:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
Thanks for your patch Alan : how must I apply them ? (I have not used
patch before).
Yes, I am very happy that you
:
font = pygame.font.Font(path/to/the/font/my_font.ttf, 30)
Regards!
Alan
--
Date: Tue, 24 Sep 2013 20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel
, but when activity loads, it open another window
andyou not have the sugar toolbars.
And yes.. Pygame is the better python game library!
Regards!
Alan
Date: Wed, 25 Sep 2013 13:23:07 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan
2013/9/25 Alan Jhonn Aguiar Schwyn alan...@hotmail.com:
SugarGames is a bit deprecated but works. There are a lot of activities
that uses it.
In my case, all my activities (except one) uses SugarGames library.
Yes, I agree, It works and at the end, it all depends on the audience
you are
20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
Thanks for your patch Alan : how must I apply them ? (I have not used
patch before).
Yes, I am very happy
is the better python game library!
Regards!
Alan
--
Date: Wed, 25 Sep 2013 13:23:07 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
= pygame.font.get_fonts()
Or load a specific font:
font = pygame.font.Font(path/to/the/font/my_font.ttf, 30)
Regards!
Alan
--
Date: Tue, 24 Sep 2013 20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
!
Regards!
Alan
--
Date: Wed, 25 Sep 2013 13:23:07 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
I've applied the patch : but, as Gonzalo
= pygame.font.Font(path/to/the/font/my_font.ttf, 30)
Regards!
Alan
--
Date: Tue, 24 Sep 2013 20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel
:
font = pygame.font.Font(path/to/the/font/my_font.ttf, 30)
Regards!
Alan
--
Date: Tue, 24 Sep 2013 20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel
On 25 September 2013 18:53, laurent bernabe laurent.bern...@gmail.comwrote:
I thought about translating my application into a Sugar Web applications,
but :
- I don't know well sugar web library (sorry, I went to the developper
page, looking at sources :
:
font = pygame.font.Font(path/to/the/font/my_font.ttf, 30)
Regards!
Alan
--
Date: Tue, 24 Sep 2013 20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar
On 25 September 2013 19:13, laurent bernabe laurent.bern...@gmail.comwrote:
Ok. First I try to finish the SugarGame version (and as it is a very basic
application, it must not be hard) : then after having intertionalized,
integrated with the toolbar ...
Maybe I will try to write it in HTML5
2013/9/25 Daniel Narvaez dwnarv...@gmail.com
That would be awesome, please reach out to the list if you run into any
issue!
Ok, no problem. I've downloaded the WelcomeWeb activity, and looking at
activity_custom.js, it does not seems to me that there is any difficult
point, at least for a
A new patch based on your latest commit.Now will must work.
Date: Wed, 25 Sep 2013 19:28:11 +0200
From: laurent.bern...@gmail.com
To: dwnarv...@gmail.com
CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org; gonz...@laptop.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
2013/9
; sugar-devel@lists.sugarlabs.org;
gonz...@laptop.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
2013/9/25 Daniel Narvaez dwnarv...@gmail.com
That would be awesome, please reach out to the list if you run into any
issue!
Ok, no problem. I've downloaded the WelcomeWeb
Thank you very much.
Maybe I can try developping the html activity version of my nearly finished
application HitTheBalls (there are little stuffs to add like setting up
some games levels, a main screen, and i18n) - renaming it to
HitTheBallsWeb - and adding it as a branch of my repository
Hello everyone,
As I am developping my game HitTheBalls for sugar 0.100 (I have, I think,
the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to
sugargames.
But the sugargames tells that pango font is not supported. So, what is the
best way to get started with fonts in
If you are not porting a existing olpcgames application,
I suggest you use something else.
You can use any of the html5 frameworks, or plain python/cairo stuff.
sugargames de not have to much development,
and pygame/gtk do not work really well together.
Gonzalo
On Tue, Sep 24, 2013 at 11:16
Thank you very much.
I'll try with Python/Cairo/Gtk3.
2013/9/24 Gonzalo Odiard gonz...@laptop.org
If you are not porting a existing olpcgames application,
I suggest you use something else.
