Objective-C. You can't use Objective-C in the IDE and you won't be able
to use Swift. It will be possible to write extensions (externals) in
Swift but because the engine is C++ they will need a standard C or
Objective-C wrapper to be able to talk to the engine.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
features of a newer
iOS
browser?
No, although there is a new WKWebView class in iOS 8 that allows
significantly more interaction between the app and the web content.
There are of course no official plans to support it in LiveCode yet.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
References
1.
https
Hi,
This external is only a couple of lines of code - I very much doubt it
doesn't compile, you probably have a linking problem.
If you post the errors then maybe it'll be easy to solve and it might
also provide valuable learning for other externals.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Tue, Jul 1, 2014, at 02:40 AM, David Bovill wrote:
Thanks Alejandro - I just tested and on OSX with revBrowserOpenCEF (which
is Chrome 32) - I get a score of 472 rather than 503 for Chrome 32. It
looks like webRTC is not available on Chrome 32 version
*revBrowserAddJavaScriptHandler* is for now CEF specific -
is
the plan to add this to mobile platforms?
On 1 July 2014 14:08, Mark Wilcox m...@sorcery-ltd.co.uk wrote:
For iOS it's against the App Store rules to include your own browser
engine (no downloadable code execution allowed
refused to implement it. IndexedDB
looks like the option that everyone eventually agreed on but it's not
implemented everywhere yet. I suspect it will be fairly widespread by
the time the HTML5 deployment option is complete though...
--
Mark Wilcox
m...@sorcery-ltd.co.uk
flexible.
--
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m...@sorcery-ltd.co.uk
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http://swift-lang.org/main/
This is the wrong Swift.
Yes, Apple gave their new programming language the same name as an existing one.
Mark
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The matched funding is in addition to the total. I don't know the exact source
but assume it's some government scheme, matched funding seems to be the
preferred method in the UK.
It's the main thing that makes the campaign worthwhile. They pre-sell licences
people would need anyway at a slight
into single app mode.
Of course the devil is in the details but I recommend looking into all
of the legitimate solutions before going down the jailbreak route.
--
Mark Wilcox
m...@sorcery-ltd.co.uk
On Mon, Aug 25, 2014, at 06:45 AM, Richard Miller wrote:
Hoping someone here knows the answer
because the firmware itself includes version and signature
checking.
What's so special about this custom hardware that the device needs to be
jailbroken? Why can't it go down the MFi route?
--
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m...@sorcery-ltd.co.uk
On Mon, Aug 25, 2014, at 12:55 PM, Richard Miller wrote:
Jailbreaking
Obviously I don't know the details but if you're going to run in a
single app mode, then complete control of the phone while your app is
running is possible without a jailbreak - it's just control whilst in
Springboard and other people's apps you need to jailbreak for.
--
Mark Wilcox
m
On 23 Oct 2014, at 14:45, Richard Gaskin ambassa...@fourthworld.com wrote:
You may just be ahead of your time.
After all, it seem unlikely Apple will be shipping an iOS device that has
more than 4 GB RAM, and even if they did, with PAE it would only be logically
necessary if they
If you don't have the appropriate launch screen / launch images for the iPhone
6/6+ then your app gets run at iPhone 5 size and scaled up.
Sent from my iPhone
On 10 Nov 2014, at 22:16, John Dixon dixo...@hotmail.co.uk wrote:
Now I am a little confused ...
xCode 6.0, OSX 10.9.5, LC
and Android included. They can be set to act as clients of any
kind of nTier server side application (LC-Server, PHP, RoR, etc...).
Le 8 juil. 2013 à 18:19, Mark Wilcox a écrit :
I'm interested in using something like socket.io as part of a backend for
mobile (and maybe also desktop) apps. However
IDE: Object Architecture
My take on this was that the IDE part implies this is restructuring of the
IDE and not a feature of the engine or language at all.
