On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote:
Just a general recap... Of all the things that I've said were bugs in
this thread, these are the only items that still seem to be problems
for me:
4. This output comes up just in the first
couple of stages of playing the campaign:
warning: loadFile2: optional file sequenceaudio/BrfCom.txt could
not be opened: No such file or directory
warning: loadFile2: optional file sequenceaudio/cam1/cam1ascv.txt
could not be opened: No such file or directory
warning: loadFile2: optional file sequenceaudio/cam1/cam1b_P.txt
could not be opened: No such file or directory
warning: loadFile2: optional file sequenceaudio/cam1/cam1b.txt
could not be opened: No such file or directory
I was wrong - this no longer comes up. However, I saved the game a
few times and once this one came up:
error: Returned savegame/test.gam
Not sure what that means.
6. Crash while playing the game. It semes to be related to what units
I have selected but I don't know what triggers it. Here is the
output:
error: scrCBNewUnit: no unit has been set
error: Assert in Warzone: scriptcb.c:121 : scrCBNewDroid (FALSE),
last script event: '11 (CALL_NEWDROID)'
scriptcb.c:121: failed assertion `(0)'
7. The following error occurs when loading a saved game, at least in
campaign mode:
error: eventSetContextVar: Variable type mismatch (1/0)
error: Assert in Warzone: event.c:779 : eventSetContextVar
(FALSE), last script event: '<none>'
event.c:779: failed assertion `(0)'
8. If I lose in skirmish mode, I get the following crash:
rror: widgSetButtonState: Couldn't find button/click form from ID
error: Assert in Warzone: widget.c:1243 : widgSetButtonState
(FALSE), last script event: 'checkEndConditions'
widget.c:1243: failed assertion `(0)'
_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev