Re: [User-list] i have a pen..

2017-05-19 Thread Mauro Sanna
No problems Robert,

I already know how that works, having it done before. ;-)

On 19 May 2017 at 09:11, Robert den Broeder  wrote:

> I can't help you there Mauro, because I don't know about upgrade policies.
> Please contact Juha or Vesa for that. 😊
>
> Regards, Robert
>
> Verstuurd vanaf mijn iPhone
>
> Op 19 mei 2017 om 09:17 heeft Mauro Sanna  het
> volgende geschreven:
>
> Hi Robert,
>
> That is very good to know! thank you for sharing the information.
>
> It makes me think I can invest in the software again.
>
> Would you wait for v8 to get released or would it be still good upgrading
> to v7 in the meantime?
>
> Thanks in advance for the answer!
>
>
> Mauro
>
> On 19 May 2017 at 07:57, Robert den Broeder 
> wrote:
>
>> Hi,
>>
>> We're testing V8 in beta at the moment. I have no information about
>> release schedules, but Realsoft is currently releasing new beta's in high
>> frequency.
>>
>> Robert
>>
>> Verstuurd vanaf mijn iPhone
>>
>> > Op 19 mei 2017 om 08:10 heeft Matthias Kappenberg <
>> m...@the-dimension.com> het volgende geschreven:
>> >
>> > Hi Mauro,
>> >
>> > worth for what on the other side?
>> >
>> > In my opinion, you should ask at Realsoft
>> > if there is any further development.
>> >
>> > If yes, and if you do not need it in a pipeline:
>> > Then give it a try.
>> >
>> > If not sorry to say this:
>> > Look around for something else.
>> > Maybe: https://sidefx.com/products/houdini-indie/
>> >
>> >
>> > Beste regards,
>> > Matthias
>> >
>> >
>> >
>> >> Am 18.05.2017 um 21:42 schrieb Mauro Sanna:
>> >> Hi guys,
>> >>
>> >> I ma glad that the list is still alive in a way!
>> >>
>> >> I would like to ask a question.
>> >>
>> >> I still have Realsoft 3D V5 and I was wondering if buying the license
>> >> for version 7 could be worth?
>> >>
>> >> Thank you very much in advance!
>> >>
>> >> Mauro
>> >
>> > ___
>> > User-list mailing list
>> > User-list@realsoft.com
>> > http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>>
>>
>> ___
>> User-list mailing list
>> User-list@realsoft.com
>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>>
>
>
>
> --
> *Mauro Sanna*
>
> *Digital Artist - Graphic Designer - 3D Artist*
>
> *+44 (0) 7557209532 <07557%20209532>* (UK Mobile)
> *+39 3282034686 <+39%20328%20203%204686>* (Italy Mobile)
> http://www.linkedin.com/in/maurosanna
> http://maurosanna.blogspot.co.uk/
>
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>


-- 
*Mauro Sanna*

*Digital Artist - Graphic Designer - 3D Artist*

*+44 (0) 7557209532* (UK Mobile)
*+39 3282034686* (Italy Mobile)
http://www.linkedin.com/in/maurosanna
http://maurosanna.blogspot.co.uk/
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Re: [User-list] i have a pen..

2017-05-19 Thread Robert den Broeder
I can't help you there Mauro, because I don't know about upgrade policies. 
Please contact Juha or Vesa for that. 😊

Regards, Robert

Verstuurd vanaf mijn iPhone

> Op 19 mei 2017 om 09:17 heeft Mauro Sanna  het 
> volgende geschreven:
> 
> Hi Robert,
> 
> That is very good to know! thank you for sharing the information.
> 
> It makes me think I can invest in the software again.
> 
> Would you wait for v8 to get released or would it be still good upgrading to 
> v7 in the meantime?
> 
> Thanks in advance for the answer!
> 
> 
> Mauro
> 
>> On 19 May 2017 at 07:57, Robert den Broeder  wrote:
>> Hi,
>> 
>> We're testing V8 in beta at the moment. I have no information about release 
>> schedules, but Realsoft is currently releasing new beta's in high frequency.
>> 
>> Robert
>> 
>> Verstuurd vanaf mijn iPhone
>> 
>> > Op 19 mei 2017 om 08:10 heeft Matthias Kappenberg  
>> > het volgende geschreven:
>> >
>> > Hi Mauro,
>> >
>> > worth for what on the other side?
>> >
>> > In my opinion, you should ask at Realsoft
>> > if there is any further development.
>> >
>> > If yes, and if you do not need it in a pipeline:
>> > Then give it a try.
>> >
>> > If not sorry to say this:
>> > Look around for something else.
>> > Maybe: https://sidefx.com/products/houdini-indie/
>> >
>> >
>> > Beste regards,
>> > Matthias
>> >
>> >
>> >
>> >> Am 18.05.2017 um 21:42 schrieb Mauro Sanna:
>> >> Hi guys,
>> >>
>> >> I ma glad that the list is still alive in a way!
>> >>
>> >> I would like to ask a question.
>> >>
>> >> I still have Realsoft 3D V5 and I was wondering if buying the license
>> >> for version 7 could be worth?
>> >>
>> >> Thank you very much in advance!
>> >>
>> >> Mauro
>> >
>> > ___
>> > User-list mailing list
>> > User-list@realsoft.com
>> > http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>> 
>> 
>> ___
>> User-list mailing list
>> User-list@realsoft.com
>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
> 
> 
> 
> -- 
> Mauro Sanna
> 
> Digital Artist - Graphic Designer - 3D Artist
> 
> +44 (0) 7557209532 (UK Mobile)
> +39 3282034686 (Italy Mobile)
> http://www.linkedin.com/in/maurosanna
> http://maurosanna.blogspot.co.uk/
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
___
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Re: [User-list] i have a pen..

