Re: playing multi-sounds

2009-01-30 Thread J. Landman Gay
Judy Perry wrote: Scott, Was that really the case for 2.4? I have a vague recollection of a SNDChannel external but don't recall coming across it in HC 2.4. But I could be wrong. Sound channels were implemented directly into the HC engine sometime after the 2.0 release (can't remember

Re: playing multi-sounds

2009-01-30 Thread Judy Perry
Thanks for that, Jacque, That's what I thought I remembered. And somebody, somewhere, made a nice set of digital musical instruments, some of which were better than the some of the QT instruments are today! I'll have to fix that old bondi blue iMac I have... a system 9 machine! Then see if I

Re: playing multi-sounds

2009-01-29 Thread Thierry
Le 28 janv. 09 à 05:14, Judy Perry a écrit : My guess is that the latency issue increases proportionately with the age of the machine being deployed on and the number of simultaneous sound files being played. Would I guess correctly? Well, I did install yesterday my stack on the kid's

Re: playing multi-sounds

2009-01-29 Thread Judy Perry
On Thu, Jan 29, 2009 at 4:20 AM, Thierry th.do...@gmail.com wrote: Well, I did install yesterday my stack on the kid's PC ( XP on a pentium 4 with 512k Ram ) and the latency is about 3-4 seconds !! at the beginning, and half a second then. --Oh yeah, P4s are dog-slow. How do I know

Re: playing multi-sounds

2009-01-29 Thread Scott Rossi
Recently, Richard Gaskin wrote: I'd vastly prefer HC's 8 sound channels. Given the limitations of the old Mac sound architecture, and the flexibility of player objects, what's the upside to HC's method? I might be wrong but I don't think HC had 8 sound channels natively. There was an

Re: playing multi-sounds

2009-01-29 Thread Malte Brill
While we are at multichannel sound playing without QT again. Any external writers around here that could code such a beast for X-Plat use? I´d be willing to throw some $ in a pot. Here is my experience with multiple players: As others wrote already, it lags. Especially for short clips. But

Re: playing multi-sounds

2009-01-29 Thread Mark Wieder
Malte- Thursday, January 29, 2009, 1:24:53 PM, you wrote: While we are at multichannel sound playing without QT again. Any external writers around here that could code such a beast for X-Plat use? I´d be willing to throw some $ in a pot. I've got it working on Windows, but so far on the

Re: playing multi-sounds

2009-01-29 Thread Mark Wieder
Whoops... didn't mean to send this to the list. Please ignore. -- -Mark Wieder mwie...@ahsoftware.net ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription

Re: playing multi-sounds

2009-01-29 Thread Malte Brill
Mark, please keep me up to date. Synthesis is far more than I would expect (cool though, very!) I was thinking more about a wrapper around a subset of openAL if that is at any rate feasible. That also might be overkill, but cool to have. http://en.wikipedia.org/wiki/OpenAL I would so

Re: playing multi-sounds

2009-01-29 Thread Scott Rossi
Recently, Thierry wrote: I was thinking to be more responsive, to put all the little sounds in one mp3 file, instead of a lot of little mp3 files and instead of changing the filename of the player, play with the currenttime and manage a list of index to select any sounds ? Before

Re: playing multi-sounds

2009-01-29 Thread Judy Perry
Scott, Was that really the case for 2.4? I have a vague recollection of a SNDChannel external but don't recall coming across it in HC 2.4. But I could be wrong. I wouldn't mind the goofy syntax for the very reasons you indicate below. (and, is it really substantially goofier than the

playing multi-sounds

2009-01-27 Thread Thierry
Hi, just released my first full *multimedia* app in Revolution. A personalized memory game for a 6 years kid as a birthday present. A lot of animations, many sounds, synchro between sounds and animation It was an interesting work to learn some part of Revolution I never played with.

Re: playing multi-sounds

2009-01-27 Thread Scott Rossi
Recently, Thierry wrote: I would like to go further, and can't see anywhere how ( if possible ) to manage many sounds together. Let's say one music in a background, and some tchoin or boing when someone pass over a button, image or click Should work on Mac and PCs a plus if it

Re: playing multi-sounds

2009-01-27 Thread Thierry
Hi Scott, Recently, Thierry wrote: I would like to go further, and can't see anywhere how ( if possible ) to manage many sounds together. Let's say one music in a background, and some tchoin or boing when someone pass over a button, image or click Should work on Mac and PCs a plus

Re: playing multi-sounds

2009-01-27 Thread Scott Rossi
Recently, Thierry wrote: I've found that usually the fastest playback comes from imported sounds (audioClips), at the price of only playing one sound at a time. If you use multiple players, you can preassign sounds to each player. preassign ? you mean setting the filename to the sound

Re: playing multi-sounds

2009-01-27 Thread Judy Perry
While I am not a huge fan of this method, apparently the only way to do this is with player objects. I'd vastly prefer HC's 8 sound channels. Judy http://revined.blogspot.com On Tue, 27 Jan 2009, Thierry wrote: Hi, just released my first full *multimedia* app in Revolution. A personalized

Re: playing multi-sounds

2009-01-27 Thread Richard Gaskin
Judy Perry wrote: While I am not a huge fan of this method, apparently the only way to do this is with player objects. I'd vastly prefer HC's 8 sound channels. Given the limitations of the old Mac sound architecture, and the flexibility of player objects, what's the upside to HC's method?

Re: playing multi-sounds

2009-01-27 Thread Judy Perry
No Players? ;-) No latencies? Judy http://revined.blogspot.com On Tue, 27 Jan 2009, Richard Gaskin wrote: Judy Perry wrote: While I am not a huge fan of this method, apparently the only way to do this is with player objects. I'd vastly prefer HC's 8 sound channels. Given the

Re: playing multi-sounds

2009-01-27 Thread Richard Gaskin
Judy Perry wrote: On Tue, 27 Jan 2009, Richard Gaskin wrote: Given the limitations of the old Mac sound architecture, and the flexibility of player objects, what's the upside to HC's method? No Players? ;-) No latencies? True, the QT architecture is not known for its nimbleness. ;)

Re: playing multi-sounds

2009-01-27 Thread Judy Perry
LOL! Judy http://revined.blogspot.com On Tue, 27 Jan 2009, Richard Gaskin wrote: I'm just grateful I never need to spend another wetware clock cycle dealing with the differences between SND Type 1 and Type 2 resources. :) ___ use-revolution mailing

Re: playing multi-sounds

2009-01-27 Thread Judy Perry
My guess is that the latency issue increases proportionately with the age of the machine being deployed on and the number of simultaneous sound files being played. Would I guess correctly? In addition to game dev, little kiddie ware is big on multiple simultaneous sound files playing and those