On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Donnerstag, 31. Mai 2007 schrieb Roman:
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
I once met a human who eventually decided to use a more appropriate
place
On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Donnerstag, 31. Mai 2007 schrieb Roman:
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
I once met a human who eventually decided to use a more appropriate
I would suggest to release 2.0.7 in the near future, as a last release
of the 2.0 branch. After this release, may do a feature freeze and work
on all known bugs in the bugtracker.
After that, we should do a roadmap for the 2.1 branch. And start the
work on it. :)
- Kamaze
[EMAIL PROTECTED]
Original-Nachricht
Betreff: Warzone for Ubuntu
Datum: Fri, 1 Jun 2007 16:18:16 +0100
Von: Joseph Price [EMAIL PROTECTED]
An: [EMAIL PROTECTED]
Hey there,
I've found a bug on Launchpad requesting warzone 2100 be packaged for
the Ubuntu archives:
I've had a little play this afternoon and am enjoying the game and
definitely want to get it sorted for Gutsy's release in November.
Sounds great!
Although Ubuntu does accept .tar.bz2's It would be better if you could
release as tar.gz - this is completely unessential though.
You have
On 01/06/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
I've had a little play this afternoon and am enjoying the game and
definitely want to get it sorted for Gutsy's release in November.
Sounds great!
Although Ubuntu does accept .tar.bz2's It would be better if you could
release as
I've been playing around with the package a little more and have
noticed that it needs the win32/ dir etc. when building.
I guess maybe it is best I leave it as it is... sorry for the noise.
Pricey
On 01/06/07, Joseph Price [EMAIL PROTECTED] wrote:
On 01/06/07, Per Inge Mathisen [EMAIL
On Fri, 01 Jun 2007 12:59:37 -0400 Joseph Price
[EMAIL PROTECTED] wrote:
I've been playing around with the package a little more and have
noticed that it needs the win32/ dir etc. when building.
I guess maybe it is best I leave it as it is... sorry for the
noise.
Pricey
I think the win32 is
[EMAIL PROTECTED] schreef:
On Fri, 01 Jun 2007 12:59:37 -0400 Joseph Price
[EMAIL PROTECTED] wrote:
I've been playing around with the package a little more and have
noticed that it needs the win32/ dir etc. when building.
I guess maybe it is best I leave it as it is... sorry for the
I guess even stupid people can fix things? :(
Index: src/display3d.c
===
--- src/display3d.c (revision 1430)
+++ src/display3d.c (working copy)
@@ -1614,7 +1614,8 @@
psComp-orientation.y = vecRot.y;
Oops. I accidentally turned on a gateway illustration debug feature.
Turning it back off...
Would this be a helpful switches to include in the command line or config
file? It might help people who are designing maps or working on AI scripts
and functions.
URL:
http://gna.org/bugs/?9262
Summary: Segfault on save-game load in campaign
(structure.c:1814)
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Samstag 02.06.2007 um 05:24 CEST
Category: Campaign
ok... explain this please... and yes it may help... dunno till its explained.
On 6/1/07, Jose Ivey [EMAIL PROTECTED] wrote:
Oops. I accidentally turned on a gateway illustration debug feature.
Turning it back off...
Would this be a helpful switches to include in the command line or config
-Original Message-
From: kim metcalfe [mailto:[EMAIL PROTECTED]
Sent: Friday, June 01, 2007 11:28 PM
To: [EMAIL PROTECTED]; Development list
Subject: Re: [Warzone-dev] Gateway and zone debug illustration
ok... explain this please... and yes it may help... dunno
till its
On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED]
wrote:
Oops. I accidentally turned on a gateway illustration debug
feature.
Turning it back off...
Would this be a helpful switches to include in the command line or
config
file? It might help people who are designing maps or
yes there is documentation on this for the 32 bit world editor but
would also be nice if maybe was available for ingame personally i
would like to see a map editor as part of the whole ...but if its not
possible thats ok too.
;)
On 6/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
On
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, June 01, 2007 11:58 PM
To: [EMAIL PROTECTED]; Development list
Subject: Re: [Warzone-dev] Gateway and zone debug illustration
On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED]
wrote:
On Sat, 02 Jun 2007 00:06:35 -0400 Jose Ivey [EMAIL PROTECTED]
wrote:
-Original Message-
From: vs2k5
In map editor, I think you already see these gateway items?
For AI, I no think it helps, since the map maker must design
map with proper gateway for them to work. Lav_coyote has
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