2017-05-19 Thread Matthias Kappenberg

Hi Mauro,

then I would update :-)

Best regards,
Matthias

Am 19.05.2017 um 08:40 schrieb Mauro Sanna:

Hi Matthias,

To be honest I work professionally with Maya and I am a LightWave 3D
user as well, among the others.

My question was more about having another tool in my belt, given the
very low price tag of Realsoft and given the even lower one if upgrading
from my V5.

Are there massive improvements and new features that differentiate v5
from v7 for instance?

Plus, despite the lack of communication about development, is Realsoft
3D still a valid software compared to others?


There you go, I have explained myself better I hope! :-D

If it's worth for what I have just asked, then I might be getting v7. In
the end I am still very attached to the software, me being an old Amiga
user! :-D


On 19 May 2017 at 07:10, Matthias Kappenberg mailto:m...@the-dimension.com>> wrote:

Hi Mauro,

worth for what on the other side?

In my opinion, you should ask at Realsoft
if there is any further development.

If yes, and if you do not need it in a pipeline:
Then give it a try.

If not sorry to say this:
Look around for something else.
Maybe: https://sidefx.com/products/houdini-indie/



Beste regards,
Matthias



Am 18.05.2017 um 21:42 schrieb Mauro Sanna:

Hi guys,

I ma glad that the list is still alive in a way!

I would like to ask a question.

I still have Realsoft 3D V5 and I was wondering if buying the
license
for version 7 could be worth?

Thank you very much in advance!

Mauro


___
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User-list@realsoft.com 
http://realsoft.com/mailman/listinfo/user-list_realsoft.com





--
*Mauro Sanna*

/_Digital Artist - Graphic Designer - 3D Artist_/

*+44 (0) 7557209532* (UK Mobile)
*+39 3282034686* (Italy Mobile)
http://www.linkedin.com/in/maurosanna
http://maurosanna.blogspot.co.uk/


___
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Re: [User-list] i have a pen..

2017-05-19 Thread Marcel Zarriello
Nice to hear that developing is ongoing..

I was also an Amiga User in the good old days.

Is there a possibility to join beta testing?
I want to teach my childrens some 3D constructing. They are now 14 years old.

Cheers
Marcel Zarriello


 Ursprüngliche Nachricht 
Von: Robert den Broeder 
Datum: 19.05.2017 08:57 (GMT+01:00)
An: user-list@realsoft.com
Betreff: Re: [User-list] i have a pen..

Hi,

We're testing V8 in beta at the moment. I have no information about release 
schedules, but Realsoft is currently releasing new beta's in high frequency.

Robert

Verstuurd vanaf mijn iPhone

> Op 19 mei 2017 om 08:10 heeft Matthias Kappenberg  
> het volgende geschreven:
>
> Hi Mauro,
>
> worth for what on the other side?
>
> In my opinion, you should ask at Realsoft
> if there is any further development.
>
> If yes, and if you do not need it in a pipeline:
> Then give it a try.
>
> If not sorry to say this:
> Look around for something else.
> Maybe: https://sidefx.com/products/houdini-indie/
>
>
> Beste regards,
> Matthias
>
>
>
>> Am 18.05.2017 um 21:42 schrieb Mauro Sanna:
>> Hi guys,
>>
>> I ma glad that the list is still alive in a way!
>>
>> I would like to ask a question.
>>
>> I still have Realsoft 3D V5 and I was wondering if buying the license
>> for version 7 could be worth?
>>
>> Thank you very much in advance!
>>
>> Mauro
>
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com


___
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Re: [User-list] i have a pen..

2017-05-19 Thread Mauro Sanna
Hi Robert,

That is very good to know! thank you for sharing the information.

It makes me think I can invest in the software again.

Would you wait for v8 to get released or would it be still good upgrading
to v7 in the meantime?

Thanks in advance for the answer!


Mauro

On 19 May 2017 at 07:57, Robert den Broeder  wrote:

> Hi,
>
> We're testing V8 in beta at the moment. I have no information about
> release schedules, but Realsoft is currently releasing new beta's in high
> frequency.
>
> Robert
>
> Verstuurd vanaf mijn iPhone
>
> > Op 19 mei 2017 om 08:10 heeft Matthias Kappenberg <
> m...@the-dimension.com> het volgende geschreven:
> >
> > Hi Mauro,
> >
> > worth for what on the other side?
> >
> > In my opinion, you should ask at Realsoft
> > if there is any further development.
> >
> > If yes, and if you do not need it in a pipeline:
> > Then give it a try.
> >
> > If not sorry to say this:
> > Look around for something else.
> > Maybe: https://sidefx.com/products/houdini-indie/
> >
> >
> > Beste regards,
> > Matthias
> >
> >
> >
> >> Am 18.05.2017 um 21:42 schrieb Mauro Sanna:
> >> Hi guys,
> >>
> >> I ma glad that the list is still alive in a way!
> >>
> >> I would like to ask a question.
> >>
> >> I still have Realsoft 3D V5 and I was wondering if buying the license
> >> for version 7 could be worth?
> >>
> >> Thank you very much in advance!
> >>
> >> Mauro
> >
> > ___
> > User-list mailing list
> > User-list@realsoft.com
> > http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>
>
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>



