Re: [SWCollect] Rarity Scale

2004-01-31 Thread BL
ROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Friday, January 30, 2004 8:20 PM Subject: Re: [SWCollect] Rarity Scale > The problem we'll run into here is, how do we differentiate between someone > selling a complete game and someone selling just a loose disk

Re: [SWCollect] Rarity Scale

2004-01-30 Thread C.E. Forman
> Good luck parsing this auction correctly > ViewItem&item=3074939557&category=3561>. ;-) > > Between the typos and the combined auction you're in trouble. My favorite typo is the "Onk". B-) --

Re: [SWCollect] Rarity Scale

2004-01-30 Thread C.E. Forman
opriate keyword search parameters. I get tons of false positives, but it's quick to glance through them. That wouldn't work so well with this. - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 28, 2004 9:09 PM Subject

Re: [SWCollect] Rarity Scale

2004-01-30 Thread hughfalk
; Sent: Jan 30, 2004 9:25 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale On Jan 29, 2004, at 10:12 PM, BL wrote: > Well, I've thought of that, but there's a lot of factors involved, like > condition etc that will effect prices. If we pioneered an ebay title >

Re: [SWCollect] Rarity Scale

2004-01-30 Thread Edward Franks
On Jan 29, 2004, at 10:12 PM, BL wrote: Well, I've thought of that, but there's a lot of factors involved, like condition etc that will effect prices. If we pioneered an ebay title posting format, then well, it would be pretty easy. Or alternatively, we could only use those entries that have c

RE: [SWCollect] Rarity Scale

2004-01-30 Thread Hugh Falk
ude. Hugh -Original Message- From: BL [mailto:[EMAIL PROTECTED] Sent: Thursday, January 29, 2004 10:29 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale Hey Hugh, Yea, a rarity/availibility guide would be cool - but the price info is there as well, so even if for novelty inf

Re: [SWCollect] Rarity Scale

2004-01-29 Thread BL
t; <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 30, 2004 12:03 AM Subject: RE: [SWCollect] Rarity Scale > I think we'd have to limit it to hits in the title only. Otherwise, we > would get hits for people who put things like, "Come to my site and s

RE: [SWCollect] Rarity Scale

2004-01-29 Thread Hugh Falk
Hugh -Original Message- From: BL [mailto:[EMAIL PROTECTED] Sent: Thursday, January 29, 2004 8:13 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale Well, I've thought of that, but there's a lot of factors involved, like condition etc that will

Re: [SWCollect] Rarity Scale

2004-01-29 Thread BL
ED]> Sent: Wednesday, January 28, 2004 10:09 PM Subject: Re: [SWCollect] Rarity Scale > If anyone can write an app to poll eBay for a given list of games and track the numbers, our job is done. This whole scale can be automated. Game rankings can change in real-time based on actual eBay da

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Stephen Emond
>> Stephen Emond stated: > >All these factors can make creating such a rarity / price guide > >difficult - but not impossible. I'd say the best way to create such a > >guide is to start with a database. Since everyone here has their own > >particular interests (Ultima, Sierra, Infocom, etc.) we cou

Re: [SWCollect] Rarity Scale

2004-01-28 Thread hughfalk
Jan 28, 2004 9:39 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale [EMAIL PROTECTED] schrieb: > > That's the spirit, C.E.! > > I think we could at least start a running list and watch it grow over > time. It has to start somewhere. I'll host it on GOTCHA

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Marco Thorek
> Stephen Emond schrieb: > > For rarity knowing production numbers WOULD be great, but finding the > original numbers would not be easy. It also wouldn't take into account > how many copies exist today. It's hard to even imagine, but there are > people out there who just toss old games in the dump

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Marco Thorek
[EMAIL PROTECTED] schrieb: > > That's the spirit, C.E.! > > I think we could at least start a running list and watch it grow over > time. It has to start somewhere. I'll host it on GOTCHA unless > somebody has a better suggestion. I can start with about 100 games > I've searched for regularly

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Marco Thorek
Pedro Quaresma schrieb: > > I like the idea! S could also stand for Super-Unique, Special or even > Super-Duper! ;) Oh silly me! I just now understood what Hugh meant with "completing the acronym" Marco -- This message was sen

Re: [SWCollect] Rarity Scale

2004-01-28 Thread hughfalk
I would limit the scope of this list to the same scope as my site.  Computer games  published before 1994.  After that, I'd think 95% of games are common anyway.  There are exceptions of course.   Hugh   -Original Message- From: "C.E. Forman" <[EMAIL PROTECTED]>Sent:

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Dan Chisarick
Ultima II is also in the Ultima Trilogy :) Distinct from the others because the splash screen says "Origin" and not "Sierra". On Jan 28, 2004, at 1:18 PM, Howard Feldman wrote: Sounds cool. I'd agree that TWO ratings might be better - one for 'rarity' and one for 'value'. The Giant list of

