Hello all,
I am looking for your established approaches, how to arrange an application
into one or more stacks or even one or more rev files, so that I still have
a good performance and most service friendliness (updates, patches), beside
of technical needs, where you use additional rev files as
From: Tiemo Hollmann TB [EMAIL PROTECTED]
If your approach is a starter rev file and a main rev application, how
do you go from one file to the other with unloading the first file from
memory?
If I understand your question correctly this is the automatic behaviour -
the first file is not
You shouldn't be shocked by this. In many
languages I've worked with (including HC and
BASIC), it's not usually cool to change any loop
variable directly, but instead one must work from
a copy. Pretty standard practice for years. One
can easily use another variable instead. To you
it's
Hi Scott,
and you do it just with a go, without closing or destroying the first stack
file? Do you need the first one again, or what is the reason not to destroy
it?
Tiemo
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Scott Kane
Gesendet:
I'm wondering if anyone has a suggestion for finding a script error when the
error dialog is (probably not) reporting the true cause of the error.
I have a card script handler that is called multiple times from a mouseMove
handler. It looks something like this:
on unselectObjects
if the
On 6/20/07, Scott Kane [EMAIL PROTECTED] wrote:
This is actually one of the best programming mailing lists I've joined.
Mostly it is helpful. There is some politics but it's the exception and
not
the rule. I honestly suspect some of thist is tied to the nature of
transcript (it's history)
From: Tiemo Hollmann TB [EMAIL PROTECTED]
and you do it just with a go, without closing or destroying the first stack
file? Do you need the first one again, or what is the reason not to destroy
it?
Well. If it's a splash stack then destroying it is going to quit the
application I should
Viktoras,
thanks for your solution, too.
Will give it a try today in the afternon.
Best regards,
Matthias
Original Message
Subject: Re: create field on specific positoin (19-Jun-2007 9:49)
From:Viktoras Didziulis [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
whoops,
Hi Ian,
thanks. Hadn´t time yesterday to test, but i will test it today in the
afternoon.
Best regards,
Matthias
Original Message
Subject: Re: create field on specific positoin (19-Jun-2007 9:19)
From:Ian McKnight [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Oops.
Scott: I don't know if this will help but try this:
watch out for the vague me reference and try something more
absolute, like the id or name of the object you are calling 'me'.
Sometimes getting the id of me or the owner of me works.
I'm wondering if anyone has a suggestion for finding a
From: Kay C Lan [EMAIL PROTECTED]
I wish to formally register the fact that the temptation to comment on
this was great, but. I. resisted. :-)
ROFL! Go on I dare ya!! g
Scott
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The RR files from Andro's first 3 days are now
available for download from:
http://tech.groups.yahoo.com/group/RRRStudents
What are you doing with your nearest and dearest?
Love, Richmond Mathewson
A Thorn in the flesh is better
Hi,
where can i find Shoa Sean´s smtp library?
I am creating an app, which shall run unattended on a daily schedule. If an
error occurs, the app shall send an email using the inhouse mailserver.
revmail just opens the default mailclient, so it is of no use for me at this
time. Checked Shoa
I've decided that I can no longer wait for Rev to get around to
fixing trivial IDE bugs and have decided to do it myself. I'm sure
some of you have noticed my postings in your bug reports -
workarounds, me too's or other info - and as such the bugs that are
being fixed are being pulled
Hi,
I have a stack with a player object and am image object. I am trying
to capture fames from a movie. I want to play the movie for the one
frame, then copy that one into the Image Object/ The following
function does this job, however only the first frame is captured,
e.g. it looks
Hi,
That's great! Is RunRev going to include the fixes in releases? If
not, it's going to be hard to keep up to date and a lot of people
won't bother.
All the Best
Dave
On 20 Jun 2007, at 11:22, Shao Sean wrote:
I've decided that I can no longer wait for Rev to get around to
fixing
That's great! Is RunRev going to include the fixes in releases? If
not, it's going to be hard to keep up to date and a lot of people
won't bother.
Who knows if Rev will or not - I BCC'd them on the original post, so
hopefully they do. Some of the fixes I submitted the patch code, but
after
On 20 Jun 2007, at 12:08, Shao Sean wrote:
That's great! Is RunRev going to include the fixes in releases? If
not, it's going to be hard to keep up to date and a lot of people
won't bother.
