Reed Hedges wrote:
> One thing that we need to do is make some better demo worlds for
> Interreality/3D.  Let's brainstorm some ideas; you can post your ideas
> here or on the wiki:

Here's what we have so far.  See the Wiki for more discussion, summaries
of requirements, etc.

http://interreality.orcg/wiki/IdeasForCool3dWorlds

Anyone have any more ideas? They can be simple, or complex.  (Though
simple is one thing we'll need for the first few we try doing.)  They
can be useful, or just fun to look at or play with.

So far:

Board games

I heartfully suggest the notion of a gamespace. You walk in, see little
stations that let you run various games, get to start a game/join one,
play, keeps track of your accomplishments, etc. (Rob)



Graph Visualizations

Convert a file format like ?GraphViz or UML or Doxygen's XML output to
A3DL Vobjects. Or hack ?GraphViz to output A3DL. If Doxygen's XML
output, show VOS code structure in 3D. -Reed



Weather World

Represent current weather conditions at some place in 3D (by changing
sky color, position of lamps which represent the sun, add/remove object
like clouds and particle systems for precipitation). Include an
interactive object that lets you select between currrent conditions and
different forecasts for different locations. -Reed




Hub World

An attractive "first impression" world for VOS that also includes
portals to other demo 3d worlds. This world could also contain
miscellaenous demo objects that don't fit into the theme of other worlds
(server-side dynamic physics objects that can be knocked around might be
interesting, or showing off various 3d features a la "walktest"). If
anyone else on the internets puts up a VOS server with a nice world, a
portal there could be added to the hub world. -Ken



Construction World

A world that allows users to instantiate, place, and edit simple objects
in the world space. Objects could be shared, or a user could take
temporary control over a particular "sandbox" to build in. -Ken



Boids

A flock of fish or birds or something follows you around. Craig
Reynolds' "boids" flocking algorithm is well known and has been
implemented many times in different languages, should be easy to find it
and adapt to VOS. -Reed

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