Re: [SWCollect] Anyone want me to pick these up?

2001-07-31 Thread Chris Newman

Ah, but the other 4500 bytes is used for the NFO message ragging on all the other
pirate groups for not releasing the patch first!

"His and Hos to The Software Surgeon and Mack the Hack
THG - Get a life
FiRM - Nice job on Populous"

hahahahaha


Jim Leonard wrote:

> Chris Newman wrote:
> >
> > :) "I need to write a program that will do a 4 byte patch of a save game file.
> > Should I compile a 5K assembly routine that will do the job is 3 picoseconds, or
> > should I use Visual C++ with 45 megs of inline compiled DLLs, and requires a Wise
> > installation routine, and updates the registry, and permanently damages my
> > browser's ability to process secure website documents?"
>
> 5K?  You should be shot at dawn.  50 bytes, yes, but not 5000.  :-)
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
>
> --
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Re: [SWCollect] Anyone want me to pick these up?

2001-07-31 Thread Dan Chisarick

Side item on that note... I've seen games that were uploaded hacked so
badly they bore little resemblance to the originals.  Sadly, I bet people
who look to contribute see a title up on a site, and never check it (why
bother?)  The worst one's I've personally experienced:

Captain Goodnight (and the Isles of Fear): You have 20 hours to beat the
game.  Its permanently hacked to 99, which removes any and all challenge.

Prince of Persia: The hacker added additional rooms of his design to the
screen *after* you defeat Jaffar.  You have to get past them to win, and you
can't skip them.

Moebius: Title screen gone, keys totally remapped, new keys added, maps
changed, combat system totally redone, and mysteriously its only 1 disk
instead of two.  Granted, its masterful that someone dug into a game that
much that they could deconstruct it so completely, but ug... why this one?!

(Tangent on the side item: this is one of my favorite games of all time.  I
wear the bandanna (a game prop/trinket) and a black cape when I play it.
There are yin-yang symbols on my walls.  I have a statue to Greg Malone in
my closet.  I made an MP3 out of the 1-bit speaker music and listen to it
constantly.  And for the life of me, I've been through 3 sets of disks with
2 more on the way, and have still been unable to get a complete set that
works.  I wonder if they used a cheap batch for this or something...)

Anyway, if I had a point to all this, it'd have to be that sometimes you
want to play an old game and an undoctored download is not to be found
(that's what actually started me on my most recent binge... why couldn't
"Black Magic" work?)

Dan

- Original Message -
From: "C.E. Forman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 31, 2001 8:53 AM
Subject: Re: [SWCollect] Anyone want me to pick these up?


> > Question:  Are there really that many software collectors on eBay or
> > is it mainly people hit with a wave of nostalgia that decide they want
> > to play an old game again?
>
> I would guess they're collectors, as anyone who simply wants to play a
game
> can download it for free (unless they want the original materials to go
> with), and only collectors will pay more than $20-30 for an old game.
> Players are notoriously cheap.
>
>
>
> --
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Re: [SWCollect] Anyone want me to pick these up?

2001-07-31 Thread Dan Chisarick

1) You could always write a script and pipe it through DEBUG
2) When I was in HS or college I wrote a small assembly-language
interpreter ( 400-600 bytes or so), and wrote a Pascal program that
generated byte code.  The interpreter was solely for making sector edits.
The pascal program compiled the source and appended the resulting byte code
it to the interpreter executable.  Whenever the interpreter started, it just
looked for the bytecode hanging on its own executable.  Crude, but
effective.  I still have it if you want :)

- Original Message -
From: "Jim Leonard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 30, 2001 8:50 PM
Subject: Re: [SWCollect] Anyone want me to pick these up?