Who knows if Rev will or not - I BCC'd them on the original post,
so hopefully they do. Some of the
Recently, Dave wrote:
I've had this before and found that the always buffer property has
to be set correctly for it to work. However, as far as I know, the
always buffer on the Player object should be set to true, but when
I do this RunRev Crashes. Why is this?
Can't tell you why Rev crashes
Hi everyone,
I have this file scanner that does some file listings and which needs to
compare outputs with a shell dir.exe command (in windows 2003).
The shell is too slow but it is the only one that shows me which files are
DHSM based (offline storage off the main storage).
The problem i
Isn't the output of the files urlEncoded? Maybe you knew this
already, but it caught me out on one occasion
Mark
On 20 Jun 2007, at 12:42, [EMAIL PROTECTED] wrote:
Hi everyone,
I have this file scanner that does some file listings and which
needs to
compare outputs with a shell
Hi Scott,
This is weird, it doesn't work here. What happens if you set
alwaysBuffer to true?
I don't understand a couple of things about your snippet:
set the currentTime of player 1 to (F * the timeScale of player 1)
In my case the timeScale is 600, so frame number * timeScale would
On 20 Jun 2007, at 5:00 am, [EMAIL PROTECTED] wrote:
There used to be a crashing bug (I thought it was fixed now though)
where a corrupted or non-standard image could bring down the
engine. That might be what's happening here. The solution is to
delete the image and re-import, preferably
Hello,
i am looking for an hierachical listfield, where it is
easy to reoder the entries by draging around the
entrys (it schould work in this way: if i drag a
parent item of the list, then all other child item
related to the parent item should be dragged along
with the parent item)
Is there
I was in 1967 - wired a few boards, but... we had sequential disk. In 57 I
was more concerned about my turtle... Jim
on 6/18/07 10:29 PM, Phil Davis wrote:
Hats off to you, Cal. I didn't enter the world of D.P. until 1978. You were a
seasoned veteran by then.
Phil Davis
Cal Horner
Hi all you open sorcerers; now I see what there was so much
discussion. Well, I hope RR uses your fixes and that they haven't
been duplicating your efforts. Perhaps what we need is a daily list
of the bugs being resolved that day published so that guys and gals
like Shao can verify that
On 6/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
where can i find Shoa Sean´s smtp library?
If Shao Sean does not mind: Is there anyone, who can send me the file or a
download link?
He's just posted so I think you'll find what you're looking for here:
Find both of these at my site:
I think i found the problem:
The font (ms sans serif) of the fields in the revVariableWatcher doesn't
show the diacriticals as expected!!!
The Tahoma font works fine... well, sometimes...
set the directory to fld path
put the files into fld log -- works great at least in a tahoma field.
Which
Hi
i´ve visited that site before i posted. I cannot find this library there. I
hoped, the ssCommandLib would contain it, but it doesn´t. :-(
Matthias
Original Message
Subject: Re: smtp lib (20-Jun-2007 14:53)
From:Kay C Lan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote on 20/06/2007 13:49:08:
Isn't the output of the files urlEncoded? Maybe you knew this
already, but it caught me out on one occasion
Mark
Hi Mark,
No, i knew that but that's only for the detailed files. And url decode
doesn't work for the shell output.
Maybe
Björnke et al-
Tuesday, June 19, 2007, 9:40:50 PM, you wrote:
This is looking completely wrong at the issue. A variable should be
changeable, it's in the definition of the name. If a variable is not
changeable it should be renamed to constant or maybe
don'ttouchthisthingy. If a user
On Jun 20, 2007, at 3:34 AM, Stephen Barncard wrote:
watch out for the vague me reference and try something more
absolute, like the id or name of the object you are calling 'me'.
Sometimes getting the id of me or the owner of me works.
What's vague about me? As far as I'm concerned, me is
On 6/19/07 9:40 PM, Björnke von Gierke [EMAIL PROTECTED] wrote:
This is looking completely wrong at the issue. A variable should be
changeable, it's in the definition of the name. If a variable is not
changeable it should be renamed to constant or maybe
don'ttouchthisthingy.
Variable means
On Jun 19, 2007, at 10:00 PM, Kay C Lan wrote:
On 6/20/07, Devin Asay [EMAIL PROTECTED] wrote:
I like this technique, but there are lots of times when I've created
a button, given it a name and label, then down the road decided that
the label isn't exactly right and needs to be changed for
It seems something unexpected is happening.