-- 
*Mauro Sanna*

*Digital Artist - Graphic Designer - 3D Artist*

*+44 (0) 7557209532* (UK Mobile)
*+39 3282034686* (Italy Mobile)
http://www.linkedin.com/in/maurosanna
http://maurosanna.blogspot.co.uk/
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Re: [User-list] i have a pen..

2017-05-18 Thread Robert den Broeder
Hi,

We're testing V8 in beta at the moment. I have no information about release 
schedules, but Realsoft is currently releasing new beta's in high frequency. 

Robert

Verstuurd vanaf mijn iPhone

> Op 19 mei 2017 om 08:10 heeft Matthias Kappenberg  
> het volgende geschreven:
> 
> Hi Mauro,
> 
> worth for what on the other side?
> 
> In my opinion, you should ask at Realsoft
> if there is any further development.
> 
> If yes, and if you do not need it in a pipeline:
> Then give it a try.
> 
> If not sorry to say this:
> Look around for something else.
> Maybe: https://sidefx.com/products/houdini-indie/
> 
> 
> Beste regards,
> Matthias
> 
> 
> 
>> Am 18.05.2017 um 21:42 schrieb Mauro Sanna:
>> Hi guys,
>> 
>> I ma glad that the list is still alive in a way!
>> 
>> I would like to ask a question.
>> 
>> I still have Realsoft 3D V5 and I was wondering if buying the license
>> for version 7 could be worth?
>> 
>> Thank you very much in advance!
>> 
>> Mauro
> 
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com


___
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User-list@realsoft.com
http://realsoft.com/mailman/listinfo/user-list_realsoft.com


Re: [User-list] i have a pen..

2017-05-18 Thread Mauro Sanna
Hi Matthias,

To be honest I work professionally with Maya and I am a LightWave 3D user
as well, among the others.

My question was more about having another tool in my belt, given the very
low price tag of Realsoft and given the even lower one if upgrading from my
V5.

Are there massive improvements and new features that differentiate v5 from
v7 for instance?

Plus, despite the lack of communication about development, is Realsoft 3D
still a valid software compared to others?


There you go, I have explained myself better I hope! :-D

If it's worth for what I have just asked, then I might be getting v7. In
the end I am still very attached to the software, me being an old Amiga
user! :-D


On 19 May 2017 at 07:10, Matthias Kappenberg  wrote:

> Hi Mauro,
>
> worth for what on the other side?
>
> In my opinion, you should ask at Realsoft
> if there is any further development.
>
> If yes, and if you do not need it in a pipeline:
> Then give it a try.
>
> If not sorry to say this:
> Look around for something else.
> Maybe: https://sidefx.com/products/houdini-indie/
>
>
> Beste regards,
> Matthias
>
>
>
> Am 18.05.2017 um 21:42 schrieb Mauro Sanna:
>
>> Hi guys,
>>
>> I ma glad that the list is still alive in a way!
>>
>> I would like to ask a question.
>>
>> I still have Realsoft 3D V5 and I was wondering if buying the license
>> for version 7 could be worth?
>>
>> Thank you very much in advance!
>>
>> Mauro
>>
>
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
>



-- 
*Mauro Sanna*

*Digital Artist - Graphic Designer - 3D Artist*

*+44 (0) 7557209532* (UK Mobile)
*+39 3282034686* (Italy Mobile)
http://www.linkedin.com/in/maurosanna
http://maurosanna.blogspot.co.uk/
___
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Re: [User-list] i have a pen..

2017-05-18 Thread Matthias Kappenberg

Hi Mauro,

worth for what on the other side?

In my opinion, you should ask at Realsoft
if there is any further development.

If yes, and if you do not need it in a pipeline:
Then give it a try.

If not sorry to say this:
Look around for something else.
Maybe: https://sidefx.com/products/houdini-indie/


Beste regards,
Matthias



Am 18.05.2017 um 21:42 schrieb Mauro Sanna:

Hi guys,

I ma glad that the list is still alive in a way!

I would like to ask a question.

I still have Realsoft 3D V5 and I was wondering if buying the license
for version 7 could be worth?

Thank you very much in advance!

Mauro


___
User-list mailing list
User-list@realsoft.com
http://realsoft.com/mailman/listinfo/user-list_realsoft.com


Re: [User-list] i have a pen..

2017-05-18 Thread Mauro Sanna

Hi guys,

I ma glad that the list is still alive in a way!

I would like to ask a question.

I still have Realsoft 3D V5 and I was wondering if buying the license 
for version 7 could be worth?


Thank you very much in advance!

Mauro






On 18/05/2017 20:35, Robert den Broeder wrote:


Thanks for your tips Mark!