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Thanks Pierre, I'm pretty sure I could make something like that work but it's a
nasty kludge, I'm not in any hurry (busy with non-LiveCode projects at the
moment anyway) and when I get around to looking at it, I want to do it
properly. :)
From: Pierre Sahores
Would you care to discuss the difference between websockets and the
socketswe work with in livecode or point me to some basic information on the
websocket implementation you think we could implement in pure livecode?
What things would keep it from working very efficiently?
I see you already
Sadly the install process is one where Apple believes in security through
obscurity. You get generic error messages for everything that goes wrong with
no further debug info.
Make sure you have the correct device ID included in the provisioning profile
you are using in the standalone
This thread is too long and full of misunderstandings (even from the expert
lawyer on the technical side) to reply to every post separately. Here's my
take (IANAL but I did work for a open source software foundation and write the
licensing FAQs etc):
1) Anything published without an explicit
Kevin Miller wrote:
I think most of the people sharing on revOnline are happy for their ideas
to be used, otherwise they wouldn't have uploaded the stacks. However I do
agree that some legal clarification is a good idea. How about we state
that everything on revOnline is automatically public
Dr. Hawkins doch...@gmail.com wrote:
If they don't contain *any* code, I agree. If I designed such a file
format, it would only
have descriptions of what the user did, and would be pure ascii.
I can't tell; there are certainly non-ascii characters in there, and I
just don't know what
Richmond wrote:
If copyright is not explicitly stated then, surely, the thing is up for grabs
. . .
That is very definitely not the case, although ideas can't be copyrighted only
a particular expression of an idea. So if you made a calculator app that
looked and/or worked exactly like
The only automated check that Apple are likely to do is ensure that you include
the retina splash screen images in the bundle. Beyond that, it's down to a
reviewer deciding that your graphics look low-res/poor quality on a retina
display - I haven't heard of any rejections for that reason.
Monte Goulding mo...@sweattechnologies.com wrote:
It's nice when you guys get involved. I totally agree with the logic behind
what you said by the way. Unfortunately this stuff isn't as logical as we
often assume it is ;-)
I also think the law in this area is bonkers and agree with the more
Then I wonder how to deal with the MIT licence if I have to deploy a
commercial app.
The MIT license tells you - you have to provide a copy of the copyright notice
and permission statement (essentially a copy of the license file) with all
copies of the software, although I'm sure Monte isn't
Are you using any externals that might not have been built for armv7?
From: John Dixon dixo...@hotmail.co.uk
To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com
Sent: Wednesday, 7 August 2013, 9:48
Subject: linking for armv7 failed...
I am in the
I am trying to establish the User's public IP address. The Scripter's
Scrapbook has several methods, all of which return the same result and all
of which seem to return a local IP address (e.g. put the hostnametoaddress
of the hostname into myIP). I am getting 192.168.2.2 (local) instead of
It's distribution not use that counts in the GPL. If you put the download
behind a login then you could possibly argue that the distribution was entirely
internal, however, students are not generally under the control of an
organisation in the same way that employees are - a student could
Just for clarify : if i look in the binary of a standalone created by the
community edition, i can see all the scripts aka the source code, no ?
Yes, there's no encryption or password protection on community edition stacks
but the GPL does not accept being able to extract the code in some
I wrote an extensive response to your original mail on this thread but sadly
lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW,
JavaScript is not 50 times slower than C++ but with modern JS engines like
Google's v8 more like 5 times + that amazing Citadel demo with the unreal
Box2d is definitely fun to play with but it's really only good for games that
inherently need physics simulation - Angry Birds is a good example. (BTW, box2d
is also the physics engine in Sprite Kit, which is basically Apple's cocos2d
Lite - since the cocos2d developers started focussing on the
Publishers could set their price, they just couldn't set it any lower than
was available in Apple's store.
Apple very clearly did collude with publishers to try to set some minimum
pricing for ebooks, which is most certainly against the law. The DoJ is bonkers
because the minimum pricing
Hi Gerry,
I don't know how Andre Garcia's library works but assume it's not using an
external that wraps the Facebook SDK for iOS. From painful personal experience
I'd advise against any attempt to access Facebook other than through the
official SDKs or platform native interfaces (e.g. for
To pitch shift audio in real-time here is the basis for a cross-platform
external:
http://www.surina.net/soundtouch/
This could probably be integrated alone quite neatly.