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Edward Franks
On Jan 28, 2004, at 2:47 PM, Jim Leonard wrote: [Snip] When I tackled the grading scale along with Chris, Hugh, Tom, et al, it was because we were all using *different* terms for the *same* things. It was an effort to define logical/sane grades, what made something fall into each grade, and assi

Re: [SWCollect] Rarity Scale

2004-01-28 Thread C.E. Forman
> I love the idea. While a clever acronym I'm not sure what is more> rare than 'unique', let alone what word starts with 's' that embodies> that. I'd suggest just letting 's' stand for 'scale'. Of course then> you run into usage like "ATM Machine" (where if you expand the acronym> the senten

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Jim Leonard
Lee K. Seitz wrote: "Rare" isn't an indication of condition; it's an indication of value. You are right! I have corrected that in the MobyScale right now. The new entry reads: Q: Why isn't "Rare" on the grading scale? A: "Rare" isn't an indication of condition; it's an indication of availa

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Lee K. Seitz
Jim Leonard stated: > >thing that it would be impossible to tackle it with any degree of >accuracy. For example, knowing production numbers isn't enough -- there >are games that had extremely high production numbers that fetch high >numbers on ebay; by the same token, there are games that had v

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Jim Leonard
Lee K. Seitz wrote: Atari Age (www.atariage.com) followed suit, although they and Digital Press often disagree about precisely what numbers best describe some games. ..and further complicating matters is that the guides are limited to their fields of expertise or opinions. For example, I own 25

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Jim Leonard
Howard Feldman wrote: Sounds cool. I'd agree that TWO ratings might be better - one for 'rarity' and one for 'value'. The Giant list of Classic Game Programmers is a good source of game names and authors for starts. Digital Press publishes a rarity guide for video game cartidges (and some co

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Lee K. Seitz
Stephen Emond stated: > >Rarity, value and desirability are all difficult things to measure with >any accuracy - especially when relying on eBay for information. I'd consider desirability to be a very subjective thing. Most of you would love to have a MS Mt. Drash, but it wouldn't really do anyth

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Lee K. Seitz
Dan Chisarick stated: > >What'd be *incredibly* cool would be to get the grading scale and the >rarity scale integrated into ebay :) They have drop-downs for lots of >other things, why not this? Because everything would become Mint Shrinked and Unique. 8) -- Lee K. Seitz [EMAIL PROTECTED]

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Jim Leonard
Hugh Falk wrote: This group has tackled the issue of a condition grading scale. This group, in fact, was created specifically for that purpose :) anybody think it’s worth trying to put together a rarity scale? You know…to judge how common a game is. In very simple and plain terms, I think tha

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Howard Feldman
Sounds cool. I'd agree that TWO ratings might be better - one for 'rarity' and one for 'value'. The Giant list of Classic Game Programmers is a good source of game names and authors for starts. Digital Press publishes a rarity guide for video game cartidges (and some computer games), avaiable

Re: [SWCollect] Rarity Scale

2004-01-28 Thread hughfalk
people on eBay regularly referencing the Mobyscale for condition and the CURIOUS Scale for rarity just in the text of the ad. Hugh -Original Message- From: Dan Chisarick <[EMAIL PROTECTED]> Sent: Jan 28, 2004 5:54 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Stephen Emond
wo massive collector’s guides. A third would likely kill me.  Steve     - Original Message - From: Dan Chisarick To: [EMAIL PROTECTED] Sent: Wednesday, January 28, 2004 6:54 AM Subject: Re: [SWCollect] Rarity Scale I love the idea. While a clever acronym I'm not su

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Dan Chisarick
I love the idea. While a clever acronym I'm not sure what is more rare than 'unique', let alone what word starts with 's' that embodies that. I'd suggest just letting 's' stand for 'scale'. Of course then you run into usage like "ATM Machine" (where if you expand the acronym the sentence sounds

Re: [SWCollect] Rarity Scale

2004-01-28 Thread Pedro Quaresma
: Ref: cc: (bcc: Pedro Quaresma/SCAETANO) Assunto: [SWCollect] Rarity Scale "Hugh Falk" <[EMAIL PROTECTED]> 28-01-2004 04:44 Solicita-se resposta a swcollect Hey guys,   This group has tackled the issue of a condition grading scale.  Does anybody think it's worth trying to pu

Re: [SWCollect] Rarity Scale

2004-01-27 Thread Marco Thorek
> Hugh Falk schrieb: > > Common > > Uncommon > > Rare > > Imaginary > > Oddity > > Unique > > Shameless placeholder to complete acronym Better to have than having sex? ;-) > Anyway, I know this is ambitious…a lot more ambitious than the > condition grading scale, but what do you think? Se

[SWCollect] Rarity Scale

2004-01-27 Thread Hugh Falk
Hey guys,   This group has tackled the issue of a condition grading scale.  Does anybody think it’s worth trying to put together a rarity scale?  You know…to judge how common a game is.  I’d recommend we call is the CURIOUS scale:   Common Uncommon Rare Imaginary Oddity Unique Sha