Best regards,

Robert

*Van:*User-list [mailto:user-list-boun...@realsoft.com] *Namens *Mark 
Heuymans

*Verzonden:* donderdag 18 mei 2017 0:52
*Aan:* user-list@realsoft.com
*Onderwerp:* Re: [User-list] i have a pen..

Hi Robert,

All good advice, nice to see the list is still alive :)

I saw that you're using Global Illumination. A very difficult and 
complicated feature in RS3d !
The infamous Garry and me did some heavy testing, trying to optimize 
GI settings in RS... must be at least a decade ago.



But computers in 2017 are dream machines compared to the noisy heavy 
monsters from those days. RS runs fine on a cheap multi-core 64-bit 
machine with 16 gigs of ram, so on such a machine we can crank up 
these settings:


- increase Ray Count in the GI material: makes use of all the CPU 
cores, including hyperthreaded. The higher the better, unfortunately 
it's maxed out at 100 by a slider (v6)
- decrease Blur Level and Blur Iterations in Post Image Effects. But 
beware: if it's too low, noise is introduced.
- perhaps modify things like GI_blur_reflected, GI_brightness_control, 
blurwidth_control


Or export the scene as .obj and render with other software.

Good luck!
Mark H

Op 16-5-2017 om 19:29 schreef Robert den Broeder:

Many thanks Jan! Will try! And of course I will post updates of my
image to show my progress.

Initially this started as a test if I could make the pen… now it
should become more interesting than that ;- )

Best regards,

Robert

*Van:*User-list [mailto:user-list-boun...@realsoft.com] *Namens
*Jan Schmitz
*Verzonden:* dinsdag 16 mei 2017 18:22
*Aan:* user-list@realsoft.com <mailto:user-list@realsoft.com>
    *Onderwerp:* Re: [User-list] i have a pen..

Hi Robert,

in addition to Lees excellent mail, I'd like to give some further
suggestions. I quickly pulled the image into photoshop and
sketched the things that can be improved, to gain a more realistic
and more appealing render. (Download the image and toggle between
the to versions, to see the adjustments better).

1. Clean reflections: In product photography you usually don't
want to see the whole room in the reflection, so you set up a
bunch of grey to white gradients, that appear in the reflections.
This helps us to instantly recognize the material as a chrome
material.

2. The cap at the end of the pen doesn't seem to have a shader, it
renders constant black. You'll need something there, that
resembles plastic or rubber and gives some smooth reflections. (As
Lee already said)

3. The camera is very telephoto, so you'd expect some depth of field.

4. The wood texture needs a lot more contrast.

I hope this helps, the pen looks really nice!

Kind regards,

Jan


Jan Schmitz
Meyerheimstraße 1
10439 Berlin

+49 151 418 431 04 

On 16 May 2017 at 17:44, Robert den Broeder
mailto:r.den.broe...@chello.nl>> wrote:

Thank you for your time and comments Lee!! Much appreciated. I'll
try to work with your suggestions and see how it turns out.

Best regards,
Robert

Verstuurd vanaf mijn iPhone


> Op 16 mei 2017 om 17:30 heeft leee mailto:l...@spatial.plus.com>> het volgende geschreven:
>
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>>
>> Today I created a pen in RS3D and did some GI rendering tests.
What can I
>> do to improve image quality?
>>
>> Regards,
>>
>> Robert
>
> I think it's fair to say that, in 3D, if you're going to make
something
> reflective then you should make sure there's something to be
reflected by
> it.
>
> In your image, the tip of the pen appears to be reflective and
the lower
> half is reflecting the desk upon which it sits but the upper
half just
> looks almost flat-black.  The clip also suffers from the same
problem - it
> looks too 'flat'.
>
> Assuming that you want to portray the pen on a desktop, I'd
place the entire
> scene within a hollow analytical cube and parallel map some
stock office
> wall photographs to each of the 'walls'. Depending on the
angles, I might
> also fake an office light on the ceiling.
>
> The black cap at the clip end of the pen, which looks as though
it's not
> intended to be reflective, doesn't show any detail to 

Re: [User-list] i have a pen..

2017-05-18 Thread Robert den Broeder
Thanks for your tips Mark! 

 

Best regards,

Robert

 

 

Van: User-list [mailto:user-list-boun...@realsoft.com] Namens Mark Heuymans
Verzonden: donderdag 18 mei 2017 0:52
Aan: user-list@realsoft.com
Onderwerp: Re: [User-list] i have a pen..

 

Hi Robert,

All good advice, nice to see the list is still alive :)

I saw that you're using Global Illumination. A very difficult and
complicated feature in RS3d !
The infamous Garry and me did some heavy testing, trying to optimize GI
settings in RS... must be at least a decade ago. 


But computers in 2017 are dream machines compared to the noisy heavy
monsters from those days. RS runs fine on a cheap multi-core 64-bit machine
with 16 gigs of ram, so on such a machine we can crank up these settings:

- increase Ray Count in the GI material: makes use of all the CPU cores,
including hyperthreaded. The higher the better, unfortunately it's maxed out
at 100 by a slider (v6)
- decrease Blur Level and Blur Iterations in Post Image Effects. But beware:
if it's too low, noise is introduced.
- perhaps modify things like GI_blur_reflected, GI_brightness_control,
blurwidth_control

Or export the scene as .obj and render with other software.