Pulling the audio out of a video to be able to pitch shift it in real-time
could be done with ffmpeg (you need to decode it
John's right - on iOS 7 apps are full screen by default with a translucent
status bar floating on top. This happens to native apps when you build under
the iOS 7 SDK too.
It's a platform change that apps should adapt to. Since the status bar is
translucent it matters what goes underneath, so
FWIW, you can also use TestFlight with an Enterprise developer account (I think
it's limited to 1000 users) but an Enterprise distribution certificate frees
you from the hassle of managing device IDs - for an extra $200/year it's almost
certainly worth it for avoiding the pain of the
Personally I think there may be some value in having the default developer view
of a stack as a set of (mostly) text files. There would then be a tool that
does a lot of what lcVCS does which turns that into a binary stack format for
runtime size and performance - a lot of languages compile
Hi Phil,
I don't deliver web training but I do have some experience with getting videos
to work across a lot of browsers.
The only way of delivering videos to old browsers and maintaining your sanity
is Flash. Even then, Adobe dropped support for IE6 last year, so the user has
to have an old
There's not enough time to test every pre-existing feature.
There needs to be an automated monkey machine to run each new
version through.
There is, they've been writing one for a while now.
The only quibble I have here is that I foresaw and asked about this potential
quality issue doing
Funny how it is the Roadmap from last year.
As someone who bought a lifetime license in the Kickstarter based on the
promised new functionality, I really wasn't expecting them to deliver in the
originally stated timeframe - I have too much experience with complex software
projects for that.
Profile Manager includes Mobile Device Management for iOS devices. It's
definitely the right way to be doing this.
No idea why it's not recognising the file but I thought I'd add that an app
signed for enterprise distribution can be installed directly on ANY iOS device,
not just through MDM.
2. I’m also wondering if there is something special that needs to be done to
the iOS app after LiveCode creates the iOS app. The iOS appears to have a app
extension and not an ipa extension. Also, I’m guessing the iOS app hast to be
compressed before changing the file extension to ipa otherwise
Hi Richard,
Sorry for a rather late reply to this. I#39;m not sure what level of answer
you#39;re looking for. You#39;ve found the appropriate incantations in
Objective-C. They need to be used in an external, or someone would need to
contribute this feature to the engine. Given the issue noted
I'm not aware of any external that gives you low-level video access on Android.
I think it would be possible to create such an external but - Android externals
are a rather new feature, Monte did a lot of the work to enable them (I'm not
sure if anyone else has built one yet?) and lower level
OK, second post in a row - really sorry for forgetting to delete the whole
digest from the end of the last one before I hit send. Promise not to do it
again. :)
Apple don't have an explicit policy against the GPL or any other open source
license as far as I'm aware. I am not an IP lawyer
Having an online login for an open source product doesn't happen for a good
reason. When the source is available, someone will remove the login requirement.
RunRev should be allowed some faltering first steps into open source, it's not
an easy transition and they're doing an awful lot of it
Kevin,
Crossed your mail by being interrupted whilst typing replying on my phone.
Wouldn't it make more sense to make login optional than actively invite a fork?
Respectfully,
Mark
Kevin Miller ke...@runrev.com wrote:
Our position on this is that the vast majority of users are happy to log
Yes, Apple do reserve the right to reject your app for any reason at all but
they have some fairly clear rules about licensing and logins.
Here's my simplest explanation.
If you want to use Apple's app store as your primary discovery mechanism (hint,
you really don't want to rely on this
Hi all,
Third attempt at my original first post to the list after writing far too much
- I'll do shorter versions and split it in two.
I'm new to LiveCode but went for the lifetime commercial license in the
Kickstarter campaign so I'm planning to get a lot more active after I finish my
Someone has posted the same linker error on StackOverflow (except for armv7).
