"Lee K. Seitz" wrote:
>
> Jim Leonard boldly stated:
> >
> >..unless those archives go away. I have mirrored as much as Asimov as
> >I can, but it won't be around forever...
>
> Now that's a scary thought. Life without Asimov, etc.
Exactly my point. Think of it this way: Everyone uploaded t
k.
> Hugh
>
> -Original Message-
> From: Jim Leonard [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 03, 2001 3:08 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Data or Packaging...which is more valuable?
>
> Hugh Falk wrote:
> >
> > A large
Jim Leonard boldly stated:
>
>..unless those archives go away. I have mirrored as much as Asimov as
>I can, but it won't be around forever...
Now that's a scary thought. Life without Asimov, etc. A few years
ago, I took advantage of the fast connection and a new CD-ROM burner
at work to make a
The DVD project sounds awesome...please let me know more!
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 3:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Data or Packaging...which is more valuable?
Hugh Falk wrote:
>
> A
Hugh Falk wrote:
>
> Really Just look at the stuff pre-83. Especially SSI games, not cracked
> at all.
That's because they weren't protected, dude! :-) Plus, pre-1983 a lot
of pirates were just hobbyists that cracked stuff because they
themselves wanted to make backups. 1983 and later is
Really Just look at the stuff pre-83. Especially SSI games, not cracked
at all.
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 3:06 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Data or Packaging...which is more valuable
Hugh Falk wrote:
>
> A large majority of them are uncracked. Most of the C-64 (and later) stuff
> I've seen is cracked...but not Apple.
Now, or earlier? I went bonkers when I discovered Asimov, and the 150
or so images I tested out were at least 90-95% cracked. Maybe I got
lucky... or maybe t
"Lee K. Seitz" wrote:
>
> Hugh Falk boldly stated:
> >
> >So there are two types of people here: Collectors (represented by Pedro)
> >and Data Preservationists (represented by Jim). Both are noble causes that
> >can keep you busy for a long time.
>
> >I don't know
> >about DOS games, but just
Hugh Falk wrote:
>
> The difference is that once the data is preserved (copied onto other media)
> it is no longer a collector's item...there can be unlimited copies made
> (legality is another issue, of course, but I won't cover that here).
> Everyone can have it and the game data can forever be
A large majority of them are uncracked. Most of the C-64 (and later) stuff
I've seen is cracked...but not Apple.
-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 11:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Data or Pack
Hugh Falk boldly stated:
>
>So there are two types of people here: Collectors (represented by Pedro)
>and Data Preservationists (represented by Jim). Both are noble causes that
>can keep you busy for a long time.
>I don't know
>about DOS games, but just about every Apple game is already availab
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