> Chris Newman wrote:
> >
> > :) "I need to write a program that will do a 4 byte patch of a save game
file.
> > Should I compile a 5K assembly routine that will do the job is 3
picoseconds, or
> > should I use Visual C++ with 45 megs of inline compiled DLLs, and
requires a Wise
> > installation routine, and updates the registry, and permanently damages
my
> > browser's ability to process secure website documents?"
>
> 5K?  You should be shot at dawn.  50 bytes, yes, but not 5000.  :-)
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
>
>
>
> --
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>


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Re: [SWCollect] Anyone want me to pick these up?

2001-07-31 Thread Jim Leonard

Chris Newman wrote:
> 
> :) "I need to write a program that will do a 4 byte patch of a save game file.
> Should I compile a 5K assembly routine that will do the job is 3 picoseconds, or
> should I use Visual C++ with 45 megs of inline compiled DLLs, and requires a Wise
> installation routine, and updates the registry, and permanently damages my
> browser's ability to process secure website documents?"

5K?  You should be shot at dawn.  50 bytes, yes, but not 5000.  :-)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Collecting vs. Nostalgia (was: Re: [SWCollect] Anyone want me to pick these up?)

2001-07-31 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> Question:  Are there really that many software collectors on eBay or
> is it mainly people hit with a wave of nostalgia that decide they want
> to play an old game again?

A mixture of both.  People bidding on unopened items are collectors; most
others are probably not.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Anyone want me to pick these up?

2001-07-31 Thread C.E. Forman

> Question:  Are there really that many software collectors on eBay or
> is it mainly people hit with a wave of nostalgia that decide they want
> to play an old game again?

I would guess they're collectors, as anyone who simply wants to play a game
can download it for free (unless they want the original materials to go
with), and only collectors will pay more than $20-30 for an old game.
Players are notoriously cheap.



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Re: [SWCollect] Anyone want me to pick these up?

2001-07-29 Thread AvatarTom

In a message dated 07/28/2001 1:21:34 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:

<< Speaking of Martian Dreams, why is the clue book for it so incredibly
 expensive on eBay?  I got the Savage Empire clue book on eBay for about
 $15 not all that long ago, but the Martian Dreams one I've seen go for
 $60, $80, even $100 ... anyone know why there's such a difference? >>

Not sure, they must have made less of them I guess. I don't see them as often 
as the SE book (in fact I hardly ever see the MD book). I just picked up a 
couple shrinked SE books by the way, one I am trading to someone in Japan but 
the other is available for another trade if anyone is interested.

Tom

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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread Chris Newman

Wow -- laughed at for ASM? It amazes me that anyone can laugh at a language that's
basically one level removed from machine language. That's programming at the core!

:) "I need to write a program that will do a 4 byte patch of a save game file.
Should I compile a 5K assembly routine that will do the job is 3 picoseconds, or
should I use Visual C++ with 45 megs of inline compiled DLLs, and requires a Wise
installation routine, and updates the registry, and permanently damages my
browser's ability to process secure website documents?"

Jim Leonard wrote:

> "Lee K. Seitz" wrote:
> >
> > >If the boxes are in good condition (G or higher), I'd like these to scan for
> > >MobyGames.  Just let me know how much, etc.  Paypal okay?
> >
> > Didn't you already buy one copy of TD from me a year or so ago?
>
> Whoops!  Yes, I did.  Well, another wouldn't hurt; I could put it on the
> MobyGames giveaway.  Anyway, the price is right.
>
> > The trick with classic video game collectors has been to heat the
> > adhesive up with a hair dryer as you pull it off.  However, I do not
> > have extensive experience with this.
>
> I can see this working, but I tried it with trying to remove stickers
> from floppy disks and ruined the disks.  Non-originals, of course -- I
> was practicing to see if it was viable.  It wasn't ;-)
>
> > there's a message titled "Goo Gone -- N!" in my inbox, but I
> > haven't read it yet.  I decided to be brave and say this anyway.)
>
> :-D
>
> > >>Apple Logo
> > >
> > >My first serious programming langange!  Hey, don't laugh:  It taught me the
> > >basics of procedural programming and modular design.
> >
> > Hahmm.   Mm-bwah-ha-ha-ha-ha!  Sorry, I tried not to laugh! 8)
>
> Smarmy paints!  :-D
>
> > But feel free to laugh at me.  I never made it beyond AppleSoft until
> > I got to college, where the language of the curiculum was Pascal.
> > (That was a while ago.)
>
> Pascal + ASM is my weapon of choice nowadays, so I *still* get laughed
> at.  Fine, laugh away:  I can write programs that take up 1/100th the
> size of most Windows developers *and* are faster.
>
> --
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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> >If the boxes are in good condition (G or higher), I'd like these to scan for
> >MobyGames.  Just let me know how much, etc.  Paypal okay?
> 
> Didn't you already buy one copy of TD from me a year or so ago?

