Re: [vos-d] What do we want in the 0.24 release?
I thought of another thing: fix up the blender export script. At this point it's a crucial key to making 3D worlds that you can use in Interreality, and probably will be in the future as well. (Though, anyone tried out the ASE converter recently?) Some things it needs to be update for are: * Get meshes' properties (part of the "game engine logic" stuff) and make them into vos properties * Maybe output vobjects for "Empty" Blender objects (and follow their parent-child relations) * Needs an actual UI where you can select options, rather than just the menu subitems Anyone tried this script recently? Have any problems that need to be fixed or missing features added? In a little while I'll consolidate possible tasks for 0.24 and we can prioritize them (we probably won't be able to do all of them, we ought to release 0.24 pretty soon). Reed Reed Hedges wrote: > Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, > don't > know if we should fix them: > > * Avatar settings (model/skin) aren't saved (really just an unimplemented >feature) > * Objects aren't always removed from the world > > Something to test is whether all A3DL property/object changes are properly > reflected in Ter'Angreal. May not be worth fixing all of them, but maybe some > of them if people think they need to use that feature. > > Others? > > What is the state of the Python interface? > > Other things we could do are > * Update the manual with VIP documentation. > * Make some new worlds. I'm working on a little demo of objects flying > around. > * Is the IRC bridge working properly now? > * Do all the Visual C projects work? > * What else? > > Then we need to do some test release builds and make sure they work. > > During and after the release I might write some short tutorials that focus on > how to do > specific things, probably starting with going through how to make something in > blender, export it, and load it into a server. Other ideas are at > http://interreality.org/wiki/HowTos > > Reed > > > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] What do we want in the 0.24 release?
Yea, we should probably have a "minimum z value" or invisible bounding box or something that prevents users from wandering out and falling off the edge of the world. It's a silly, trivial feature we keep putting off... On Fri, Jun 29, 2007 at 01:09:24PM -0600, S Mattison wrote: > I mean in the Pyramid World. Outside the pyramid, there's only a > little bit of room to run around before you fall of the edge. Perhaps > at a certain depth, the player should respawn on the land, or inside > the pyramid? > > On 6/29/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > > On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote: > > > I can fall through the map. =P > > > > > > Well maybe you need a floor! :) > > > > > Well, it's not difficult when there are no invisible bounding boxes > > > holding me on. > > > > Actually it's several things > > > > 1. Bounds in the world that terangreal can check, plus maybe an option to > > turn > > bounds checking off > > 2. Option to turn gravity off/on > > 3. Option to turn collision detection off/on > > 4. A fly mode that is initiated by fly keys that turn off gravity while > > you're > > flying, then a key that turns it back on. > > > > 1. is pretty trivial, 2 and 3 are trivial, 4 is not too hard but would take > > a > > bit of work. > > ___ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] signature.asc Description: Digital signature ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] What do we want in the 0.24 release?
I mean in the Pyramid World. Outside the pyramid, there's only a little bit of room to run around before you fall of the edge. Perhaps at a certain depth, the player should respawn on the land, or inside the pyramid? On 6/29/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote: > > I can fall through the map. =P > > > Well maybe you need a floor! :) > > > Well, it's not difficult when there are no invisible bounding boxes > > holding me on. > > Actually it's several things > > 1. Bounds in the world that terangreal can check, plus maybe an option to > turn > bounds checking off > 2. Option to turn gravity off/on > 3. Option to turn collision detection off/on > 4. A fly mode that is initiated by fly keys that turn off gravity while > you're > flying, then a key that turns it back on. > > 1. is pretty trivial, 2 and 3 are trivial, 4 is not too hard but would take a > bit of work. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] What do we want in the 0.24 release?
Reed Hedges wrote: > > Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, don't > know if we should fix them: > > * Avatar settings (model/skin) aren't saved (really just an unimplemented >feature) > * Objects aren't always removed from the world > > Something to test is whether all A3DL property/object changes are properly > reflected in Ter'Angreal. May not be worth fixing all of them, but maybe some > of them if people think they need to use that feature. > > Others? * It seems that when you leave one sector to go to another, the old sector isn't actually unloaded. Try going back and forth between sectors and watch your memory usage creep up! * If an object moves between the time you initiate a download and you finish the download and populate your local VOS objects, but then stops moving, you'll see it at the old location until it makes a move. (This probably goes for all changes, but it's most obvious with avatar moves) * In general, Ter'Angreal has pretty poor error handling (network disconnections and such) and sometimes crashes, though I havne't reproduced a specific case * Someone removed the code I put in to Ter'Angreal to make sure "grabbed" objects didn't get interpolated ;) Nothing show-stopping, really. But fixing these would add some "polish." > > What is the state of the Python interface? > > Other things we could do are > * Update the manual with VIP documentation. > * Make some new worlds. I'm working on a little demo of objects flying around. > * Is the IRC bridge working properly now? > * Do all the Visual C projects work? > * What else? * Being able to turn off gravity/physics, even if you don't have write permission to the sector (basically, change the properties on the collider in the a3dl plugin) * I think a rudimentary portals implementation would be really neat, especially if they could be "opened" dynamically. Of course this may require some a3dl plugin overhaul to support multiple loaded sectors simultaneously. Unfortunately, I haven't had much time to work on VOS in a while, and it doesn't look like i'll have much anytime soon. But I can volunteer to do a bit of bug testing now and again :) > > Then we need to do some test release builds and make sure they work. > > During and after the release I might write some short tutorials that focus on how to do > specific things, probably starting with going through how to make something in > blender, export it, and load it into a server. Other ideas are at > http://interreality.org/wiki/HowTos > > Reed > > ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] What do we want in the 0.24 release?
On Fri, Jun 29, 2007 at 08:05:37AM -0600, S Mattison wrote: > I can fall through the map. =P Well maybe you need a floor! :) > Well, it's not difficult when there are no invisible bounding boxes > holding me on. Actually it's several things 1. Bounds in the world that terangreal can check, plus maybe an option to turn bounds checking off 2. Option to turn gravity off/on 3. Option to turn collision detection off/on 4. A fly mode that is initiated by fly keys that turn off gravity while you're flying, then a key that turns it back on. 1. is pretty trivial, 2 and 3 are trivial, 4 is not too hard but would take a bit of work. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] What do we want in the 0.24 release?
I can fall through the map. =P Well, it's not difficult when there are no invisible bounding boxes holding me on. On 6/29/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > > Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, > don't > know if we should fix them: > > * Avatar settings (model/skin) aren't saved (really just an unimplemented >feature) > * Objects aren't always removed from the world ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
[vos-d] What do we want in the 0.24 release?
Are there any bugs or real defects in Ter'Angreal or VOS? I know of two, don't know if we should fix them: * Avatar settings (model/skin) aren't saved (really just an unimplemented feature) * Objects aren't always removed from the world Something to test is whether all A3DL property/object changes are properly reflected in Ter'Angreal. May not be worth fixing all of them, but maybe some of them if people think they need to use that feature. Others? What is the state of the Python interface? Other things we could do are * Update the manual with VIP documentation. * Make some new worlds. I'm working on a little demo of objects flying around. * Is the IRC bridge working properly now? * Do all the Visual C projects work? * What else? Then we need to do some test release builds and make sure they work. During and after the release I might write some short tutorials that focus on how to do specific things, probably starting with going through how to make something in blender, export it, and load it into a server. Other ideas are at http://interreality.org/wiki/HowTos Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d