Re: [Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-06-01 Thread The Watermelon
On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 31. Mai 2007 schrieb Roman: Roman wrote: (Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe I once met a camel like that... I once met a human who eventually decided to use a more appropriate place

Re: [Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-06-01 Thread Roman
On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 31. Mai 2007 schrieb Roman: Roman wrote: (Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe I once met a camel like that... I once met a human who eventually decided to use a more appropriate

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-06-01 Thread Kamaze
I would suggest to release 2.0.7 in the near future, as a last release of the 2.0 branch. After this release, may do a feature freeze and work on all known bugs in the bugtracker. After that, we should do a roadmap for the 2.1 branch. And start the work on it. :) - Kamaze [EMAIL PROTECTED]

[Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Kamaze
Original-Nachricht Betreff: Warzone for Ubuntu Datum: Fri, 1 Jun 2007 16:18:16 +0100 Von: Joseph Price [EMAIL PROTECTED] An: [EMAIL PROTECTED] Hey there, I've found a bug on Launchpad requesting warzone 2100 be packaged for the Ubuntu archives:

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Per Inge Mathisen
I've had a little play this afternoon and am enjoying the game and definitely want to get it sorted for Gutsy's release in November. Sounds great! Although Ubuntu does accept .tar.bz2's It would be better if you could release as tar.gz - this is completely unessential though. You have

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Joseph Price
On 01/06/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: I've had a little play this afternoon and am enjoying the game and definitely want to get it sorted for Gutsy's release in November. Sounds great! Although Ubuntu does accept .tar.bz2's It would be better if you could release as

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Joseph Price
I've been playing around with the package a little more and have noticed that it needs the win32/ dir etc. when building. I guess maybe it is best I leave it as it is... sorry for the noise. Pricey On 01/06/07, Joseph Price [EMAIL PROTECTED] wrote: On 01/06/07, Per Inge Mathisen [EMAIL

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread vs2k5
On Fri, 01 Jun 2007 12:59:37 -0400 Joseph Price [EMAIL PROTECTED] wrote: I've been playing around with the package a little more and have noticed that it needs the win32/ dir etc. when building. I guess maybe it is best I leave it as it is... sorry for the noise. Pricey I think the win32 is

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: On Fri, 01 Jun 2007 12:59:37 -0400 Joseph Price [EMAIL PROTECTED] wrote: I've been playing around with the package a little more and have noticed that it needs the win32/ dir etc. when building. I guess maybe it is best I leave it as it is... sorry for the

[Warzone-dev] Oil anim fix patch

2007-06-01 Thread vs2k5
I guess even stupid people can fix things? :( Index: src/display3d.c === --- src/display3d.c (revision 1430) +++ src/display3d.c (working copy) @@ -1614,7 +1614,8 @@ psComp-orientation.y = vecRot.y;

[Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey
Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or working on AI scripts and functions.

[Warzone-dev] [bug #9262] Segfault on save-game load in campaign (structure.c:1814)

2007-06-01 Thread anonymous
URL: http://gna.org/bugs/?9262 Summary: Segfault on save-game load in campaign (structure.c:1814) Project: Warzone Resurrection Project Submitted by: None Submitted on: Samstag 02.06.2007 um 05:24 CEST Category: Campaign

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
ok... explain this please... and yes it may help... dunno till its explained. On 6/1/07, Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey
-Original Message- From: kim metcalfe [mailto:[EMAIL PROTECTED] Sent: Friday, June 01, 2007 11:28 PM To: [EMAIL PROTECTED]; Development list Subject: Re: [Warzone-dev] Gateway and zone debug illustration ok... explain this please... and yes it may help... dunno till its

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED] wrote: Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off... Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
yes there is documentation on this for the 32 bit world editor but would also be nice if maybe was available for ingame personally i would like to see a map editor as part of the whole ...but if its not possible thats ok too. ;) On 6/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Friday, June 01, 2007 11:58 PM To: [EMAIL PROTECTED]; Development list Subject: Re: [Warzone-dev] Gateway and zone debug illustration On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey [EMAIL PROTECTED] wrote:

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Sat, 02 Jun 2007 00:06:35 -0400 Jose Ivey [EMAIL PROTECTED] wrote: -Original Message- From: vs2k5 In map editor, I think you already see these gateway items? For AI, I no think it helps, since the map maker must design map with proper gateway for them to work. Lav_coyote has