Whoops!  Yes, I did.  Well, another wouldn't hurt; I could put it on the
MobyGames giveaway.  Anyway, the price is right.
 
> The trick with classic video game collectors has been to heat the
> adhesive up with a hair dryer as you pull it off.  However, I do not
> have extensive experience with this.

I can see this working, but I tried it with trying to remove stickers
from floppy disks and ruined the disks.  Non-originals, of course -- I
was practicing to see if it was viable.  It wasn't ;-)
 
> there's a message titled "Goo Gone -- N!" in my inbox, but I
> haven't read it yet.  I decided to be brave and say this anyway.)

:-D
 
> >>Apple Logo
> >
> >My first serious programming langange!  Hey, don't laugh:  It taught me the
> >basics of procedural programming and modular design.
> 
> Hahmm.   Mm-bwah-ha-ha-ha-ha!  Sorry, I tried not to laugh! 8)

Smarmy paints!  :-D

> But feel free to laugh at me.  I never made it beyond AppleSoft until
> I got to college, where the language of the curiculum was Pascal.
> (That was a while ago.)

Pascal + ASM is my weapon of choice nowadays, so I *still* get laughed
at.  Fine, laugh away:  I can write programs that take up 1/100th the
size of most Windows developers *and* are faster.

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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread Stephen S. Lee



On Sat, 28 Jul 2001, Lee K. Seitz wrote:
> Stephen S. Lee boldly stated:
> >
> >On Fri, 27 Jul 2001, Lee K. Seitz wrote:
> >[snip]
> >> James Bond: Stealth Affair (5.25"; probably $5)
> >
> >I already have both package types for this one, but this tends to sell for
> >$25-30 on eBay -- go for it.
>
> I dunno.  There's a shrinkwrapped one currently up starting at $10
> that's being auctioned off for at least the second time because no one
> bid on the first time.  Maybe the starting price is too high or maybe

Huh, must have changed a bit since last time I saw it.  It is an adventure
game that isn't outrageously common -- you could probably eventually get
$25-30 for it without much difficulty.

[snip]
> Question:  Are there really that many software collectors on eBay or
> is it mainly people hit with a wave of nostalgia that decide they want
> to play an old game again?

Most of the people buying either Infocom or Ultima stuff (excluding things
like Masterpieces of Infocom and the Ultima Collection, and things like
James Clavell's Shogun and Martian Dreams) are going to be collectors (so
there are quite a few of them out there).  A large majority of the people
buying other old games are gameplayers (and since I personally won't
accept a title as all that collectible unless it's IBM, that can drive
prices up enormously).

Speaking of Martian Dreams, why is the clue book for it so incredibly
expensive on eBay?  I got the Savage Empire clue book on eBay for about
$15 not all that long ago, but the Martian Dreams one I've seen go for
$60, $80, even $100 ... anyone know why there's such a difference?

-- Stephen


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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread Lee K. Seitz

Stephen S. Lee boldly stated:
>
>On Fri, 27 Jul 2001, Lee K. Seitz wrote:
>[snip]
>> James Bond: Stealth Affair (5.25"; probably $5)
>
>I already have both package types for this one, but this tends to sell for
>$25-30 on eBay -- go for it.

