Darklands (and Daggerfall) had a fair share of bugs, but they'd rarely crash after the final patch.
At least they crashed less than several modern games fully patched! ;)
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e
Jim Leonard wrote:
I'd have to throw in my entering the words of Truth, Love and Courage
in the wrong order after spending 2.5 hours getting to the bottom of a
certain 8-level dungeon to get the Codex of Infinite Wisdom just to be
kicked back to the surface. Augh! (Its corveramo , no
Dan Chisarick stated:
That reminds me about The Immortal on the PC. *Twice* I played it to
the dragon, twice the @#(%@(#*% thing froze on me on that board.
And that reminds me about Trog. It was an Acclaim port of the arcade
game. (It' s, for lack of a better term, a Pac-Man-like game
Title: Message
Yeah,
you're correct about being kicked back to the top of the Abyss. Pretty
uncool.
Another Ultima with a big problem is Ultima 5. When you find Lord
British in the mirror at the bottom of the Dungeon Doom, which is at the bottom
of the Underworld, if you do NOT have the
Title: Message
Hehe...I remember shlepping that box around throughout most of the game,
wondering what the heck it could possibly be. My Dad thought it was a coffin,
and that at the end of the game you would find Lord British's corpse and have to
bring it back in the box. : )
Stuart
(Sorry for the duplicate message to you, Jim, didn't realize you had replied
in private.)
- Original Message -
From: C.E. Forman [EMAIL PROTECTED]
To: Jim Leonard [EMAIL PROTECTED]
Sent: Friday, December 05, 2003 2:28 PM
Subject: Re: [SWCollect] Repairing floppies (long)
Yes, that
Games enjoy a particular virtue in that their data is digital and can be
copied exactly 'till the end of time (to a point, but that's another
story about nibble counts and the like). So even if you made an exact
copy of the game, using the same data on the same media, has it retained
its
Infocom's Spellbreaker.
There's a puzzle early on where you have to get past an ogre to get a scroll
and gold box in the next room. There's a time-stop spell, and if you use
it, the ogre is frozen, but so are the scroll and gold box, so you can't
take them. In a few turns the spell wears off
C.E. Forman wrote:
It is a little depressing to me personally that adventure, strategy, and
wargaming genres are the only genres that seem to be collectable. I guess
it's just traditional supply and demand...
I dunno, I've seen quite a few early Apple II arcade games fetch huge bids.
Star Blazer
On Fri, 5 Dec 2003, Jim Leonard wrote:
[snip]
I should have clarified IBM PC action games. If anyone has ever heard
of an older IBM PC non-adventure non-strategy game ever fetching more
than $30 I would love to hear about it.
An IBM version of Microsoft Decathlon is easily worth more than
I should have clarified IBM PC action games. If anyone has ever heard
of an older IBM PC non-adventure non-strategy game ever fetching more
than $30 I would love to hear about it.
An IBM version of Microsoft Decathlon is easily worth more than $30.
That's Microsoft's ONLY action game of
Pedro Quaresma schrieb:
OK let's see if my memory doesn't betray me (again!)
It was Ultima 4, but veramocor was the word used to get into the
final dungeon, not the word to be used in the end of it.
In the end, the word infinity had to be used (after the principles
and its virtues), but
Edward Franks schrieb:
Gamasutra had an interesting article
http://www.gamasutra.com/features/20011017/dodd_01.htm -- you may
need to register on Gamasutra to read it -- on the developer's attempts
to simply slowdown the cracking of Spyro: Year of the Dragon. Their
goal was simply
On Dec 5, 2003, at 5:58 PM, Marco Thorek wrote:
[Snip]
I doubt that it made much of a difference. A good enough coder can
quickly identify any subroutine depending on the protection.
From the article it apparently did. Enough that the dev team decided
it was worth the effort then and in the
Veramocor was the word of passage for the Codex
chamber at the bottom of the Abyss. It's right before it asks you the virtue
questions and infinity. I had the same problem with veramocor... I completely
forgot the clues from the Lycaeum, Empath Abbey Serpent's Hold. I think it
gives you
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