This is a reminder for those interested in attending/demoing/speaking
at the Multiuser Virtual Environments BOF: MUVE MOOT.
So far we have 8 presenters:
Chris Thorne, PhD Candidate, The University of Western Australia,
http://www.csse.uwa.edu.au/virtual
Tony Parisi, Chief Platform Officer
development plans
8.Future directions
9.Announcements
cheers,
chris
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versions, old java etc if possible because I need to
be able to demo other stuff with current tech as well.
cheers,
chris
?xml version=1.0 encoding=UTF-8?
!DOCTYPE X3D PUBLIC ISO//Web3D//DTD X3D 3.0//EN
http://www.web3d.org/specifications/x3d-3.0.dtd
X3D profile='Immersive'
Scene
Group
Transform
All good points IMHO, it would make it easier to import/export/translate
between formats,
chris
On 22/05/07, Ken Taylor [EMAIL PROTECTED] wrote:
Peter Amstutz wrote:
Since most of the work has gone into the network layer, a lot of stuff
in the 3D layer was a quick proof of concept rather
On 15/05/07, Reed Hedges [EMAIL PROTECTED] wrote:
We don't have specific plans for H-anim and VOS. We haven't designed
how jointed, animateable geometry will work in VOS yet. Chris is just
keeping us informed about possible things to do (thanks Chris) I think.
np, and the other reason
names and maybe password. But email and email
verification would be a good idea for preventing bots.
So, if you want to put up their hand for this task, pls let me know,
thanks,
chris
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http://systemic.com.au
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or swmp etc to be used over tcp/ip or UDP etc.
Therefore, if you have a client
Browser that can process a protocol for abnet, vrspace or swmp etc, it
will be able to talk to the corresponding server.
cheers,
chris
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http://ping.com.au
http://systemic.com.au
http
else?,
regards,
chris
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http
of a server side issue. Sure, the
vendor may have stats on server load
that would back a petition from the player for his ship back, but I think a
heartbeat system would be valuable in this case.
cheers,
chris
On 31/03/07, Ken Taylor [EMAIL PROTECTED] wrote:
Remember, the Metaverse needs open
of business
models
that started off offering free technology and now make money from some added
value/premium accounts etc.
SL, google earth, ... etc.
chris
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet
think:
ability to do low latency UDP or full featured http without having to use a
proprietary implementation or go via some difficult external API layers. So
if you want to support / influence the development of this part of the
spec please join the working group.
cheers,
chris
, a chat channel which could be running on another port.
hope that is clear enough,
chris
the entire burden of synchronization on the x3d author...
On Tue, Feb 27, 2007 at 05:44:03PM +0900, chris wrote:
Hi everyone,
I case u haven't seen my big list posts, there is now a network working
group
Do you have UDP implemented?
I imagine the physics would require fast client-server UDP link,
chris
On 2/26/07, Peter Amstutz [EMAIL PROTECTED] wrote:
Since VOS was originally conceived as a peer-to-peer system, we had this
idea that we could do client-based physics, but that idea quickly
On 2/13/07, Reed Hedges [EMAIL PROTECTED] wrote:
chris wrote:
...there's a global coordinate system, and a local rendering coordinate
system...
So the main thing that you need to do, I guess, is represent your global
coordinate system not with IEEE floating point numbers (doubles have
you add the objects of the physics sim into the scene (assuming you
have a way to do this over a series of frames) you could have all
sorts of unrealistic things like objects passing thru others, objects
not occluding when they should, no shadows etc.
chris
Ken
On 2/10/07, Peter Amstutz [EMAIL PROTECTED] wrote:
On Wed, Feb 07, 2007 at 08:57:18AM +0900, chris wrote:
That is not to say this model cannot work as a hybrid system with
portals at doorways, for space jumps etc. In fact, for very large
scale solar/galaxy systems you would have to either
planes?
chris
Regards,
Karsten Otto
Am 09.02.2007 um 16:29 schrieb Peter Amstutz:
On Wed, Feb 07, 2007 at 08:57:18AM +0900, chris wrote:
That is not to say this model cannot work as a hybrid system with
portals at doorways, for space jumps etc. In fact, for very large
scale solar
body physics simulation; setting up the system takes
a lot of tweaking just to prevent it from flipping out.
Here's a harder question: how do you handle the physics for an object
that's passing through or straddling a portal?
:) amen!
chris
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A Real-Time Procedural Universe, Part Three:
Matters of Scale:
http://www.gamasutra.com/features/20020712/oneil_01.htm
Although it is not a true continuous floating origin it gives similar effect.
On 2/7/07, Peter Amstutz [EMAIL PROTECTED] wrote:
On Fri, Feb 02, 2007 at 12:15:47PM +0900, chris
?
chris
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seem like that sometimes,
chris
Sorry, could help it ;-)
Regards Ben
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On 2/3/07, chris [EMAIL PROTECTED] wrote:
On 2/3/07, Reed Hedges [EMAIL PROTECTED] wrote:
chris wrote:
Of course... why not use a big integer for time?
I would guess that lots of software does, especially since that's what
most operating systems give you (e.g. time_t).
A big
On 2/2/07, Reed Hedges [EMAIL PROTECTED] wrote:
Karsten and Chris are both right and have insightful comments.
thx Reed :)
There's no real computational or memory restriction on the size of a
volume of space *as a volume of space* Chris is talking about the
representation of coordinates
, I find the main things here are managing the origin, clip
planes (i.e. z buffer resolution), LOD. And if you look at O'Neil's
articles you will see some of this plus stuff on imposters for
planets, stars.
chris
We humans perceive different levels of scale depending on what the
objects
Thought problem 2: physics 2
Suppose I am going to do a rigid body simulation. I put one box (box1)
on a plane, at the origin and hold another box (box2) suspended a
meter above the plane nearby. I release box2 at time t=20 and it
bounces, perhaps collides with box1 then eventually comes to rest.
capability into X3D, but it is arduous. It became a
working group proposal a year ago and still have not got the WG
approved. The Consortium is slow to recognise what, I think, is
essential to its success.
chris
Yes, I think they are looking at migrating the building market, but the only
thing
On 1/11/07, Reed Hedges [EMAIL PROTECTED] wrote:
chris wrote:
On 1/9/07, Len Bullard [EMAIL PROTECTED] wrote:
Letting out the viewer is something of a SOP. I think the server-side is
possibly more important given that there are any number of open source
viewers out there for 3D platforms
Someone answered on another thread that it is not. They do cutting but not CSG.
chris
On 1/11/07, Reed Hedges [EMAIL PROTECTED] wrote:
Does anyone know if you can do boolean operations with prims? I vaguely
recall that you can apply a few cut out operations but not completely
general prim
surprised me considering how
primitive their
primitive modelling components seem to be.
chris
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