Good luck!
Mark H

 

 

Op 16-5-2017 om 19:29 schreef Robert den Broeder:

Many thanks Jan! Will try! And of course I will post updates of my image to
show my progress.

Initially this started as a test if I could make the pen… now it should
become more interesting than that ;- )

 

Best regards,

Robert

 

Van: User-list [mailto:user-list-boun...@realsoft.com] Namens Jan Schmitz
Verzonden: dinsdag 16 mei 2017 18:22
Aan: user-list@realsoft.com
Onderwerp: Re: [User-list] i have a pen..

 

Hi Robert,

in addition to Lees excellent mail, I'd like to give some further
suggestions. I quickly pulled the image into photoshop and sketched the
things that can be improved, to gain a more realistic and more appealing
render. (Download the image and toggle between the to versions, to see the
adjustments better).

1. Clean reflections: In product photography you usually don't want to see
the whole room in the reflection, so you set up a bunch of grey to white
gradients, that appear in the reflections. This helps us to instantly
recognize the material as a chrome material.

2. The cap at the end of the pen doesn't seem to have a shader, it renders
constant black. You'll need something there, that resembles plastic or
rubber and gives some smooth reflections. (As Lee already said)

3. The camera is very telephoto, so you'd expect some depth of field.

4. The wood texture needs a lot more contrast.

I hope this helps, the pen looks really nice!

Kind regards,

Jan




Jan Schmitz
Meyerheimstraße 1
10439 Berlin

+49 151 418 431 04  

 

On 16 May 2017 at 17:44, Robert den Broeder  wrote:

Thank you for your time and comments Lee!! Much appreciated. I'll try to
work with your suggestions and see how it turns out.

Best regards,
Robert

Verstuurd vanaf mijn iPhone


> Op 16 mei 2017 om 17:30 heeft leee  het volgende
geschreven:
>
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>>
>> Today I created a pen in RS3D and did some GI rendering tests. What can I
>> do to improve image quality?
>>
>> Regards,
>>
>> Robert
>
> I think it's fair to say that, in 3D, if you're going to make something
> reflective then you should make sure there's something to be reflected by
> it.
>
> In your image, the tip of the pen appears to be reflective and the lower
> half is reflecting the desk upon which it sits but the upper half just
> looks almost flat-black.  The clip also suffers from the same problem - it
> looks too 'flat'.
>
> Assuming that you want to portray the pen on a desktop, I'd place the
entire
> scene within a hollow analytical cube and parallel map some stock office
> wall photographs to each of the 'walls'.  Depending on the angles, I might
> also fake an office light on the ceiling.
>
> The black cap at the clip end of the pen, which looks as though it's not
> intended to be reflective, doesn't show any detail to 'fill out' its
> shape - you can't separate the cylinder wall from the endcap and you can
> only tell that it's a short cylinder from its profile/silhouette - playing
> around with its specular properties and adding a small amount of
reflection
> should enable you to get some differentiation between the cylinder walls
> and the endcap.  I can see a narrow strip of specular reflection along the
> barrel and clip extension, and that looks good, but I'd extend that to the
> endcap and at the same time make it a little more diffuse, so that the
> specular strip is wider i.e. spreads further around the circumference and
> covers a greater arc than on the barrel.  Is

Re: [User-list] i have a pen..

2017-05-17 Thread Jean-Sebastien Perron
Glad to hear some people are still using Realsoft.
I stopped using it when I switched to Mac, because the version is an old one.


