Re: Windows and OSX 64-bit builds?

2017-02-14 Thread Richmond via use-livecode
Most probably :) On 13/02/17 23:37, Stephen Barncard via use-livecode wrote: The blind leading the blind? On Mon, Feb 13, 2017 at 12:17 PM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: Over here, in Bulgaria, they expect kids to have got to grips with Calculus

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Stephen Barncard via use-livecode
The blind leading the blind? On Mon, Feb 13, 2017 at 12:17 PM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: > Over here, in Bulgaria, they expect kids to have got to grips with > Calculus to start studying programming! -- Stephen Barncard - Sebastopol Ca. USA -

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Richmond Mathewson via use-livecode
Logic, branching, sets = Boolean logic. Over here, in Bulgaria, they expect kids to have got to grips with Calculus to start studying programming! Richmond. On 2/13/17 10:07 pm, Stephen Barncard via use-livecode wrote: Yes! Logic - YES. Concept of Sets - Yes. Higher math... no On

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Stephen Barncard via use-livecode
Yes! Logic - YES. Concept of Sets - Yes. Higher math... no On Mon, Feb 13, 2017 at 11:48 AM, Richmond Mathewson via use-livecode < use-livecode@lists.runrev.com> wrote: > Something that never stops annoying me is the requirement for students who > want to study programming > to be good at

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Richmond Mathewson via use-livecode
Something that never stops annoying me is the requirement for students who want to study programming to be good at Mathematics. Richmond. On 2/13/17 9:45 pm, hh via use-livecode wrote: Bob S. wrote: I failed 6th grade math and then went on to ace algebra and geometry. Everyone can thank their

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread hh via use-livecode
> Bob S. wrote: > I failed 6th grade math and then went on to ace algebra and geometry. > Everyone can thank their lucky stars I didn't go in for Rocket Science! Documented in a letter: "... Do not worry about your difficulties in Mathematics. I can assure you mine are still greater. Best

Re: Windows and OSX 64-bit builds?

2017-02-13 Thread Bob Sneidar via use-livecode
I failed 6th grade math and then went on to ace algebra and geometry. Everyone can thank their lucky stars I didn't go in for Rocket Science! Bob S > On Feb 10, 2017, at 19:10 , Phil Davis via use-livecode > wrote: > > Your labels are one order of magnitude

Re: Windows and OSX 64-bit builds?

2017-02-11 Thread hh via use-livecode
This is a well known visual phenomena: When I'm tired I also switch sometimes 'in between reading' the temporarily memorized decimal point from the beginning to the end of a three-digit-block (did it recently in the forum). It mostly works for me (if not 'computing') to force myself to obey the

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Phil Davis via use-livecode
Your labels are one order of magnitude off the actual values, Bob. Say it with me: 1,024,000,000 BYTES is "one billion bytes" (and change, depending on whose standard you use). Of course one billion bytes is a gigabyte. Same with the labeling of 1,024,000 BYTES = 1000kb = a megabyte, not a

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Bob Sneidar via use-livecode
Essentially, eat the elephant one byte at a time. (see what I did there??) Bob S > On Feb 10, 2017, at 15:41 , Tom Glod via use-livecode > wrote: > > can't thank you enough for all the extra info markI'm going to read it > over a few times to make sure I

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Bob Sneidar via use-livecode
isn't it kBytes not bits? So 32,000 * 32000 Bytes (a pixel takes up one Byte in 8 bit color) which comes to 1,024,000,000 BYTES. That's 1.024 terabytes, unless my faculties have wholly abandoned me. Of course, a black and white image is 1,024,000 BYTES, or 1.023 GIGS, but are we talking about

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Richard Gaskin via use-livecode
I would second that, with an extension: it would be most helpful to have some guidance on memory management overall. Many see the total addressable space afforded by 64-bit systems as "Cool, I can use a 16-terabyte array!" But as we've seen in bits and pieces here and elsewhere, total

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Tom Glod via use-livecode
can't thank you enough for all the extra info markI'm going to read it over a few times to make sure I got everything I could out of it. will re-engage this idea as I go forward ... I still need to lock down my maximum presets, so I will still have to play with this in a week or so. Thanks

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread hh via use-livecode
Please post this "Split it!"- answer, as it is, in LC's blog. This is good even for real beginners. Large files or large data shouldn't be a reason for _incomplete_ 64Bit implementations that would make once again LC Script slower. > Mark Waddingham wrote: > > > > Tom Glod wrote: > > I will...

