Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Giel van Schijndel
The Watermelon schreef: On 1/23/07, *Per Inge Mathisen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: The patch sounds awesome! On 1/22/07, The Watermelon [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Changes:(wz28b.patch) 4.Fixed a bug which prevents the droids from removing

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Dennis Schridde
Am Sonntag, 28. Januar 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: Am Sonntag, 28. Januar 2007 schrieb Giel van Schijndel: The Watermelon schreef: On 1/28/07, *Giel van Schijndel* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I assume ai.c's changes belong to 4?

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread The Watermelon
On 1/28/07, Giel van Schijndel [EMAIL PROTECTED] wrote: I'm assuming all changes to projectile.c only are change 8? Because I see no mention of the removal of extendRad and it being replaced by iRad (I find both of these names rather non-descriptive btw). So a question, what is extendRad's

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Giel van Schijndel
Per Inge Mathisen schreef: On 1/28/07, Dennis Schridde [EMAIL PROTECTED] wrote: C-Question (no criticism, I just don't know my C) for(i=0; i1; i++) is equivalent to for(i=0; i1; ++i) as long as the increment is the sole thing done (eg. it doesn't read like for(i=0; i1; i++, sum+=i))?

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread vs2k5
On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon [EMAIL PROTECTED] wrote: I checked 3 open-source graphics engine,seems most of them are not suitable for warzone: 1.OGRE: too big and complex,almost every source file is hundreds KBs weight and OGRE doesnt provide binaries like other engine,so

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread Dennis Schridde
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon [EMAIL PROTECTED] wrote: I checked 3 open-source graphics engine,seems most of them are not suitable for warzone: 1.OGRE: too big and complex,almost every source file is hundreds KBs

Re: [Warzone-dev] 500KB patch...

2007-01-28 Thread Christian Ohm
On Sunday, 28 January 2007 at 18:56, Dennis Schridde wrote: increment is the sole thing done (eg. it doesn't read like for(i=0; i1; i++, sum+=i))? Even in that line i++ and ++i are equivalent. Both increase i, but one returns the original value of i, the other the increased value. So you have

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread vs2k5
On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: Fixing it how though? Using DisplayLists? Using shaders? OpenGL 1.1 or 2.x? Either way, it is big job. If add multipass normal maps/shaders for better gfx,

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread Dennis Schridde
Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: Fixing it how though? Using DisplayLists? Using shaders? OpenGL 1.1 or 2.x? Either way, it is

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/28/07, Christian Ohm [EMAIL PROTECTED] wrote: On Saturday, 27 January 2007 at 11:21, Ari Johnson wrote: Thanks. I can see that there are some other colors I need to work on. What I am having a hard time with is where exactly to do the color twiddling. Should I do it in the ivis code or

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread The Watermelon
On 1/28/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Is there a list of the bugs and or inflexibilities that have to do with the rendering engine? Besides a endian issue the macs have that is. :) hmm lemme list a few problems with the current render engine: 1.Redefinition of vector types

Re: [Warzone-dev] Fixed using wrong rev as base when changing piedraw.c

2007-01-28 Thread The Watermelon
On 1/28/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 28. Januar 2007 schrieb The Watermelon: Idea is good. Some notes: - Please create patches which just comment out something. Remove it or don't remove it. We can allways revert using SVN and in the patch we see what you changed,

Re: [Warzone-dev] Current problems

2007-01-28 Thread Ari Johnson
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote: Just a general recap... Of all the things that I've said were bugs in this thread, these are the only items that still seem to be problems for me: 4. This output comes up just in the first couple of stages of playing the campaign: warning: