >> investigating doing some major re

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Alexander Wolf
2013/8/28 Bogdan Marinov > > I'm added some code for calculating approximates apparent magnitudes of >> satellites and I need your help for integrated downloading of new data to >> your new code (archived file with non-TLE data). >> > > I will help, but not right now. What exactly do you want to

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Georg Zotti
Yes, if you align to a bright nearby star first, that should help. Maybe indicate which star you should start with, and star-hopping instructions? G. On Mi, 28.08.2013, 13:18, Christoph Redecker wrote: > About accuracy: I simply don't know if it will work out, but here are > the numbers I'm build

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Guillaume Chéreau
Hello, I am Fabien's brother, I haven't been active on the mailing list, but I worked on the iOS and android port of stellarium (stellarium mobile). About the re-factorization proposed by Fabien, I see this as an occasion to have a single base UI for the desktop and mobile version. For this we ne

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Christoph Redecker
About accuracy: I simply don't know if it will work out, but here are the numbers I'm building upon: - It's actually not really an IMU, but a set of accelerometers and gyroscopes. - The accelerometers have 16-bit converters built in, the gyroscopes have 13 bits. This should give me a resolution

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Georg Zotti
Sounds like a nice project! But are the IMU sensors accurate enough to allow see-through support where what you see on screen centermarks is what you see in the main telescope? Such support until now requires aligned mounts and axis encoders. Unquestionable, a small dim map screen next to a (real,

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Christoph
Re VR: I'm currently building a telrad-like device with an OLED display and an IMU that can be attached to a telescope. I'm not sure what I want to display in it, but I'm planning to get the information from stellarium over bluetooth. For that, it would be nice to be able to strip it down in s

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Bogdan Marinov
On Mon, Aug 26, 2013 at 2:40 PM, Alexander Wolf wrote: > Hello Bogdan, > > > 2013/8/26 Bogdan Marinov > >> In case someone is wondering why I have disappeared: I am extremely busy. >> I will have more free time after the first half of September. >> > > OK > > >> >> I haven't checked the commits l

Re: [Stellarium-pubdevel] Status update

2013-08-28 Thread Bogdan Marinov
Just some quick notes, see below for the answers: On Mon, Aug 26, 2013 at 4:51 PM, Fabien Chéreau wrote: > Hi Bogdan, > > I currently have a bit more free time, and I was actually > investigating doing some major refactoring of the project (not a total > rewrite but not very far from that :D ) >

Re: [Stellarium-pubdevel] Status update

2013-08-27 Thread Georg Zotti
Dear Jörg and Fabien, if the old classes return, I hope scenery3D will finally be integrable. I did not like the Qt announcement to drop OpenGL1.4, but with ANGLE also cheap hardware (Atom etc) should be kept alive, so there's a chance. Unfortunately my students finished their respective tasks jus

Re: [Stellarium-pubdevel] Status update

2013-08-27 Thread Fabien Chéreau
Hi Jörg, to reply to your email about oculus rift: It sounds quite a nice project :) - For 3, you need first to use perspective projection, and I guess simply adjust screen size so that the ratio is correct, and FOV so that it matches the FOV of the glasses. - For 4, This is not so clear what you

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Barry Gerdes
3 15:51:08 +0200 > To: stellarium-pubdevel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] Status update > > Hi Bogdan, > > I currently have a bit more free time, and I was actually > investigating doing some major refactoring of the project (not a total &g

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Jörg Müller
Hi, and about the Oculus Rift part, which actually was the main part of my mail? Regards, Jörg Am 2013-08-26 17:42, schrieb Fabien Chéreau: > Hi Jörg, > well I had a lot of conflicts with this code indeed. We should try to > re-integrate it properly on the branch, if we decide to go this way. >

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Fabien Chéreau
Hi Jörg, well I had a lot of conflicts with this code indeed. We should try to re-integrate it properly on the branch, if we decide to go this way. Fabien On Mon, Aug 26, 2013 at 5:33 PM, Jörg Müller wrote: > Hi Fabien, > > interesting news to read. Does this mean my shadow code gets removed > to

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Jörg Müller
Hi Fabien, interesting news to read. Does this mean my shadow code gets removed too? I don't know if GLES2 supports the required float textures. Apart from that I recently tried to integrate Oculus Rift [1] support in stellarium. The steps needed to be done for integration are: 1. Headtracking

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Fabien Chéreau
Hi Bogdan, I currently have a bit more free time, and I was actually investigating doing some major refactoring of the project (not a total rewrite but not very far from that :D ) Basically what I want is to produce a much lighter version of Stellarium based on Qt5 and OpenGL ES2 features only (it

Re: [Stellarium-pubdevel] Status update

2013-08-26 Thread Alexander Wolf
Hello Bogdan, 2013/8/26 Bogdan Marinov > In case someone is wondering why I have disappeared: I am extremely busy. > I will have more free time after the first half of September. > OK > > I haven't checked the commits lately. Please don't do a total rewrite of > the project while I'm away. ;)

Re: [Stellarium-pubdevel] Status update (busy again)

2012-08-07 Thread Alexander Wolf
Hello Bogdan! 2012/8/7 Bogdan Marinov : > I'm sorry I disappeared during the rewrite of the home(), etc. stuff, > but I've been really busy. I won't be able to participate meaningfully > until mid-September. This is a really crucial time for me and I need > to really concentrate on other matters.