Re: [Warzone-dev] Patch: Nicer water

2007-02-20 Thread Giel van Schijndel
On Tue, 20 Feb 2007 08:55:16 +0100, "Per Inge Mathisen" <[EMAIL PROTECTED]> wrote: > On 2/20/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: >>> By the way, why aren't grims textures in svn? I might want to improve >>> on some textures too, and it would nice to be able to continue from >>> his work

Re: [Warzone-dev] Video audio support remove?

2007-02-20 Thread Christian Ohm
On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote: > I finally manage to get original game. > I put all *.rpl files in correct place, but all versions on gna, no > audio support. > > I try 2.0.2.3, 2.0.2.2, 2.0.2.1 from berlios, and those all work. > > Was change by design, or is a

Re: [Warzone-dev] vbo and va tests

2007-02-20 Thread The Watermelon
I tried to load all pie's into vbo,but it didnt work due to some rts nature of WZ: 1.frequent texture coords changes: team color,animation prevents vbo cached pie's from working properly,updating it per frame will be an overkill 2.polygon color changes: polygon color affected by many factors 3.

Re: [Warzone-dev] vbo and va tests

2007-02-20 Thread Dennis Schridde
Am Dienstag, 20. Februar 2007 schrieb The Watermelon: > I tried to load all pie's into vbo,but it didnt work due to some rts nature > of WZ: > > 1.frequent texture coords changes: > team color,animation prevents vbo cached pie's from working > properly,updating it per frame will be an overkill You

Re: [Warzone-dev] Video audio support remove?

2007-02-20 Thread vs2k5
On Tue, 20 Feb 2007 07:04:17 -0500 Christian Ohm <[EMAIL PROTECTED]> wrote: >On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote: >> I finally manage to get original game. >> I put all *.rpl files in correct place, but all versions on gna, >no >> audio support. >> >> I try 2.0.2.3, 2

[Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread vs2k5
Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption. S

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread The Watermelon
On 2/20/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/mediu

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > Using latest svn, I notice that on menu screen, where you pick > map/player for multiplayer/skirmish games, on right side where > show version, it get corrupted if you hover mouse over one of the > options like power, and it displays low/medium/high, the version is

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
Giel van Schijndel schreef: > [EMAIL PROTECTED] schreef: > >> Using latest svn, I notice that on menu screen, where you pick >> map/player for multiplayer/skirmish games, on right side where >> show version, it get corrupted if you hover mouse over one of the >> options like power, and it di

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Kamaze
image 1: http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg image 2: http://img.rootzilla.de/img/032124237f729801f2b1747c731aa242e83efc14.jpg - kamaze The Watermelon schrieb: > On 2/20/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >> >> Using latest svn, I notice that

Re: [Warzone-dev] Video audio support remove?

2007-02-20 Thread Dennis Schridde
Am Dienstag, 20. Februar 2007 schrieb [EMAIL PROTECTED]: > On Tue, 20 Feb 2007 07:04:17 -0500 Christian Ohm <[EMAIL PROTECTED]> > > wrote: > >On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote: > >> I finally manage to get original game. > >> I put all *.rpl files in correct place, but

[Warzone-dev] Evaluate AngelScript as an alternative to lua?

2007-02-20 Thread Kamaze
Website: http://www.angelcode.com/angelscript/ Infos: http://www.angelcode.com/angelscript/features.asp I read a bit about it and played a bit around with it. It looks clean, fast, small and stable. And has a c/c++ syntax. Binding of functions and vars seems to be very easy. Maybe you/we should

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Dennis Schridde
Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: > Giel van Schijndel schreef: > > [EMAIL PROTECTED] schreef: > >> Using latest svn, I notice that on menu screen, where you pick > >> map/player for multiplayer/skirmish games, on right side where > >> show version, it get corrupted if you

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: > >> Giel van Schijndel schreef: >> >>> [EMAIL PROTECTED] schreef: >>> Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Dennis Schridde
Am Mittwoch, 21. Februar 2007 schrieb Giel van Schijndel: > Dennis Schridde schreef: > > Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: > >> Giel van Schijndel schreef: > >>> [EMAIL PROTECTED] schreef: > Using latest svn, I notice that on menu screen, where you pick > map/playe

[Warzone-dev] Where are these files?

2007-02-20 Thread vs2k5
Flex/Bison do generate these correct? But with clean install of latest svn, I get the following. This is with MSVC. strres_parser.tab.h': No such file or directory script_parser.tab.h': No such file or directory scriptvals_parser.tab.h': No such file or directory script_parser.tab.h': No

Re: [Warzone-dev] Where are these files?

2007-02-20 Thread Dennis Schridde
Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]: > Flex/Bison do generate these correct? But with clean install of > latest svn, I get the following. This is with MSVC. > > strres_parser.tab.h': No such file or directory > script_parser.tab.h': No such file or directory > scriptvals_parse

Re: [Warzone-dev] Where are these files?

2007-02-20 Thread vs2k5
On Tue, 20 Feb 2007 20:13:56 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]: >> Flex/Bison do generate these correct? But with clean install of >> latest svn, I get the following. This is with MSVC. >> >> strres_parser.tab.h': No such fi

Re: [Warzone-dev] Where are these files? (log)

2007-02-20 Thread vs2k5
>They are all generated. They were named without the .tab >previously. >(I added it to make it easier to delete the autogenerated files.) > >--Dennis I forgot the log: Generating parser based on grammar... Generating lexical analyser... Generating parser based on grammar... ...\src\scri

Re: [Warzone-dev] Where are these files? (log)

2007-02-20 Thread Dennis Schridde
Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]: > >They are all generated. They were named without the .tab > >previously. > >(I added it to make it easier to delete the autogenerated files.) > > > >--Dennis > > I forgot the log: > > > Generating parser based on grammar... > Generating lex

Re: [Warzone-dev] Where are these files? (log)

2007-02-20 Thread vs2k5
On Tue, 20 Feb 2007 20:54:19 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >They should be created in the directory of the project file or a >subdirectory... (If you copied over the project file or solution >(eg. to save >it from modifications in SVN) those files will not be in the >directo

Re: [Warzone-dev] Where are these files? (log) [solved]

2007-02-20 Thread vs2k5
I found the issue, you do not have correct flags for [release] build & [debug] build. If you do release build, then it fails like I said. If debug, then works OK, since comand line then is change to: bison.exe -b scriptvals_parser -d -p scriptvals_parser ...\src\scriptvals_parser.y [relea

[Warzone-dev] Other changes needed for [release] build

2007-02-20 Thread vs2k5
Also for release build, you do not need _DEBUG defined, and bug.c is now removed from project in case you want to update svn .sln files for it to work in release builds now. This and add -d flag to bison. Then it compiles OK with no errors. thanks. :) -- Click to consolidate debt and lowe

[Warzone-dev] glitch with briefings now

2007-02-20 Thread vs2k5
When view briefings, the background is orange type colour. When you hover mouse pointer over a icon, then it changes to black background colour, and then back to orange when you move pointer away from a button/icon. The text corrution is now fixed. Thanks. :) -- Click for free quote on ad