The error says you've built for the simulator (i386) but are trying to link a
device binary (armv6).
Don't know if this is a setting you have wrong or a LC CE 6.0 bug? Your build
choices don't mention simulator or
Third attempt at my original first post to the list after writing far too
much - I'll do shorter versions and split it in two.
And here's part 2 - to go back to the original (title) question for this thread.
To communicate / sync data between 2 iOS apps and store it on a server
somewhere
There's something worth adding to this. It is not necessary for, say, a tools
plugin in the IDE to go dual licensed. Because stack protection is only in the
commercial version you'd have to have no protection on stacks for community
edition users (and thus it's probably not worth having any on
Hi Pete,
Here's how it can work for you. If you create your lcStackBrowser with the
commercial version of LiveCode and simply assert your copyright (e.g. include a
copyright notice) and sell it, without password protection to both commercial
and community users then everything is fine. The
Minor OSS licensing note (tell me to shut up if they get dull)...
From: Dr. Hawkins doch...@gmail.com
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Saturday, 13 April 2013, 1:48
Subject: Re: Is it just me, again?
snipped out highly accurate stuff
From: Geoff Canyon gcan...@gmail.com
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Tuesday, 16 April 2013, 9:14
Subject: Re: What's the best way to store data that one iOS app sends to
another?
Any thoughts on https://www.firebase.com/
I've heard some good things about
Makes sense. If the pricing model is a major factor you might also want to look
at StackMob. I believe they have unlimited free use of their basic feature set.
Geoff Canyon gcan...@gmail.com wrote:
On Tue, Apr 16, 2013 at 5:41 AM, Mark Wilcox m_p_wil...@yahoo.co.uk wrote:
Firebase but it's
Monte, not sure if you're aware but Apple's not at all keen on non-game apps
using GameKit. Shame because there's loads of really useful generic stuff in
GameKit. Non games that show up in Game Center get rejected, or occasionally
approved and then removed later.
Monte Goulding
From: Monte Goulding mo...@sweattechnologies.com
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Wednesday, 17 April 2013, 8:27
Subject: Re: What's the best way to store data that one iOS app sends to
another?
On 17/04/2013, at 5:22 PM, Mark Wilcox
As I understand it, LC Community not building for iOS is just a bug that'll be
fixed very soon. The which version do I need info specifically says you can
build personal or internal use apps (not distributed outside your company) with
Community Edition.
To build iOS apps for devices rather
Yes, I have them all in my account now. I assume there won't be a public link
since they're still paid tutorials for those that didn't pledge for them on KS.
Shawn Blc shawnlivec...@gmail.com wrote:
Has any of the new KS video tutorials been released yet? If so, will they
appear in my account
Regarding lack of comments, I think this can be traced back to Apple. They
actively encourage the self-documenting code school of thought, where function
and variable names are supposed to make it obvious what the code is doing.
The argument against extensive comments is that they can get out
Hi,
I've been digging through the data from VisionMobile's last developer survey
(they're running another one at the moment) which a lot of happy LiveCoder's
participated in. Every week I publish some new nugget of info. This week it's
the results of the developer satisfaction questions on
-livecode@lists.runrev.com
Sent: Monday, 22 April 2013, 17:42
Subject: Re: [OT] Cross-platform tools shootout
Mark Wilcox m_p_wilcox@... writes:
LiveCode came out third overall in case anyone is interested in seeing the
numbers:
http://build.developereconomics.com/cross-platform-tools-shootout
Chipp Walters ch...@chipp.com wrote:
Interesting as Haxe (the overall winner, and winner in Development Speed)
doesn't even have an IDE. It would be interesting to have a LC/Haxe
shootout with a Haxe developer, who evidently must be expert in CSS,
Javascript, HTML and probably a host of
Michael Doub miked...@gmail.com Wrote:
I looked at the new Standalone settings for Windows and there is something
new that I have not seen before and it is not documented: UAC Execution
Level. I get this weird behavior on the Default setting. When I set it
on Highest Available,
GPLv2 is more or less the same as v3 from a patents perspective if I remember
correctly. As a contributor, you grant anyone using the code a royalty free
patent license to any related patents you hold if they use the code under the
GPL. The changes related to patents were about cross-licensing
The incompatible bits (ATL and OpenSSL) are equally incompatible with both
versions of the GPL. RunRev have had to add an exception temporarily.
