Judy Perry wrote:
Scott,
Was that really the case for 2.4?
I have a vague recollection of a SNDChannel external but don't recall coming
across it in HC 2.4. But I could be wrong.
Sound channels were implemented directly into the HC engine sometime
after the 2.0 release (can't remember
Thanks for that, Jacque,
That's what I thought I remembered.
And somebody, somewhere, made a nice set of digital musical instruments,
some of which were better than the some of the QT instruments are today!
I'll have to fix that old bondi blue iMac I have... a system 9 machine!
Then see if I
Le 28 janv. 09 à 05:14, Judy Perry a écrit :
My guess is that the latency issue increases proportionately with
the age of
the machine being deployed on and the number of simultaneous sound
files
being played. Would I guess correctly?
Well, I did install yesterday my stack on the kid's
On Thu, Jan 29, 2009 at 4:20 AM, Thierry th.do...@gmail.com wrote:
Well, I did install yesterday my stack on the kid's PC ( XP on a pentium 4
with 512k Ram )
and the latency is about 3-4 seconds !! at the beginning, and half a
second then.
--Oh yeah, P4s are dog-slow. How do I know
Recently, Richard Gaskin wrote:
I'd vastly prefer HC's 8 sound channels.
Given the limitations of the old Mac sound architecture, and the
flexibility of player objects, what's the upside to HC's method?
I might be wrong but I don't think HC had 8 sound channels natively. There
was an
While we are at multichannel sound playing without QT again. Any
external writers around here that could code such a beast for X-Plat
use? I´d be willing to throw some $ in a pot.
Here is my experience with multiple players: As others wrote already,
it lags. Especially for short clips. But
Malte-
Thursday, January 29, 2009, 1:24:53 PM, you wrote:
While we are at multichannel sound playing without QT again. Any
external writers around here that could code such a beast for X-Plat
use? I´d be willing to throw some $ in a pot.
I've got it working on Windows, but so far on the
Whoops... didn't mean to send this to the list. Please ignore.
--
-Mark Wieder
mwie...@ahsoftware.net
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Mark,
please keep me up to date. Synthesis is far more than I would expect
(cool though, very!) I was thinking more about a wrapper around a
subset of openAL if that is at any rate feasible. That also might be
overkill, but cool to have.
http://en.wikipedia.org/wiki/OpenAL
I would so
Recently, Thierry wrote:
I was thinking to be more responsive, to put all the little sounds in
one mp3 file,
instead of a lot of little mp3 files
and instead of changing the filename of the player, play with the
currenttime
and manage a list of index to select any sounds ?
Before
Scott,
Was that really the case for 2.4?
I have a vague recollection of a SNDChannel external but don't recall coming
across it in HC 2.4. But I could be wrong.
I wouldn't mind the goofy syntax for the very reasons you indicate below.
(and, is it really substantially goofier than the
Hi,
just released my first full *multimedia* app in Revolution.
A personalized memory game for a 6 years kid as a birthday present.
A lot of animations, many sounds, synchro between sounds and
animation
It was an interesting work to learn some part of Revolution I never
played with.
Recently, Thierry wrote:
I would like to go further, and can't see anywhere how
( if possible )
to manage many sounds together. Let's say one music in a background,
and some
tchoin or boing when someone pass over a button, image or
click
Should work on Mac and PCs
a plus if it
Hi Scott,
Recently, Thierry wrote:
I would like to go further, and can't see anywhere how
( if possible )
to manage many sounds together. Let's say one music in a background,
and some
tchoin or boing when someone pass over a button, image or
click
Should work on Mac and PCs
a plus
Recently, Thierry wrote:
I've found that usually the fastest playback comes from imported
sounds
(audioClips), at the price of only playing one sound at a time. If
you use
multiple players, you can preassign sounds to each player.
preassign ?
you mean setting the filename to the sound
While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
Judy
http://revined.blogspot.com
On Tue, 27 Jan 2009, Thierry wrote:
Hi,
just released my first full *multimedia* app in Revolution.
A personalized
Judy Perry wrote:
While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
Given the limitations of the old Mac sound architecture, and the
flexibility of player objects, what's the upside to HC's method?
No Players?
;-)
No latencies?
Judy
http://revined.blogspot.com
On Tue, 27 Jan 2009, Richard Gaskin wrote:
Judy Perry wrote:
While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
Given the
Judy Perry wrote:
On Tue, 27 Jan 2009, Richard Gaskin wrote:
Given the limitations of the old Mac sound architecture,
and the flexibility of player objects, what's the upside
to HC's method?
No Players?
;-)
No latencies?
True, the QT architecture is not known for its nimbleness. ;)
LOL!
Judy
http://revined.blogspot.com
On Tue, 27 Jan 2009, Richard Gaskin wrote:
I'm just grateful I never need to spend another wetware clock cycle dealing
with the differences between SND Type 1 and Type 2 resources. :)
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My guess is that the latency issue increases proportionately with the age of
the machine being deployed on and the number of simultaneous sound files
being played. Would I guess correctly? In addition to game dev, little
kiddie ware is big on multiple simultaneous sound files playing and those
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