buginator wrote:
On 2/17/10, Guangcong Luo za...@x.net wrote:
How's about RC 1a?
RC 1b / 2 / whatever. I don't really care what we call it. :)
AD 1 for Almost Done 1 or NYG 1 for Not Yet Gamma 1 :X
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On Wed, 17 Feb 2010 00:09:38 -0600, Guangcong Luo za...@wz2100.net
wrote:
On Tue, Feb 16, 2010 at 11:30 PM, buginator buginato...@gmail.com
wrote:
Can anyone think of anything else that needs to be looked at before we
do a 2.3 RC 2 (?) release?
#702 should probably be fixed before an RC
On Wed, 17 Feb 2010 00:30:32 -0500, buginator buginato...@gmail.com
wrote:
DyDo should be part of this release, and that should be in svn before
the
20th.
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On Wed, Feb 17, 2010 at 7:09 AM, Guangcong Luo za...@wz2100.net wrote:
On Tue, Feb 16, 2010 at 11:30 PM, buginator buginato...@gmail.com wrote:
Can anyone think of anything else that needs to be looked
On Wed, Feb 17, 2010 at 6:18 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
http://developer.wz2100.net/ticket/702
Rearm pads. Not necessary.
Not being able to see your rearm pad is a pretty big issue... weren't
you the one who set that one's priority to blocker?
My fix for #1268, as
Guangcong Luo wrote:
On Wed, Feb 17, 2010 at 6:18 AM, Per Inge Mathisen
http://developer.wz2100.net/ticket/1472 (double click truck) feature
Arguably a bugfix. :P It's minor enough not to cause too may problems,
and it modernizes the game.
But still a new feature that'd be introduced at a
We do have a build issue for the cross-compiler. It has the same
issue as described here: http://developer.wz2100.net/ticket/1590
Hm, it works here...
Can anyone think of anything else that needs to be looked at before we
do a 2.3 RC 2 (?) release?
But to get to the important questions,
On Wed, Feb 17, 2010 at 11:24 AM, Christian Ohm chr@gmx.net wrote:
Can anyone think of anything else that needs to be looked at before we
do a 2.3 RC 2 (?) release?
But to get to the important questions, why not rc1.5?
How's about RC 1a?
-Zarel
On 2/17/10, Guangcong Luo za...@wz2100.net wrote:
On Wed, Feb 17, 2010 at 6:18 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
http://developer.wz2100.net/ticket/702
Rearm pads. Not necessary.
Not being able to see your rearm pad is a pretty big issue... weren't
you the one
On 2/17/10, Guangcong Luo za...@x.net wrote:
On Wed, Feb 17, 2010 at 11:24 AM, Christian Ohm chrxx...@gmx.net wrote:
Can anyone think of anything else that needs to be looked at before we
do a 2.3 RC 2 (?) release?
But to get to the important questions, why not rc1.5?
How's
On Wed, Feb 17, 2010 at 5:21 PM, buginator buginato...@gmail.com wrote:
http://developer.wz2100.net/ticket/702 (rearm pad problems)
This only happens on 'ramps' right?
It happens on everything except perfectly flat terrain, and perfectly
flat terrain is rare in Warzone's bundled maps.
All the
On Tue, Feb 16, 2010 at 11:30 PM, buginator buginato...@gmail.com wrote:
Can anyone think of anything else that needs to be looked at before we
do a 2.3 RC 2 (?) release?
#702 should probably be fixed before an RC release.
My fix for #1268, as well.
And #1039. And #1589.
I have some
On Wed, Feb 17, 2010 at 12:09 AM, Guangcong Luo za...@wz2100.net wrote:
On Tue, Feb 16, 2010 at 11:30 PM, buginator buginato...@gmail.com wrote:
Can anyone think of anything else that needs to be looked at before we
do a 2.3 RC 2 (?) release?
Oh, and, #1133 has a savegame now - we should try
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