[Warzone-dev] Version numbering

2008-09-22 Thread Dennis Schridde
Hello everyone. As we are in discussion mood already, what do you think about making bugfix releases? Is that something we should continue? Should we instead invest a bit more time into QA before each feature release (gather some testers from the community maybe?) and then stop caring about a

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy: While this has been discussed before, I feel that we need more input from everyone, so I created a poll to see what the community thinks is the best course of action. This concerns if we should do a 2.1 beta 5, or skip 2.1 beta 5, and

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Freddie Witherden
Hi Dennis/Buggy On 22 Sep 2008, at 09:27, Dennis Schridde wrote: Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy: While this has been discussed before, I feel that we need more input from everyone, so I created a poll to see what the community thinks is the best course of

Re: [Warzone-dev] Version numbering

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 10:36 AM, Dennis Schridde [EMAIL PROTECTED] wrote: I'd like to hear your opinions, ideas, insights. Maybe you've got a different/better idea how to prevent long times of silence between releases? I like the current way, and do not think we can manage to create releases

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-22 Thread Angus Lees
On Sat, Sep 20, 2008 at 1:02 PM, Giel van Schijndel [EMAIL PROTECTED] wrote: On Fri, Sep 19, 2008 at 01:44:28AM -0400, bugs buggy wrote: Phase 2 has been completed. FMVs are now working for the intel screen, as can be seen by that thread. I am using GL_TEXTURE_RECTANGLE_ARB to get around

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 10:51:15 schrieb Freddie Witherden: Hi Dennis/Buggy On 22 Sep 2008, at 09:27, Dennis Schridde wrote: Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy: While this has been discussed before, I feel that we need more input from everyone, so I created

Re: [Warzone-dev] Version numbering

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 11:08:33 schrieb Per Inge Mathisen: On Mon, Sep 22, 2008 at 10:36 AM, Dennis Schridde [EMAIL PROTECTED] wrote: I'd like to hear your opinions, ideas, insights. Maybe you've got a different/better idea how to prevent long times of silence between releases? I

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Freddie Witherden
Hi Dennis, On 22 Sep 2008, at 13:06, Dennis Schridde wrote: Try playing 2.1_beta4, it is quite poor so far as releases go. 2.1_beta5 is not going to go down well with people either if we break their save games (will probably cause them not to upgrade). That reminds me that we need some way to

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 15:29:09 schrieb Freddie Witherden: Hi Dennis, Hello Fred! On 22 Sep 2008, at 13:06, Dennis Schridde wrote: Try playing 2.1_beta4, it is quite poor so far as releases go. 2.1_beta5 is not going to go down well with people either if we break their save games

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 5:24 PM, Dennis Schridde [EMAIL PROTECTED] wrote: How far are the tagfile and database ideas? Any progress there? I know the tagfiles basically seem got stuck after the early phase of implementing the framework functions... There is a separate tagfile branch, which is

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Freddie Witherden
Hey Dennis, On 22 Sep 2008, at 16:24, Dennis Schridde wrote: Am Montag, 22. September 2008 15:29:09 schrieb Freddie Witherden: Hi Dennis, Hello Fred! On 22 Sep 2008, at 13:06, Dennis Schridde wrote: Try playing 2.1_beta4, it is quite poor so far as releases go. 2.1_beta5 is not going to

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 6:08 PM, Freddie Witherden [EMAIL PROTECTED] wrote: I still think that SQLite is the way to go, so far as future proofing goes. Going straight to tagfile makes it a lot harder to go to SQLite later on (two converters needed etc.). The advantages of a database are also

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread bugs buggy
On 9/22/08, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy: While this has been discussed before, I feel that we need more input from everyone, so I created a poll to see what the community thinks is the best course of action. This

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread bugs buggy
On 9/22/08, Freddie Witherden [EMAIL PROTECTED] wrote: Hey Dennis, On 22 Sep 2008, at 16:24, Dennis Schridde wrote: Am Montag, 22. September 2008 15:29:09 schrieb Freddie Witherden: Speaking of conversion: The only thing that makes =2.1_beta4 games not load in 2.1_beta4 is that the

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 18:40:02 schrieb Per Inge Mathisen: On Mon, Sep 22, 2008 at 6:08 PM, Freddie Witherden [EMAIL PROTECTED] wrote: I still think that SQLite is the way to go, so far as future proofing goes. Going straight to tagfile makes it a lot harder to go to SQLite later

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 18:41:04 schrieb bugs buggy: On 9/22/08, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy: We cannot release 2.2 just now. You are giving a wrong impression to the community... I *will* be full of bugs,

Re: [Warzone-dev] Vote for what you think is best.

2008-09-22 Thread bugs buggy
On 9/22/08, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 22. September 2008 18:41:04 schrieb bugs buggy: On 9/22/08, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 22. September 2008 04:32:13 schrieb bugs buggy: We cannot release 2.2 just now. You are giving a wrong

[Warzone-dev] Splitting the repository into source data sections?

2008-09-22 Thread bugs buggy
I was thinking it might be a good time to either split the repository into dedicated sections, or have multiple repositories. One should be only used for source, and the other only for data. The question remains, do we stick with GNA, even though they still are having some issue? Is having

Re: [Warzone-dev] [Warzone 2100 Trac] #64: FMV playback code --Testing needed, especially on MACS!

2008-09-22 Thread Tim Baumgartner
bugs buggy wrote: On 9/14/08, Tim Baumgartner [EMAIL PROTECTED] wrote: Nice work :) I tested on Linux (if you can wait about a week I can test it out on OS X) and only had a problem with the directory names in the extracted sequences directory. I had to lowercase the first letters in the

Re: [Warzone-dev] [Warzone 2100 Trac] #64: FMV playback code --Testing needed, especially on MACS!

2008-09-22 Thread bugs buggy
On 9/23/08, Tim Baumgartner [EMAIL PROTECTED] wrote: bugs buggy wrote: On 9/14/08, Tim Baumgartner [EMAIL PROTECTED] wrote: Nice work :) I tested on Linux (if you can wait about a week I can test it out on OS X) and only had a problem with the directory names in the extracted