Can you set the property from the message box?
Does this happen in every instance?
Can you put the uCurrObj of me into msg? and get something that can be
evaluated/ (that is, non-binary?)
Try 'exit to top', since the calling handler may be expecting a
Hi all,
I have taken the opportunity of Rev 2.8.1 GM2 release to make my
'Check for Rev updates' plugin less intrusive:
Now it will only quietly chirp at Rev startup when there is no update
available to confirm the job has been done and the update window will
only appear if there is an
On Jun 19, 2007, at 11:17 PM, Shari wrote:
The list is at http://revolution.byu.edu/design/bestpractices.html
I'm interested in anyone's thoughts about them.
Are they helpful?
Could some of them inadvertently cause problems down the road?
Have I left something important out?
on Thoughts
Jim Ault wrote:
Some uses of variable definitions work faster and better if they are cast,
then not changed, or allowed to be changed. I prefer to have the speed
offered by 'repeat for each' than have it changed to a method that requires
constant rechecking of the value of a 'variable'.
i am looking for an hierachical listfield...
Is there an easy solution for it.
No, there are some workarounds here and there to include hierarchical
list fields, but they all are complicated, and i don't remember anyone
made one that had drag and drop.
sorry
Björnke
--
official ChatRev
On 20 Jun 2007, at 16:20, Jim Ault wrote:
On 6/19/07 9:40 PM, Björnke von Gierke [EMAIL PROTECTED] wrote:
This is looking completely wrong at the issue. A variable should be
changeable, it's in the definition of the name. If a variable is not
changeable it should be renamed to constant or
Excellent point. And this happens quite a bit with beginning
students. How easy is it to inadvertently alt/option-drag an object?
Or Command/Control-C then Command/Control-V,V? (Oops! didn't realize
I hit paste twice!)
Another naming gotcha: Have you ever gotten an object doesn't
exist
Hi All,
More on this.
I changed the code to compare the current image data to the previous
image data. When I do this, I find that the data returned from the
snapshot command is the *same* on each iteration (the frames should
all be different), so it's just moving the same image into the
Dave wrote:
Hi All,
More on this.
I changed the code to compare the current image data to the previous
image data. When I do this, I find that the data returned from the
snapshot command is the *same* on each iteration (the frames should all
be different), so it's just moving the same image
On Jun 20, 2007, at 9:31 AM, Dave wrote:
Hi All,
More on this.
I changed the code to compare the current image data to the
previous image data. When I do this, I find that the data returned
from the snapshot command is the *same* on each iteration (the
frames should all be different),
David Glasgow wrote:
On 20 Jun 2007, at 5:00 am, [EMAIL PROTECTED] wrote:
There used to be a crashing bug (I thought it was fixed now though)
where a corrupted or non-standard image could bring down the engine.
That might be what's happening here. The solution is to delete the
image and
Tiemo Hollmann TB wrote:
and you do it just with a go, without closing or destroying the first stack
file? Do you need the first one again, or what is the reason not to destroy
it?
The destroystack property is permanent and stored with the stack. You
only need to set it once during
Along the lines of this discussion, I recently stumbled across this
article by Joel which I found useful:
Making Wrong Code Look Wrong
http://www.joelonsoftware.com/articles/Wrong.html
--
Richard Gaskin
Managing Editor, revJournal
___
Somewhat OT and FYI, I thought this was an interesting short piece on
defining business opportunities:
http://voices.allthingsd.com/20070618/antonio-perez/
--
Mark Wieder
[EMAIL PROTECTED]
___
use-revolution mailing list
Recently, Dave wrote:
This is weird, it doesn't work here. What happens if you set
alwaysBuffer to true?
Works the same.
I don't understand a couple of things about your snippet:
set the currentTime of player 1 to (F * the timeScale of player 1)
In my case the timeScale is 600, so
Recently, Felix Theissen wrote:
i am looking for an hierachical listfield, where it is
easy to reoder the entries by draging around the
entrys (it schould work in this way: if i drag a
parent item of the list, then all other child item
related to the parent item should be dragged along
On 6/20/07 8:56 AM, Björnke von Gierke [EMAIL PROTECTED] wrote:
Some uses of variable definitions work faster and better if they are
cast,
then not changed, or allowed to be changed. I prefer to have the speed
offered by 'repeat for each' than have it changed to a method that
requires
The What's new text and the Engine Change Log for 2.8.1 state for
private handlers that there is a speed boost as private handlers do
not have to go through the message path.
