On Tue, 20 Feb 2007 08:55:16 +0100, "Per Inge Mathisen" <[EMAIL PROTECTED]>
wrote:
> On 2/20/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
>>> By the way, why aren't grims textures in svn? I might want to improve
>>> on some textures too, and it would nice to be able to continue from
>>> his work
On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote:
> I finally manage to get original game.
> I put all *.rpl files in correct place, but all versions on gna, no
> audio support.
>
> I try 2.0.2.3, 2.0.2.2, 2.0.2.1 from berlios, and those all work.
>
> Was change by design, or is a
I tried to load all pie's into vbo,but it didnt work due to some rts nature
of WZ:
1.frequent texture coords changes:
team color,animation prevents vbo cached pie's from working
properly,updating it per frame will be an overkill
2.polygon color changes:
polygon color affected by many factors
3.
Am Dienstag, 20. Februar 2007 schrieb The Watermelon:
> I tried to load all pie's into vbo,but it didnt work due to some rts nature
> of WZ:
>
> 1.frequent texture coords changes:
> team color,animation prevents vbo cached pie's from working
> properly,updating it per frame will be an overkill
You
On Tue, 20 Feb 2007 07:04:17 -0500 Christian Ohm <[EMAIL PROTECTED]>
wrote:
>On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote:
>> I finally manage to get original game.
>> I put all *.rpl files in correct place, but all versions on gna,
>no
>> audio support.
>>
>> I try 2.0.2.3, 2
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse over one of the
options like power, and it displays low/medium/high, the version is
then replaced with corruption.
S
On 2/20/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse over one of the
options like power, and it displays low/mediu
[EMAIL PROTECTED] schreef:
> Using latest svn, I notice that on menu screen, where you pick
> map/player for multiplayer/skirmish games, on right side where
> show version, it get corrupted if you hover mouse over one of the
> options like power, and it displays low/medium/high, the version is
Giel van Schijndel schreef:
> [EMAIL PROTECTED] schreef:
>
>> Using latest svn, I notice that on menu screen, where you pick
>> map/player for multiplayer/skirmish games, on right side where
>> show version, it get corrupted if you hover mouse over one of the
>> options like power, and it di
image 1:
http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg
image 2:
http://img.rootzilla.de/img/032124237f729801f2b1747c731aa242e83efc14.jpg
- kamaze
The Watermelon schrieb:
> On 2/20/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>>
>> Using latest svn, I notice that
Am Dienstag, 20. Februar 2007 schrieb [EMAIL PROTECTED]:
> On Tue, 20 Feb 2007 07:04:17 -0500 Christian Ohm <[EMAIL PROTECTED]>
>
> wrote:
> >On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote:
> >> I finally manage to get original game.
> >> I put all *.rpl files in correct place, but
Website:
http://www.angelcode.com/angelscript/
Infos:
http://www.angelcode.com/angelscript/features.asp
I read a bit about it and played a bit around with it.
It looks clean, fast, small and stable. And has a c/c++ syntax.
Binding of functions and vars seems to be very easy.
Maybe you/we should
Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
> Giel van Schijndel schreef:
> > [EMAIL PROTECTED] schreef:
> >> Using latest svn, I notice that on menu screen, where you pick
> >> map/player for multiplayer/skirmish games, on right side where
> >> show version, it get corrupted if you
Dennis Schridde schreef:
> Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
>
>> Giel van Schijndel schreef:
>>
>>> [EMAIL PROTECTED] schreef:
>>>
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right
Am Mittwoch, 21. Februar 2007 schrieb Giel van Schijndel:
> Dennis Schridde schreef:
> > Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
> >> Giel van Schijndel schreef:
> >>> [EMAIL PROTECTED] schreef:
> Using latest svn, I notice that on menu screen, where you pick
> map/playe
Flex/Bison do generate these correct? But with clean install of
latest svn, I get the following. This is with MSVC.
strres_parser.tab.h': No such file or directory
script_parser.tab.h': No such file or directory
scriptvals_parser.tab.h': No such file or directory
script_parser.tab.h': No
Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]:
> Flex/Bison do generate these correct? But with clean install of
> latest svn, I get the following. This is with MSVC.
>
> strres_parser.tab.h': No such file or directory
> script_parser.tab.h': No such file or directory
> scriptvals_parse
On Tue, 20 Feb 2007 20:13:56 -0500 Dennis Schridde
<[EMAIL PROTECTED]> wrote:
>Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]:
>> Flex/Bison do generate these correct? But with clean install of
>> latest svn, I get the following. This is with MSVC.
>>
>> strres_parser.tab.h': No such fi
>They are all generated. They were named without the .tab
>previously.
>(I added it to make it easier to delete the autogenerated files.)
>
>--Dennis
I forgot the log:
Generating parser based on grammar...
Generating lexical analyser...
Generating parser based on grammar...
...\src\scri
Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]:
> >They are all generated. They were named without the .tab
> >previously.
> >(I added it to make it easier to delete the autogenerated files.)
> >
> >--Dennis
>
> I forgot the log:
>
>
> Generating parser based on grammar...
> Generating lex
On Tue, 20 Feb 2007 20:54:19 -0500 Dennis Schridde
<[EMAIL PROTECTED]> wrote:
>They should be created in the directory of the project file or a
>subdirectory... (If you copied over the project file or solution
>(eg. to save
>it from modifications in SVN) those files will not be in the
>directo
I found the issue, you do not have correct flags for [release]
build & [debug] build. If you do release build, then it fails like
I said. If debug, then works OK, since comand line then is change
to:
bison.exe -b scriptvals_parser -d -p scriptvals_parser
...\src\scriptvals_parser.y
[relea
Also for release build, you do not need _DEBUG defined, and bug.c
is now removed from project in case you want to update svn .sln
files for it to work in release builds now.
This and add -d flag to bison.
Then it compiles OK with no errors.
thanks. :)
--
Click to consolidate debt and lowe
When view briefings, the background is orange type colour. When
you hover mouse pointer over a icon, then it changes to black
background colour, and then back to orange when you move pointer
away from a button/icon.
The text corrution is now fixed.
Thanks. :)
--
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