www.neuroworld.ws

On Wed, May 17, 2017 at 6:51 PM, Mark Heuymans  wrote:
> Hi Robert,
>
> All good advice, nice to see the list is still alive :)
>
> I saw that you're using Global Illumination. A very difficult and
> complicated feature in RS3d !
> The infamous Garry and me did some heavy testing, trying to optimize GI
> settings in RS... must be at least a decade ago.
>
>
> But computers in 2017 are dream machines compared to the noisy heavy
> monsters from those days. RS runs fine on a cheap multi-core 64-bit machine
> with 16 gigs of ram, so on such a machine we can crank up these settings:
>
> - increase Ray Count in the GI material: makes use of all the CPU cores,
> including hyperthreaded. The higher the better, unfortunately it's maxed out
> at 100 by a slider (v6)
> - decrease Blur Level and Blur Iterations in Post Image Effects. But beware:
> if it's too low, noise is introduced.
> - perhaps modify things like GI_blur_reflected, GI_brightness_control,
> blurwidth_control
>
> Or export the scene as .obj and render with other software.
>
> Good luck!
> Mark H
>
>
>
> Op 16-5-2017 om 19:29 schreef Robert den Broeder:
>
> Many thanks Jan! Will try! And of course I will post updates of my image to
> show my progress.
>
> Initially this started as a test if I could make the pen… now it should
> become more interesting than that ;- )
>
>
>
> Best regards,
>
> Robert
>
>
>
> Van: User-list [mailto:user-list-boun...@realsoft.com] Namens Jan Schmitz
> Verzonden: dinsdag 16 mei 2017 18:22
> Aan: user-list@realsoft.com
> Onderwerp: Re: [User-list] i have a pen..
>
>
>
> Hi Robert,
>
> in addition to Lees excellent mail, I'd like to give some further
> suggestions. I quickly pulled the image into photoshop and sketched the
> things that can be improved, to gain a more realistic and more appealing
> render. (Download the image and toggle between the to versions, to see the
> adjustments better).
>
> 1. Clean reflections: In product photography you usually don't want to see
> the whole room in the reflection, so you set up a bunch of grey to white
> gradients, that appear in the reflections. This helps us to instantly
> recognize the material as a chrome material.
>
> 2. The cap at the end of the pen doesn't seem to have a shader, it renders
> constant black. You'll need something there, that resembles plastic or
> rubber and gives some smooth reflections. (As Lee already said)
>
> 3. The camera is very telephoto, so you'd expect some depth of field.
>
> 4. The wood texture needs a lot more contrast.
>
> I hope this helps, the pen looks really nice!
>
> Kind regards,
>
> Jan
>
>
> Jan Schmitz
> Meyerheimstraße 1
> 10439 Berlin
>
> +49 151 418 431 04
>
>
>
> On 16 May 2017 at 17:44, Robert den Broeder  wrote:
>
> Thank you for your time and comments Lee!! Much appreciated. I'll try to
> work with your suggestions and see how it turns out.
>
> Best regards,
> Robert
>
> Verstuurd vanaf mijn iPhone
>
>
>> Op 16 mei 2017 om 17:30 heeft leee  het volgende
>> geschreven:
>>
>>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>>> Hi all,
>>>
>>> Today I created a pen in RS3D and did some GI rendering tests. What can I
>>> do to improve image quality?
>>>
>>> Regards,
>>>
>>> Robert
>>
>> I think it's fair to say that, in 3D, if you're going to make something
>> reflective then you should make sure there's something to be reflected by
>> it.
>>
>> In your image, the tip of the pen appears to be reflective and the lower
>> half is reflecting the desk upon which it sits but the upper half just
>> looks almost flat-black.  The clip also suffers from the same problem - it
>> looks too 'flat'.
>>
>> Assuming that you want to portray the pen on a desktop, I'd place the
>> entire
>> scene within a hollow analytical cube and parallel map some stock office
>> wall photographs to each of the 'walls'.  Depending on the angles, I might
>> also fake an office light on the ceiling.
>>
>> The black cap at the clip end of the pen, which looks as though it's not
>> intended to be reflective, doesn't show any detail to 'fill out' its
>> shape - you can't separate the cylinder wall from the endcap and you can
>> only tell that it's a short cylinder from its profile/silhouette - p

Re: [User-list] i have a pen..

2017-05-17 Thread Mark Heuymans

Hi Robert,

All good advice, nice to see the list is still alive :)

I saw that you're using Global Illumination. A very difficult and 
complicated feature in RS3d !
The infamous Garry and me did some heavy testing, trying to optimize GI 
settings in RS... must be at least a decade ago.



But computers in 2017 are dream machines compared to the noisy heavy 
monsters from those days. RS runs fine on a cheap multi-core 64-bit 
machine with 16 gigs of ram, so on such a machine we can crank up these 
settings:


- increase Ray Count in the GI material: makes use of all the CPU cores, 
including hyperthreaded. The higher the better, unfortunately it's maxed 
out at 100 by a slider (v6)
- decrease Blur Level and Blur Iterations in Post Image Effects. But 
beware: if it's too low, noise is introduced.
- perhaps modify things like GI_blur_reflected, GI_brightness_control, 
blurwidth_control


Or export the scene as .obj and render with other software.

Good luck!
Mark H



Op 16-5-2017 om 19:29 schreef Robert den Broeder:


Many thanks Jan! Will try! And of course I will post updates of my 
image to show my progress.


Initially this started as a test if I could make the pen… now it 
should become more interesting than that ;- )


Best regards,

Robert

*Van:*User-list [mailto:user-list-boun...@realsoft.com] *Namens *Jan 
Schmitz

*Verzonden:* dinsdag 16 mei 2017 18:22
*Aan:* user-list@realsoft.com
*Onderwerp:* Re: [User-list] i have a pen..

Hi Robert,

in addition to Lees excellent mail, I'd like to give some further 
suggestions. I quickly pulled the image into photoshop and sketched 
the things that can be improved, to gain a more realistic and more 
appealing render. (Download the image and toggle between the to 
versions, to see the adjustments better).


1. Clean reflections: In product photography you usually don't want to 
see the whole room in the reflection, so you set up a bunch of grey to 
white gradients, that appear in the reflections. This helps us to 
instantly recognize the material as a chrome material.


2. The cap at the end of the pen doesn't seem to have a shader, it 
renders constant black. You'll need something there, that resembles 
plastic or rubber and gives some smooth reflections. (As Lee already said)


3. The camera is very telephoto, so you'd expect some depth of field.

4. The wood texture needs a lot more contrast.

I hope this helps, the pen looks really nice!

Kind regards,

Jan


Jan Schmitz
Meyerheimstraße 1
10439 Berlin

+49 151 418 431 04 

On 16 May 2017 at 17:44, Robert den Broeder <mailto:r.den.broe...@chello.nl>> wrote:


Thank you for your time and comments Lee!! Much appreciated. I'll try 
to work with your suggestions and see how it turns out.