Has anybody experienced such a speed boost and could he/she provide a
sample script or sample stack where such a speed
On Wed, 20 Jun 2007 00:43:18 -0700, Scott Rossi wrote:
Any ideas on how to troubleshoot this?
I'm betting it's something in the mouseMove handler itself - do you
have any lines that use the target in your mouseMove handler? THe
reason I say this is I've been caught a similar way with an error
Hi,
With the switch to and from tool mode, the image and the player are
one frame apart, e.g. it should run like this:
FramePlayer Image
22 22 --
22 22 22
27 27 22
27 27 27
32 32
Wilhelm Sanke wrote:
The What's new text and the Engine Change Log for 2.8.1 state for
private handlers that there is a speed boost as private handlers do
not have to go through the message path.
Has anybody experienced such a speed boost and could he/she provide a
sample script or sample
--- Felix Theissen [EMAIL PROTECTED] wrote:
Hello,
i am looking for an hierachical listfield, where
it is
easy to reoder the entries by draging around the
entrys (it schould work in this way: if i drag a
parent item of the list, then all other child item
related to the parent item
Devin-
Keep standard handlers (i.e., mouseUp) as short as possible, putting the
real code in separate handlers:
on mouseUp
doSomething
end mouseUp
on doSomething
--lots of code here
end doSomething
--
Quote string literals:
Use hello instead of hello.
On 20 Jun 2007, at 19:47, Jim Ault wrote:
...
constant myConstant = myVar
repeat for each line with constant LNN in myConstant
...
end repeat
To be sure, Björnke, computer languages can be confusing. Try
Applescript
and its highly-unintuitive world of variables!! What a headache.
You
maybe this will help you out?
http://www.troz.net/Rev/libraries.php
[EMAIL PROTECTED] wrote:
Hi
i´ve visited that site before i posted. I cannot find this library there. I
hoped, the ssCommandLib would contain it, but it doesn´t. :-(
Matthias
Original Message
Subject: Re:
Hi,
I am having loads of trouble with version RunRev 2.8.1.470, apart
from the strange the problems with the player object, this version
frequently crashes for no apparent reason. For instance I double-
clicked the player object in the IDE to get its property inspector
and it crashed
Running the same version on an IntelMac with OS10.4.9; on choosing
the Stack Inspector, then trying to inspect almost any of the cards
in the stack (I haven't tried all of them), the first try is a Dialog
saying there is an error selecting that card; however, it does take
me to that card,
Hi,
I am having loads of trouble with version RunRev 2.8.1.470, apart
from the strange the problems with the player object, this version
frequently crashes for no apparent reason. For instance I
double-clicked the player object in the IDE to get its property
inspector and it crashed with
libSmtp is back online - YMMV
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preferences:
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Down with the experts, long live the inexperienced
Fooey. That's a ridiculous statement.
Everybody's inexperienced in the ways of Rev at
first. And Rev isn't perfect, but neither is
Democracy or the English language.
For most of us X-talk speaks to us and we like to
code that way. A lot
I know this isn't the Galaxy support forum but I seem to have trouble
getting through the Basecamp system they use for support.
Can someone tell me an easy way to stop Galaxy from starting up when I
launch Rev? I've tried renaming files, moving folders, nothing seems to
work. It always
Len,
To be sure that the problem isn't Galaxy, you should consider installing
a fresh copy of Revolution and testing the problem you are experiencing
in your copy of Rev with Galaxy.
This way if there is a problem with your code (and I'm not saying there
is) then you don't have to risk causing
Thanks Mark.