Mark Wieder mwie...@ahsoftware.net wrote:
Well, you'd know this stuff better than I would, but my understanding is
that there were problems with some
If you're building a native iOS app the splash screen can be localised just
like any other image and the system will pick the right one to display for you
whilst it's loading your app. Sounds like a small feature request for LiveCode.
I'll see how tricky it is to add once the IDE is open to
Colin Holgate co...@verizon.net wrote:
Although you can set different splash screens for different languages in
Xcode, that need not mean that an app published with English as its language
will have the other language screens inside of it.
Yes, using the default.png launch image as a
Colin Holgate co...@verizon.net wrote:
Did it end up being a single app store submission, or two?
Just one submission, only available in UK and France with localizations for
each.
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Colin Holgate co...@verizon.net wrote:
Apple do allow code that could also appear in Safari pages, HTML and
Javascript would be ok, but no other code really.
This is not quite true - you're only allowed to download HTML and JavaScript (+
CSS) and execute it within a standard UIWebView.
Colin Holgate co...@verizon.net wrote:
You could choose to only enable certain features to be available after the
date that you expect the app to be in the store, but that is true even when
you're using embedded features. If after approval you then reveal a new
feature, and users
Terry Judd terry.j...@unimelb.edu.au wrote:
I'm guessing the OS probably doesn't notify the app that it's suspended.
Maybe not. I think you can potentially get a list of active processes and
determine which one is active. If we could poll that list using an external -
if we ever get
I see RunRev have jumped on the bug report quickly, which is great, but Apple
deprecated the UDID a very long time ago and recently gave fair advanced
warning that they'd be rejecting any apps still using it from May 1st.
Since I was able to find:
engine/src/mbliphoneextra.mm:t_identifier =
kellymdempewolf kellymdempew...@gmail.com wrote:
Is there any way that I can work around this to fix it in my own app in the
meantime?
Sadly not, this is why I suggested some sort of community supported process as
a safety net for Apple rule changes.
Your app almost certainly doesn't use
Does LiveCode validate the provisioning profile in any way?
Even if it does it shouldn't be too hard to remove that requirement from the
IDE/build system since it's all open source.
Xcode allows you to build binaries without signing them so I don't see any good
reason why LiveCode should do
You can't build and run unless you have an appropriately provisioned device
connected but you can build or archive without one - you need to be able to
for building anything that's not signed for your device, including app store
submission builds.
Colin Holgate co...@verizon.net wrote:
This
Heather said the on-rev site would be down but the service should be up.
Colin Holgate co...@verizon.net wrote:
Everything is down until Tuesday.
On May 11, 2013, at 7:25 PM, Martin Koob mk...@rogers.com wrote:
I just checked my site hosted on odin and it is not responding.
Also when I
I looked up the iOS snapshot code. It looks to me as if it renders the
contents of the window into a bitmap context. I've written my own screen
snapshot and video recording code on iOS and this doesn't capture the contents
of a view/window drawn directly with OpenGL - for that you need to
Yes, the code I looked at definitely took a rect and not an object. I suspect
the new method is not taking a snapshot of the screen at all but rendering the
object into an image. Wouldn't using the new method and asking for the current
card work for most scenarios? Presumably if you want a
Is everyone using the same versions of LiveCode and iOS? The code in GitHub
looks like it won't successfully capture a rectangle from an accelerated
screen on any recent iOS version.
John Dixon dixo...@hotmail.co.uk wrote:
Ender...
There is not a problem with importing a snapshot from a
I may be wrong about this (can anyone verify?), but if you're building for
iOS 5 or later, you should be perfectly safe selecting armv7 only and
building for that, since any devices capable of running iOS 5 and above are
armv7 devices only.