I dunno.  There's a shrinkwrapped one currently up starting at $10
that's being auctioned off for at least the second time because no one
bid on the first time.  Maybe the starting price is too high or maybe
the seller's rating is too low, but I'm dubious.

>> Secret of Monkey Island, The (5.25")
>
>Seeing this makes me think what the recent Lucasarts re-release of the
>Monkey Island series -- you could have reliably gotten $20-25 for an IBM
>copy of this before (even for just a floppy version), but maybe not now.

It looks like people mainly want the 3.5" version.  (Understandable.)

Question:  Are there really that many software collectors on eBay or
is it mainly people hit with a wave of nostalgia that decide they want
to play an old game again?

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>"Lee K. Seitz" wrote:
>> 
>> Test Drive
>> Test Drive 2: The Duel (5.25")
>
>If the boxes are in good condition (G or higher), I'd like these to scan for
>MobyGames.  Just let me know how much, etc.  Paypal okay?

Didn't you already buy one copy of TD from me a year or so ago?

>> Most of these items are probably F to G on the MobyScale.  Some may be
>> sealed with clear packing tape that may be difficult to remove without
>> damaging the box.  (These games are probably Secret of MI, Task Force
>> 1942, the two Test Drives, and Ultima III.)
>
>Crud.  Before you buy these, let's start another topic of discussion:  What's
>the best way to remove stickers/tape from boxes without damaging them?

The trick with classic video game collectors has been to heat the
adhesive up with a hair dryer as you pull it off.  However, I do not
have extensive experience with this.

My main problem is usually writing on the label.  Speaking of which,
the boxes with tape probably also have the prices written on them in
grease pencil.  (They were in a case and I didn't ask the lady to haul
all the games out so I could look at them.)  You can use vegetable oil
to remove grease pencil, but it can leave a stain (dark area).  There
are also some cleaners you can use like Goo Gone, but you have to be
very careful that they don't take off more than you wanted.  (I saw
there's a message titled "Goo Gone -- N!" in my inbox, but I
haven't read it yet.  I decided to be brave and say this anyway.)

>>Apple Logo
>
>My first serious programming langange!  Hey, don't laugh:  It taught me the
>basics of procedural programming and modular design.

Hahmm.   Mm-bwah-ha-ha-ha-ha!  Sorry, I tried not to laugh! 8)
But feel free to laugh at me.  I never made it beyond AppleSoft until
I got to college, where the language of the curiculum was Pascal.
(That was a while ago.)

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread C.E. Forman

Rubbing alcohol works good for black marker, too.  (Though again, be sure
not to rub too hard.)

- Original Message -
From: Dan Chisarick <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 28, 2001 7:36 AM
Subject: Re: [SWCollect] Anyone want me to pick these up?


> This is pretty much what I do as well.  I'll embellish a little... I
had
> a copy of M.U.L.E. with a sticker w/a "plastic" coating, so goo-gone
> wouldn't soak through it (BTW, goo-gone $1.75 at K-Mart, its in a clear
> bottle and is a yellow color).  First, remove the contents of the game box
> :)  I took a blow dryer to the sticker for 2 minutes, and lifted the
plastic
> coating off the sticker.  I apply the goo-gone w/a q-tip to let the
> remaining part of the sticker absorb the liquid, so that it doesn't
saturate
> the box (or if there's another sticker underneath the offending sticker).
I
> usually finger nail it after 45-75 seconds.  Peels right off.  Usually.
> Some stickers I swear have been applied w/wallpaper glue.  I've also used
> goo-gone to remove magic marker markings from boxes (Ultima IV for
example).
> Careful not to rub too hard, you'll take the original ink off the box.
>
> - Original Message -
> From: "C.E. Forman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, July 28, 2001 8:03 AM
> Subject: Re: [SWCollect] Anyone want me to pick these up?
>
>
> > > Crud.  Before you buy these, let's start another topic of discussion:
> > What's
> > > the best way to remove stickers/tape from boxes without damaging them?
> >
> > Hair dryer seems to work well for the stickers/tape themselves.  For
> sticker
> > residue, I've had other collectors suggest a product called Goo-Gone, or
> > even lighter fluid (!)
> >
> >
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at:
> http://www.mail-archive.com/swcollect@oldskool.org/
> >
>
>
> --
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>