You can use any of the html5 frameworks, or plain python/cairo stuff.
sugargames de not have to much
CC: sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Thank you very much.
I'll try with Python/Cairo/Gtk3.
2013/9/24 Gonzalo Odiard gonz...@laptop.org
If you are not porting a existing olpcgames application,I suggest you use
something else.
You can use any
2013/9/24 Alan Jhonn Aguiar Schwyn alan...@hotmail.com:
Hi,
You only will make a GTK3 version?
The latest sugar (0.100) is not used in any deployment:
in all countries we have Sugar 0.94 or less.
Would be good have a GTK2 version of that activity.
We, sugar dev community, recommend using
Date: Tue, 24 Sep 2013 13:50:42 -0300
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: ma...@laptop.org
To: alan...@hotmail.com
CC: laurent.bern...@gmail.com; gonz...@laptop.org;
sugar-devel@lists.sugarlabs.org
2013/9/24 Alan Jhonn Aguiar Schwyn alan...@hotmail.com:
Hi
Deployments using old Sugar releases, they are missing a lot of
features, bug fixes and translations. But of course they will have
reasons.
One reason can be the stability. For example: Ceibal have problems with
latest
Dextrose 4 (Sugar 0.98).
While I understand your point, is a
: laurent.bern...@gmail.com
To: gonz...@laptop.org
CC: sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Thank you very much.
I'll try with Python/Cairo/Gtk3.
2013/9/24 Gonzalo Odiard gonz...@laptop.org
If you are not porting a existing olpcgames
While I understand your point, is a chicken and egg problem,
few users, few testing, low stability.
Yes, it's a dichotomy.
The developer community can break that, no the deployments.
Yes, but if you depend of the deployment apply your improves..it's difficult.
If you are making a activity to use
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Hello
In fact I am developping against GTK3 because I have the latest sugar-build,
which holds the 0.100 version.
Otherwise, I can download the 0.94 or some versions under in SugarOnAStick
format, or in a VirtualBox format : but this way I have
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Hello
In fact I am developping against GTK3 because I have the latest
sugar-build, which holds the 0.100 version.
Otherwise
--
Date: Tue, 24 Sep 2013 16:45:13 +0200
From: laurent.bern...@gmail.com
To: gonz...@laptop.org
CC: sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Thank you very much.
I'll try with Python/Cairo/Gtk3.
2013/9/24 Gonzalo Odiard gonz...@laptop.org
...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Hello
In fact I am developping against GTK3 because I have the latest
sugar-build, which holds the 0.100 version.
Otherwise, I can download the 0.94 or some versions
of activity you want to do. It's a game?
--
Date: Tue, 24 Sep 2013 19:21:17 +0200
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Hello
In fact
?
--
Date: Tue, 24 Sep 2013 19:21:17 +0200
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Hello
In fact I am developping against GTK3 because I have the latest
version and I translate to GTK2 :-)
Regards!
Alan
Date: Tue, 24 Sep 2013 14:56:31 -0300
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: gonz...@laptop.org
To: laurent.bern...@gmail.com
CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org
No problem.In fact, tusmath is a c game
: Tue, 24 Sep 2013 16:45:13 +0200
From: laurent.bern...@gmail.com
To: gonz...@laptop.org
CC: sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
Thank you very much.
I'll try with Python/Cairo/Gtk3.
2013/9/24 Gonzalo Odiard gonz...@laptop.org
If you
make another few of changes. I use the default font, for example.
If you want, you can do the GTK3 version and I translate to GTK2 :-)
Regards!
Alan
--
Date: Tue, 24 Sep 2013 14:56:31 -0300
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: gonz
= pygame.font.get_fonts()
Or load a specific font:
font = pygame.font.Font(path/to/the/font/my_font.ttf, 30)
Regards!
Alan
Date: Tue, 24 Sep 2013 20:32:27 +0200
Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
From: laurent.bern...@gmail.com
To: alan...@hotmail.com
CC: gonz...@laptop.org; sugar-devel
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