Best regards,
Robert

Verstuurd vanaf mijn iPhone


> Op 16 mei 2017 om 17:30 heeft leee <mailto:l...@spatial.plus.com>> het volgende geschreven:

>
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>>
>> Today I created a pen in RS3D and did some GI rendering tests. What 
can I

>> do to improve image quality?
>>
>> Regards,
>>
>> Robert
>
> I think it's fair to say that, in 3D, if you're going to make something
> reflective then you should make sure there's something to be 
reflected by

> it.
>
> In your image, the tip of the pen appears to be reflective and the lower
> half is reflecting the desk upon which it sits but the upper half just
> looks almost flat-black.  The clip also suffers from the same 
problem - it

> looks too 'flat'.
>
> Assuming that you want to portray the pen on a desktop, I'd place 
the entire

> scene within a hollow analytical cube and parallel map some stock office
> wall photographs to each of the 'walls'. Depending on the angles, I 
might

> also fake an office light on the ceiling.
>
> The black cap at the clip end of the pen, which looks as though it's not
> intended to be reflective, doesn't show any detail to 'fill out' its
> shape - you can't separate the cylinder wall from the endcap and you can
> only tell that it's a short cylinder from its profile/silhouette - 
playing
> around with its specular properties and adding a small amount of 
reflection

> should enable you to get some differentiation between the cylinder walls
> and the endcap.  I can see a narrow strip of specular reflection 
along the
> barrel and clip extension, and that looks good, but I'd extend that 
to the

> endcap and at the same time make it a little more diffuse, so that the
> specular strip is wider i.e. spreads further around the 
circumference and
> covers a greater arc than on the barrel.  Is the endcap slightly 
domed?  I

> can't tell because of the lack of depth but if it isn't then I'd make it

Re: [User-list] i have a pen..

2017-05-16 Thread Robert den Broeder
Many thanks Jan! Will try! And of course I will post updates of my image to 
show my progress.

Initially this started as a test if I could make the pen… now it should become 
more interesting than that ;- )

 

Best regards,

Robert

 

Van: User-list [mailto:user-list-boun...@realsoft.com] Namens Jan Schmitz
Verzonden: dinsdag 16 mei 2017 18:22
Aan: user-list@realsoft.com
Onderwerp: Re: [User-list] i have a pen..

 

Hi Robert,

in addition to Lees excellent mail, I'd like to give some further suggestions. 
I quickly pulled the image into photoshop and sketched the things that can be 
improved, to gain a more realistic and more appealing render. (Download the 
image and toggle between the to versions, to see the adjustments better).

1. Clean reflections: In product photography you usually don't want to see the 
whole room in the reflection, so you set up a bunch of grey to white gradients, 
that appear in the reflections. This helps us to instantly recognize the 
material as a chrome material.

2. The cap at the end of the pen doesn't seem to have a shader, it renders 
constant black. You'll need something there, that resembles plastic or rubber 
and gives some smooth reflections. (As Lee already said)

3. The camera is very telephoto, so you'd expect some depth of field.

4. The wood texture needs a lot more contrast.

I hope this helps, the pen looks really nice!

Kind regards,

Jan




Jan Schmitz
Meyerheimstraße 1
10439 Berlin

+49 151 418 431 04  

 

On 16 May 2017 at 17:44, Robert den Broeder  wrote:

Thank you for your time and comments Lee!! Much appreciated. I'll try to work 
with your suggestions and see how it turns out.

Best regards,
Robert

Verstuurd vanaf mijn iPhone


> Op 16 mei 2017 om 17:30 heeft leee  het volgende 
> geschreven:
>
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>>
>> Today I created a pen in RS3D and did some GI rendering tests. What can I
>> do to improve image quality?
>>
>> Regards,
>>
>> Robert
>
> I think it's fair to say that, in 3D, if you're going to make something
> reflective then you should make sure there's something to be reflected by
> it.
>
> In your image, the tip of the pen appears to be reflective and the lower
> half is reflecting the desk upon which it sits but the upper half just
> looks almost flat-black.  The clip also suffers from the same problem - it
> looks too 'flat'.
>
> Assuming that you want to portray the pen on a desktop, I'd place the entire
> scene within a hollow analytical cube and parallel map some stock office
> wall photographs to each of the 'walls'.  Depending on the angles, I might
> also fake an office light on the ceiling.
>
> The black cap at the clip end of the pen, which looks as though it's not
> intended to be reflective, doesn't show any detail to 'fill out' its
> shape - you can't separate the cylinder wall from the endcap and you can
> only tell that it's a short cylinder from its profile/silhouette - playing
> around with its specular properties and adding a small amount of reflection
> should enable you to get some differentiation between the cylinder walls
> and the endcap.  I can see a narrow strip of specular reflection along the
> barrel and clip extension, and that looks good, but I'd extend that to the
> endcap and at the same time make it a little more diffuse, so that the
> specular strip is wider i.e. spreads further around the circumference and
> covers a greater arc than on the barrel.  Is the endcap slightly domed?  I
> can't tell because of the lack of depth but if it isn't then I'd make it
> so.
>
> Last thing I'll mention is the tiling of the desktop material - this
> wouldn't be a problem if you were going to crop the image - but this is
> 3D - just don't render what you don't need.
>
> Yes, I'm being nit-picky here, but making something photo-real is all about
> the details.
>
> LeeE
>
> ___
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> http://realsoft.com/mailman/listinfo/user-list_realsoft.com


___
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Re: [User-list] i have a pen..

2017-05-16 Thread leee
On Tuesday 16 May 2017 16:44:22 Robert den Broeder wrote:
> Thank you for your time and comments Lee!! Much appreciated. I'll try to
> work with your suggestions and see how it turns out.
>
> Best regards,
> Robert
>
> Verstuurd vanaf mijn iPhone

Good luck - I'd like to see how it progresses.  I think a lot can be learned 
from seeing works-in-progress and how they develop from one step to the 
next.