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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread Dan Chisarick

This is pretty much what I do as well.  I'll embellish a little... I had
a copy of M.U.L.E. with a sticker w/a "plastic" coating, so goo-gone
wouldn't soak through it (BTW, goo-gone $1.75 at K-Mart, its in a clear
bottle and is a yellow color).  First, remove the contents of the game box
:)  I took a blow dryer to the sticker for 2 minutes, and lifted the plastic
coating off the sticker.  I apply the goo-gone w/a q-tip to let the
remaining part of the sticker absorb the liquid, so that it doesn't saturate
the box (or if there's another sticker underneath the offending sticker).  I
usually finger nail it after 45-75 seconds.  Peels right off.  Usually.
Some stickers I swear have been applied w/wallpaper glue.  I've also used
goo-gone to remove magic marker markings from boxes (Ultima IV for example).
Careful not to rub too hard, you'll take the original ink off the box.

- Original Message -
From: "C.E. Forman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 28, 2001 8:03 AM
Subject: Re: [SWCollect] Anyone want me to pick these up?


> > Crud.  Before you buy these, let's start another topic of discussion:
> What's
> > the best way to remove stickers/tape from boxes without damaging them?
>
> Hair dryer seems to work well for the stickers/tape themselves.  For
sticker
> residue, I've had other collectors suggest a product called Goo-Gone, or
> even lighter fluid (!)
>
>
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at:
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>


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Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread C.E. Forman

> Crud.  Before you buy these, let's start another topic of discussion:
What's
> the best way to remove stickers/tape from boxes without damaging them?

Hair dryer seems to work well for the stickers/tape themselves.  For sticker
residue, I've had other collectors suggest a product called Goo-Gone, or
even lighter fluid (!)



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Re: [SWCollect] Anyone want me to pick these up?

2001-07-27 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> Test Drive
> Test Drive 2: The Duel (5.25")

If the boxes are in good condition (G or higher), I'd like these to scan for
MobyGames.  Just let me know how much, etc.  Paypal okay?

> Most of these items are probably F to G on the MobyScale.  Some may be
> sealed with clear packing tape that may be difficult to remove without
> damaging the box.  (These games are probably Secret of MI, Task Force
> 1942, the two Test Drives, and Ultima III.)

Crud.  Before you buy these, let's start another topic of discussion:  What's
the best way to remove stickers/tape from boxes without damaging them?
 
>Apple Logo (Apple II; I'm not sure why other than it was in good
>shape and I never had Logo back in the day.  Works!)

My first serious programming langange!  Hey, don't laugh:  It taught me the
basics of procedural programming and modular design.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Anyone want me to pick these up?

2001-07-27 Thread Stephen S. Lee


On Fri, 27 Jul 2001, Lee K. Seitz wrote:
[snip]
> James Bond: Stealth Affair (5.25"; probably $5)

I already have both package types for this one, but this tends to sell for
$25-30 on eBay -- go for it.

> King's Quest (Sierra; enhanced version; 3.5"; $5)

You can probably get about $10 for this on eBay (for IBM/complete).
Possibly worthwhile.

> Secret of Monkey Island, The (5.25")

Seeing this makes me think what the recent Lucasarts re-release of the
Monkey Island series -- you could have reliably gotten $20-25 for an IBM
copy of this before (even for just a floppy version), but maybe not now.

-- Stephen


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