Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Pedro Quaresma
Darklands (and Daggerfall) had a fair share of bugs, but they'd rarely crash after the final patch. At least they crashed less than several modern games fully patched! ;) -- Pedro R. Quaresma Salvador Caetano IMVT Div. Sistemas de Informação / Systems and Information Division Administração e

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Pedro Quaresma
Jim Leonard wrote: I'd have to throw in my entering the words of Truth, Love and Courage in the wrong order after spending 2.5 hours getting to the bottom of a certain 8-level dungeon to get the Codex of Infinite Wisdom just to be kicked back to the surface. Augh! (Its corveramo , no

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Lee K. Seitz
Dan Chisarick stated: That reminds me about The Immortal on the PC. *Twice* I played it to the dragon, twice the @#(%@(#*% thing froze on me on that board. And that reminds me about Trog. It was an Acclaim port of the arcade game. (It' s, for lack of a better term, a Pac-Man-like game

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread John Romero
Title: Message Yeah, you're correct about being kicked back to the top of the Abyss. Pretty uncool. Another Ultima with a big problem is Ultima 5. When you find Lord British in the mirror at the bottom of the Dungeon Doom, which is at the bottom of the Underworld, if you do NOT have the

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Feldhamer, Stuart
Title: Message Hehe...I remember shlepping that box around throughout most of the game, wondering what the heck it could possibly be. My Dad thought it was a coffin, and that at the end of the game you would find Lord British's corpse and have to bring it back in the box. : ) Stuart

Fw: [SWCollect] Repairing floppies (long)

2003-12-05 Thread C.E. Forman
(Sorry for the duplicate message to you, Jim, didn't realize you had replied in private.) - Original Message - From: C.E. Forman [EMAIL PROTECTED] To: Jim Leonard [EMAIL PROTECTED] Sent: Friday, December 05, 2003 2:28 PM Subject: Re: [SWCollect] Repairing floppies (long) Yes, that

Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread C.E. Forman
Games enjoy a particular virtue in that their data is digital and can be copied exactly 'till the end of time (to a point, but that's another story about nibble counts and the like). So even if you made an exact copy of the game, using the same data on the same media, has it retained its

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread C.E. Forman
Infocom's Spellbreaker. There's a puzzle early on where you have to get past an ogre to get a scroll and gold box in the next room. There's a time-stop spell, and if you use it, the ogre is frozen, but so are the scroll and gold box, so you can't take them. In a few turns the spell wears off

Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread Jim Leonard
C.E. Forman wrote: It is a little depressing to me personally that adventure, strategy, and wargaming genres are the only genres that seem to be collectable. I guess it's just traditional supply and demand... I dunno, I've seen quite a few early Apple II arcade games fetch huge bids. Star Blazer

Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread Stephen S. Lee
On Fri, 5 Dec 2003, Jim Leonard wrote: [snip] I should have clarified IBM PC action games. If anyone has ever heard of an older IBM PC non-adventure non-strategy game ever fetching more than $30 I would love to hear about it. An IBM version of Microsoft Decathlon is easily worth more than

Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread C.E. Forman
I should have clarified IBM PC action games. If anyone has ever heard of an older IBM PC non-adventure non-strategy game ever fetching more than $30 I would love to hear about it. An IBM version of Microsoft Decathlon is easily worth more than $30. That's Microsoft's ONLY action game of

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Marco Thorek
Pedro Quaresma schrieb: OK let's see if my memory doesn't betray me (again!) It was Ultima 4, but veramocor was the word used to get into the final dungeon, not the word to be used in the end of it. In the end, the word infinity had to be used (after the principles and its virtues), but

Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-05 Thread Marco Thorek
Edward Franks schrieb: Gamasutra had an interesting article http://www.gamasutra.com/features/20011017/dodd_01.htm -- you may need to register on Gamasutra to read it -- on the developer's attempts to simply slowdown the cracking of Spyro: Year of the Dragon. Their goal was simply

Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-05 Thread Edward Franks
On Dec 5, 2003, at 5:58 PM, Marco Thorek wrote: [Snip] I doubt that it made much of a difference. A good enough coder can quickly identify any subroutine depending on the protection. From the article it apparently did. Enough that the dev team decided it was worth the effort then and in the

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Stephen Emond
Veramocor was the word of passage for the Codex chamber at the bottom of the Abyss. It's right before it asks you the virtue questions and infinity. I had the same problem with veramocor... I completely forgot the clues from the Lycaeum, Empath Abbey Serpent's Hold. I think it gives you