LeeE

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Re: [User-list] i have a pen..

2017-05-16 Thread Robert den Broeder
Thank you for your time and comments Lee!! Much appreciated. I'll try to work 
with your suggestions and see how it turns out. 

Best regards,
Robert

Verstuurd vanaf mijn iPhone

> Op 16 mei 2017 om 17:30 heeft leee  het volgende 
> geschreven:
> 
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>> 
>> Today I created a pen in RS3D and did some GI rendering tests. What can I
>> do to improve image quality?
>> 
>> Regards,
>> 
>> Robert
> 
> I think it's fair to say that, in 3D, if you're going to make something 
> reflective then you should make sure there's something to be reflected by 
> it.
> 
> In your image, the tip of the pen appears to be reflective and the lower 
> half is reflecting the desk upon which it sits but the upper half just 
> looks almost flat-black.  The clip also suffers from the same problem - it 
> looks too 'flat'.
> 
> Assuming that you want to portray the pen on a desktop, I'd place the entire 
> scene within a hollow analytical cube and parallel map some stock office 
> wall photographs to each of the 'walls'.  Depending on the angles, I might 
> also fake an office light on the ceiling.
> 
> The black cap at the clip end of the pen, which looks as though it's not 
> intended to be reflective, doesn't show any detail to 'fill out' its 
> shape - you can't separate the cylinder wall from the endcap and you can 
> only tell that it's a short cylinder from its profile/silhouette - playing 
> around with its specular properties and adding a small amount of reflection 
> should enable you to get some differentiation between the cylinder walls 
> and the endcap.  I can see a narrow strip of specular reflection along the 
> barrel and clip extension, and that looks good, but I'd extend that to the 
> endcap and at the same time make it a little more diffuse, so that the 
> specular strip is wider i.e. spreads further around the circumference and 
> covers a greater arc than on the barrel.  Is the endcap slightly domed?  I 
> can't tell because of the lack of depth but if it isn't then I'd make it 
> so.
> 
> Last thing I'll mention is the tiling of the desktop material - this 
> wouldn't be a problem if you were going to crop the image - but this is 
> 3D - just don't render what you don't need.
> 
> Yes, I'm being nit-picky here, but making something photo-real is all about 
> the details.
> 
> LeeE
> 
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com


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Re: [User-list] i have a pen..

2017-05-16 Thread leee
On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
> Hi all,
>
> Today I created a pen in RS3D and did some GI rendering tests. What can I
> do to improve image quality?
>
> Regards,
>
> Robert

I think it's fair to say that, in 3D, if you're going to make something 
reflective then you should make sure there's something to be reflected by 
it.

In your image, the tip of the pen appears to be reflective and the lower 
half is reflecting the desk upon which it sits but the upper half just 
looks almost flat-black.  The clip also suffers from the same problem - it 
looks too 'flat'.

Assuming that you want to portray the pen on a desktop, I'd place the entire 
scene within a hollow analytical cube and parallel map some stock office 
wall photographs to each of the 'walls'.  Depending on the angles, I might 
also fake an office light on the ceiling.

The black cap at the clip end of the pen, which looks as though it's not 
intended to be reflective, doesn't show any detail to 'fill out' its 
shape - you can't separate the cylinder wall from the endcap and you can 
only tell that it's a short cylinder from its profile/silhouette - playing 
around with its specular properties and adding a small amount of reflection 
should enable you to get some differentiation between the cylinder walls 
and the endcap.  I can see a narrow strip of specular reflection along the 
barrel and clip extension, and that looks good, but I'd extend that to the 
endcap and at the same time make it a little more diffuse, so that the 
specular strip is wider i.e. spreads further around the circumference and 
covers a greater arc than on the barrel.  Is the endcap slightly domed?  I 
can't tell because of the lack of depth but if it isn't then I'd make it 
so.

Last thing I'll mention is the tiling of the desktop material - this 
wouldn't be a problem if you were going to crop the image - but this is 
3D - just don't render what you don't need.

Yes, I'm being nit-picky here, but making something photo-real is all about 
the details.

LeeE

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Re: [User-list] i have a pen..

2017-05-14 Thread Chris Mungenast
Very nice, Robert!
Maybe try a more colorful environment map for a different look?
Maybe a lower camera angle that shows some forrshortening?

> On May 14, 2017, at 11:29 AM, Robert den Broeder  
> wrote:
> 
> Hi all,
>  
> Today I created a pen in RS3D and did some GI rendering tests. What can I do 
> to improve image quality?
>  
> Regards,
> Robert
>  
> 
> ___
> User-list mailing list
> User-list@realsoft.com
> http://realsoft.com/mailman/listinfo/user-list_realsoft.com
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