Yes, this is correct and a good idea - the
Hi Matthias,
If you go the LiveCode route you can download updates to images in the
background to add/replace existing ones in the app - just make sure you include
the images external to the stack. No need to do app updates to replace images.
If you went the browser/jqtouch route in a native
Hi Tom,
No need to test JPEGs again on iOS/Android - the JPEG format itself doesn't
support transparency! :)
If you need transparency then there is another option which is to store the
image and it's mask (effectively alpha channel) separately, although I've not
worked with these features in
I haven't submitted an app but here's my take on the official Apple stance and
what it means:
All apps have to support the iPhone 5 resolution (or 4 Retina) and retina
displays since May 1st.
The iPhone 5 thing is clear - your app must scale to that resolution and not
run in compatibility
Not using images? Are you using images for your graphics/buttons, or is
everything procedurally generated? My guess is that it won't matter at least
at the moment, although procedurally generated stuff is definitely OK.
The default.png and variants (e.g. default-5...@2x.png) I mentioned are
Yes, my file-based method is purely to avoid needing to run a server at all
(because it's really cheap just to host files on, say, Amazon S3) but if you
run your own servers anyway then it's a much neater solution to have a simple
API to tell you which images you need to download and where to
Richmond wrote:
Well that is rather the same as my being extremely mean when removing
the core of a green pepper,
cutting as near to the stem as possible, because at one time in my life
I was really living on the edge,
financially (when I was in the USA); while now I can both afoord lots
Another suggestion would be setting the property libUrlSetSSLVerification
to false
as this may also resolve the issue..
Another question: does setting libUrlSetSSLVerification to false mean
security is turned off completely, or only that the certificate isn't checked?
Not doing SSL
Mike Kerner wrote:
The new units also have a certain amount of local storage for using with
Google Drive.
The chromebook is designed mainly to be a lightweight, fast, cheap,
high-battery life machine for running HTML5. The main weakness, IMHO, is
that it is about 5 years late because ipads
(you can check inside the app bundle - it has to be called
default-5...@2x.png)
Sorry to avoid causing confusion, let me correct my typo - that should have
been default-5...@2x.png.
Mark
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I've seen anywhere from minutes to a few hours.
From: Paul Maguire m...@paulmaguire.me
To: How to use LiveCode use-livecode@lists.runrev.com
Sent: Thursday, 27 June 2013, 14:48
Subject: Android published app live...
Hi.
Anyone know how long it takes for a
I think Monte is right, this is per-app control of system services rather than
something implemented by the apps themselves. Like you have per-app settings
for notifications right now which the user controls, the first two of these
will be settings controlled by the IT department. App Data
Is there any way or tool for creating an Augmented Reality app for iOS using
LiveCode ?
LiveCode is (currently at least) a truly terrible tool for building augmented
reality apps - primarily because it has no functionality for handling 3d
content or 3d rendering. Even if you're doing the
If you don't need the Pro features and can live with the standard Unity
splash screen then it's free for iOS now. If those thing aren't true then yes,
its several times the cost of LiveCode.
Sergio Schvarstein sschvarst...@gmail.com wrote:
Thanks Mark for your answer.
These days I am
On desktop platforms, yes, as long as the user hasn't changed settings to
disable it (unlikely). On mobile platforms, no, use too much memory and the OS
will kill your app.
Mark
J. Landman Gay jac...@hyperactivesw.com wrote:
Can I safely assume that if I load a whole bunch of stacks into
not building for the App Store it's a bit of lost cause
trying to support older versions than the latest official SDK allows -
Apple always come up with some new submission requirement that means you
need to use the new SDK sooner or later.
--
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m...@sorcery-ltd.co.uk
On Mon, Feb 2, 2015
. For Apple platforms at least it would make sense to mimic the
interface as far as possible though, assuming you don't just want to
wrap what they've already done.
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little command line tool called lipo which lets you see
which architectures are included in your binary if you want to double
check.
--
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m...@sorcery-ltd.co.uk
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