Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread S Mattison
You must do your best to not let the reactor pattern go critical while using your window-managing environment. If it does happen to go critical, you could lose all your work, and your monitor could go up in smoke. I did happen to have a monitor go up in smoke on me once. It was crazy. But seriousl

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread HEBLACK, J
On Fri, 2007-03-09 at 14:55 -0700, S Mattison wrote: > Web Browser plz! > > I recommend you read http://www.stereopsis.com/procui.html before we > discuss this toipic at any great length. After that, please download > http://en.wikipedia.org/wiki/.kkrieger ;) S.M. I saw P.A.'s response about not

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread S Mattison
Web Browser plz! I wouldn't go with MAME, strictly because of copyright issues that may arise from including ROMs with your program, unless you own the rights to said ROMs or unless they were put into the public domain. As Peter just mentioned, the main problem here (with showing graphics buffers

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Peter Amstutz
On Fri, Mar 09, 2007 at 03:57:23PM -0500, Rob Meyers wrote: > Right on. One thing I had though about whiles back was coupling MAME > (Multiple Arcade Machine Emulator?) directly into the space. MAME case you > don't know plays all the old arcade games directly from the original ROM. > Anyhow

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Rob Meyers
>You're stopping at board games? Well, I know a lot of people in the >states are infatuated with card games and nascar right now. But why >not have an entire arcade, with not only games that would be >considered gambling, but 3d interpretations of Pong, Space Invaders, >Joust... Right on. One thi

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread S Mattison
On 3/9/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > http://interreality.org/wiki/IdeasForCool3dWorlds > Board games > > I heartfully suggest the notion of a gamespace. You walk in, see little > stations that let you run various games, get to start a game/join one, > play, keeps track of your accomp

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Rob Meyers
3d Warehouse A 3d warehouse to showcase things needed for various 3d applications. This could be one place to browse for content and supplies-objects for starting a demo. === Requirements === <> * a new loader for image/textures archives: * a new loader for models archives * a new loader f

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread HEBLACK, J
R.H.: I tried to use the wiki for the first time on the internet and got a error message. Thank you for creating that to brainstorm --- I will of course make a note of the 3d Warehouse demo below once that wiki concept and use is learned and debugged whichever is our case. J.A.H. On Fri, 2007-0

Re: [vos-d] blog mention of VOS

2007-03-09 Thread Lalo Martins
On Thu, 08 Mar 2007 23:46:30 -0500, Peter Amstutz wrote: > If they every decide to go for VC funding, they could crush everything > else.'' Eh, let's hope ;-) best, Lalo Martins -- So many of our dreams at first seem impossible, then t

Re: [vos-d] What are some ideas for cool demos?

2007-03-09 Thread Reed Hedges
Reed Hedges wrote: > One thing that we need to do is make some better demo worlds for > Interreality/3D. Let's brainstorm some ideas; you can post your ideas > here or on the wiki: Here's what we have so far. See the Wiki for more discussion, summaries of requirements, etc. http://interreality.