On Jun 20, 2007, at 1:11 PM, Mark Wieder wrote:
Keep standard handlers (i.e., mouseUp) as short as possible,
putting the
real code in separate handlers:
on mouseUp
doSomething
end mouseUp
on doSomething
--lots of code here
end doSomething
--
On Jun 20, 2007, at 1:44 PM, Dave wrote:
Hi,
I am having loads of trouble with version RunRev 2.8.1.470, apart
from the strange the problems with the player object, this version
frequently crashes for no apparent reason. For instance I double-
clicked the player object in the IDE to get
On 20 Jun 2007, at 20:37, Björnke von Gierke wrote:
Adding description for every unexpected behaviour is like trying
to prevent a breach in a dyke by explaining to the water that it
should go somewhere else. If the language would behave as expected,
there would be less airquote bug
Devin Asay wrote:
Declare your local variables and enable the variable checking by
default
option.
It will help prevent typos and cut down your debugging time.
Right. On this one I have to weigh the gain of catching typos against
the pain of giving beginning students yet One More Thing to
Richard Gaskin wrote:
So given the freedom of not using explicitVars while fleshing out
algorithms, is it really a valuable thing and I'm just lazy?
For the record, I don't like explicitVars because:
1. The main strength of xtalk is that you do not have to declare or type
variables.
On Wed, 20 Jun 2007 14:21:17 -0700, Richard Gaskin wrote:
Devin Asay wrote:
Declare your local variables and enable the variable checking by
default
option.
It will help prevent typos and cut down your debugging time.
Right. On this one I have to weigh the gain of catching typos
BTW, have you checked for updates recently? There is a 2.8.1 gm-2,
build 471 available. Don't know if it addresses any of these issues.
Regards,
Devin
How do you know before downloading what version of 2.8.1 it is? I
couldn't find anything on their downloads page differentiating the
Shari wrote:
How do you know before downloading what version of 2.8.1 it is? I
couldn't find anything on their downloads page differentiating the
builds. I looked in the RevDeveloper area as well, and found nothing.
Where are the goodies hiding?
In Rev's Help menu: Check for updates.
--
Perhaps a candidate for a plugin which adds the declarations in
automatically? It might not achieve 100% success, but a simple one I
would think could catch 99% and do it pretty quickly...
Although personally, I think I'm more or less with Richard and Jacque
on this one - it *seems* like
Ken... please... stop... reading... my mind!!!
=)
Brian
Actually, I have a stack I made that allows you to develop without
local declarations and then after the fact run this utility and it
will
add the declarations for you. :-)
Best of both worlds...
nice
now that you've mentioned said stack, do you have plans to offer it
in some way, or is it not ready for prime time?
Actually, I have a stack I made that allows you to develop without
local declarations and then after the fact run this utility and it will
add the declarations for
But doesn't that kind of interfere with the point of explicitVars? I
mean that if you have a typo somewhere (myVat instead of myVar, for
example), does your stack then add a local myVat as well as a
local myVar declaration?
best,
Mark
On 20 Jun 2007, at 23:11, Ken Ray wrote:
Actually,
In the old Oracle Media Objects fields had a built-in label, which you
could show/hide/style/etc.
I kinda miss that convenience.
Jim Lambert
On Jun 19, 2007, at 9:00 PM, Jacque wrote:
Devin Asay wrote:
On Jun 19, 2007, at 12:16 PM, Ken Ray wrote:
I generally don't give names to label
I have a Revolution stack designed to run in the system background and to
constantly check the clipboard for particular contents. The problem I'm having
is that the clipboardData variable only refreshes when I bring the Revolution
stack active (to the foreground). Similarly, if I have an
Derek-
...but to answer the question, look in your plugins folder and move the
Galaxy Xxx Startup.rev plugin somewhere else (where xxx is the Galaxy
version). Then launch the IDE and you should be Galaxy-free. This is a sad
state to be in, and I'm sure as soon as you find your problem you'll
On Jun 20, 2007, at 3:51 PM, Trevor Hopkins wrote:
I have a Revolution stack designed to run in the system background
and to constantly check the clipboard for particular contents. The
problem I'm having is that the clipboardData variable only
refreshes when I bring the Revolution stack
Devin-
Right. On this one I have to weigh the gain of catching typos against the
pain of giving beginning students yet One More Thing to remember while
they're struggling to get their heads around the whole idea of variables.
LOL
--
Mark Wieder
[EMAIL PROTECTED]
Jacque-
5. And finally, what's wrong with being lazy? :) The smart programmer
finds the easiest way to do things. That's what Rev is all about.
And for me laziness is most definitely part of the solution:
it's much easier for me to have the compiler tell me I've made a typo and
said put
Ken-
Actually, I have a stack I made that allows you to develop without
local declarations and then after the fact run this utility and it will
add the declarations for you. :-)
Best of both worlds...