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Mark Waddingham via use-livecode
On 2017-02-10 03:38, Tom Glod via use-livecode wrote: I will... if u wanna replicate...put an image on a stack..make it 32k x 32k .and try and do a export snapshot of the image, LC goes POOF... Trevor said tha last version of 8 (8.13) had some memory issues solves, so i will try to test

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Dr. Hawkins via use-livecode
On Fri, Feb 10, 2017 at 8:54 AM, Bob Sneidar via use-livecode < use-livecode@lists.runrev.com> wrote: > Granted LC should never crash, it whould warn the end user that the data > exceeds limits, but if I understand what you are doing, it's unreasonable > to expect any application to do this. > >

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Bob Sneidar via use-livecode
That is a 28 FOOT image!!! at 8 bits per pixel that's 8.2 terabytes. At 24 bits per pixel it's 24.5 terabytes! Am I missing something?? My math skills may not be the best: 32000*32000*24 Granted LC should never crash, it whould warn the end user that the data exceeds limits, but if I

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Richard Gaskin via use-livecode
Tom Glod wrote: > 10 K in resolution > > I'm going to do more tests with the 2 cache settings . compositor > cache and image cache. increasing these definately lets me export > snapshots of larger groups...but I have not succeeded in going past > 10 K I can display up to 32k.

Re: Windows and OSX 64-bit builds?

2017-02-10 Thread Paul Dupuis via use-livecode
On 2/9/2017 9:19 PM, Monte Goulding via use-livecode wrote: >> On 10 Feb 2017, at 1:03 pm, Tom Glod via use-livecode >> wrote: >> >> trying to export snapshots of lage groups with many image controls. >> can't get past 10k > 10k controls or 10k pixels. Control

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
I will... if u wanna replicate...put an image on a stack..make it 32k x 32k .and try and do a export snapshot of the image, LC goes POOF... Trevor said tha last version of 8 (8.13) had some memory issues solves, so i will try to test is there too. On Thu, Feb 9, 2017 at 9:35 PM, Monte

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:33 pm, Tom Glod via use-livecode > wrote: > > but snapshot export just hard crashes Livecode as > soon as it is triggered If you have a recipe for a hard crash please post bug report Cheers Monte

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
10 K in resolution I'm going to do more tests with the 2 cache settings . compositor cache and image cache. increasing these definately lets me export snapshots of larger groups...but I have not succeeded in going past 10 K I can display up to 32k. but snapshot export just

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:03 pm, Tom Glod via use-livecode > wrote: > > trying to export snapshots of lage groups with many image controls. > can't get past 10k 10k controls or 10k pixels. Control rect origins are 16 bit ints and sizes are 16 bit unsigned

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
sounds good i'll wait patientlythanks alot for confirming its a WIP. On Thu, Feb 9, 2017 at 9:08 PM, Monte Goulding via use-livecode < use-livecode@lists.runrev.com> wrote: > > > On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > >

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode > wrote: > > thanks monte. thats what i wanted to hearsorry i didn't notice the > osx 64 builds. only ever saw llinux 64.. but i work on > windowsso its music to my ears. what are we

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
thanks monte. thats what i wanted to hearsorry i didn't notice the osx 64 builds. only ever saw llinux 64.. but i work on windowsso its music to my ears. what are we looking at ?...a few months? On Thu, Feb 9, 2017 at 9:03 PM, Tom Glod wrote: > trying

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
trying to export snapshots of lage groups with many image controls. can't get past 10k On Thu, Feb 9, 2017 at 8:49 PM, Paul Dupuis via use-livecode < use-livecode@lists.runrev.com> wrote: > On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote: > > Hi folks, > > > > Does anyone know if there

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode
> On 10 Feb 2017, at 12:40 pm, Tom Glod via use-livecode > wrote: > > Does anyone know if there are plans for 64 bit windows and mac builds > anytime soon? I'm bumping up against limits that seems all too ancient > to be deallng with in 2017. > > Just wanna

Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Paul Dupuis via use-livecode
On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote: > Hi folks, > > Does anyone know if there are plans for 64 bit windows and mac builds > anytime soon? I'm bumping up against limits that seems all too ancient > to be deallng with in 2017. > Out of curiosity, what specific LC limits are

Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
Hi folks, Does anyone know if there are plans for 64 bit windows and mac builds anytime soon? I'm bumping up against limits that seems all too ancient to be deallng with in 2017. Just wanna know if its wishful thinking at this point or if its feasible to wait for 65 bit builds and save