Yes, I've done that too, and I've found quite a few bugs in the IDE that
way. I think
On Wed, 20 Jun 2007 23:27:10 +0100, Mark Smith wrote:
But doesn't that kind of interfere with the point of explicitVars? I
mean that if you have a typo somewhere (myVat instead of myVar, for
example), does your stack then add a local myVat as well as a
local myVar declaration?
Absolutely!
After spending many years using a variety of languages, and getting
accustomed to declaring vars before using them, it was convenient
to get a little sloppy now and then; but when it came down to doing
something for real, declaring vars definitely tended to promote
more thorough reasoning
I'm sure that even the most perfect code does not declare all local
variables as in the case of repeat loops, and practically speaking
declaring them has no benefit. However, a MUCH more important point
is to name variables with something short and meaningful, and if you
do this with a l
On Jun 20, 2007, at 5:55 PM, Robert J. Earp wrote:
I'm sure that even the most perfect code does not declare all local
variables as in the case of repeat loops, and practically speaking
declaring them has no benefit. However, a MUCH more important
point is to name variables with
Hiya,
Is this a fresh install or an update?
Cheers,
Luis.
On 20 Jun 2007, at 21:01, Shari wrote:
Hi,
I am having loads of trouble with version RunRev 2.8.1.470, apart
from the strange the problems with the player object, this version
frequently crashes for no apparent reason. For
How do you know before downloading what version of 2.8.1 it is? I
couldn't find anything on their downloads page differentiating the
builds. I looked in the RevDeveloper area as well, and found
nothing. Where are the goodies hiding?
In Rev's Help menu: Check for updates.
That explains
Cool! The bug I found a couple weeks ago (and another fella kindly
reported) regarding Universal builds not working on OSX 10.2.x has
been fixed in the newest Rev update! Now that is COOL!
Doesn't show up in Bugzilla as fixed, but in the dialog box for the
update itself.
Disclaimer: I
On 6/20/07 3:51 PM, Trevor Hopkins [EMAIL PROTECTED] wrote:
I have a Revolution stack designed to run in the system background and to
constantly check the clipboard for particular contents. The problem I'm having
is that the clipboardData variable only refreshes when I bring the Revolution
Hi everyone,
I am trying to make a list field in which multiple lines can be
hilited, but they must be contiguous. I can't seem to do it. Am I up
against a bug? Rev 2.8.1, ibook G4, OS 10.3.9
To demonstrate:
1) Create a new main stack.
2) Drag onto it a default scrolling list field from
Michael Binder wrote:
How can I make the list show only contiguous selections?
To disallow non-contiguous hilights turn off the field's
nonContiguousHilites property.
--
Richard Gaskin
Managing Editor, revJournal
___
Rev tips,
On Wed, 20 Jun 2007 20:57:29 -0400, Michael Binder wrote:
Hi everyone,
I am trying to make a list field in which multiple lines can be
hilited, but they must be contiguous. I can't seem to do it. Am I
up against a bug? Rev 2.8.1, ibook G4, OS 10.3.9
To demonstrate:
1) Create a new
From: Ken Ray [EMAIL PROTECTED]
Actually, I have a stack I made that allows you to develop without local
declarations and then after the fact run this utility and it will
add the declarations for you. :-)
Sounds very interesting. :-)
You know - for me this was one of the big issues when I
On 20 Jun 2007, at 22:40, Stephen Barncard wrote:
Down with the experts, long live the inexperienced
Fooey. That's a ridiculous statement.
Everybody's inexperienced in the ways of Rev at first. And Rev isn't
perfect, but neither is Democracy or the English language.
So you wouldn't try to
On 6/21/07, Robert J. Earp [EMAIL PROTECTED] wrote:
Richard, didn't you publish a paper on recommended coding standards?
Devin although I know your after 'Coding Best Practices' along the lines of
naming objects and variables with meaningful names, and using prefixes for
On 6/21/07, Len Morgan [EMAIL PROTECTED] wrote:
I know this isn't the Galaxy support forum but I seem to have trouble
getting through the Basecamp system they use for support.
After Rev and Galaxy start up, in the Galaxy bar click on the Galaxy link
on the right to bring up the General
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