Re: [Warzone-dev] [bug #9252] Multiple droid turrents look bad in some cases

2007-06-01 Thread The Watermelon
On 5/31/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: URL: Summary: Multiple droid turrents look bad in some cases Project: Warzone Resurrection Project Submitted by: per Submitted on: Thursday 05/31/2007 at 18:

Re: [Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-06-01 Thread The Watermelon
On 5/31/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Donnerstag, 31. Mai 2007 schrieb Roman: > > Roman wrote: > >> (Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe > > > > I once met a camel like that... > > I once met a human who eventually decided to use a more appropr

Re: [Warzone-dev] Fwd: [Warzone-commits] r1422 - /trunk/ChangeLog

2007-06-01 Thread Roman
> On 5/31/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Donnerstag, 31. Mai 2007 schrieb Roman: > > Roman wrote: > >> (Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe > > > > I once met a camel like that... > > I once met a human who eventually decided to use a more a

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-06-01 Thread Kamaze
I would suggest to release 2.0.7 in the near future, as a last release of the 2.0 branch. After this release, may do a feature freeze and work on all known bugs in the bugtracker. After that, we should do a roadmap for the 2.1 branch. And start the work on it. :) - Kamaze [EMAIL PROTECTED] schri

[Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Kamaze
Original-Nachricht Betreff: Warzone for Ubuntu Datum: Fri, 1 Jun 2007 16:18:16 +0100 Von: Joseph Price <[EMAIL PROTECTED]> An: [EMAIL PROTECTED] Hey there, I've found a bug on Launchpad requesting warzone 2100 be packaged for the Ubuntu archives: https://bugs.launchpad.net/ubun

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Per Inge Mathisen
> I've had a little play this afternoon and am enjoying the game and > definitely want to get it sorted for Gutsy's release in November. Sounds great! > Although Ubuntu does accept .tar.bz2's It would be better if you could > release as tar.gz - this is completely unessential though. > You have d

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Joseph Price
On 01/06/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > > I've had a little play this afternoon and am enjoying the game and > > definitely want to get it sorted for Gutsy's release in November. > > Sounds great! > > > Although Ubuntu does accept .tar.bz2's It would be better if you could > > r

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Joseph Price
I've been playing around with the package a little more and have noticed that it needs the win32/ dir etc. when building. I guess maybe it is best I leave it as it is... sorry for the noise. Pricey On 01/06/07, Joseph Price <[EMAIL PROTECTED]> wrote: > On 01/06/07, Per Inge Mathisen <[EMAIL PROT

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread vs2k5
On Fri, 01 Jun 2007 12:59:37 -0400 Joseph Price <[EMAIL PROTECTED]> wrote: >I've been playing around with the package a little more and have >noticed that it needs the win32/ dir etc. when building. > >I guess maybe it is best I leave it as it is... sorry for the >noise. > >Pricey > I think the w

Re: [Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > On Fri, 01 Jun 2007 12:59:37 -0400 Joseph Price > <[EMAIL PROTECTED]> wrote: > >> I've been playing around with the package a little more and have >> noticed that it needs the win32/ dir etc. when building. >> >> I guess maybe it is best I leave it as it is... sorry

[Warzone-dev] Oil anim fix patch

2007-06-01 Thread vs2k5
I guess even "stupid" people can fix things? :( Index: src/display3d.c === --- src/display3d.c (revision 1430) +++ src/display3d.c (working copy) @@ -1614,7 +1614,8 @@ psComp->orientation.y = vecRot.y;

[Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey
"Oops. I accidentally turned on a gateway illustration debug feature. Turning it back off..." Would this be a helpful switches to include in the command line or config file? It might help people who are designing maps or working on AI scripts and functions. _

[Warzone-dev] [bug #9262] Segfault on save-game load in campaign (structure.c:1814)

2007-06-01 Thread anonymous
URL: Summary: Segfault on save-game load in campaign (structure.c:1814) Project: Warzone Resurrection Project Submitted by: None Submitted on: Samstag 02.06.2007 um 05:24 CEST Category: Campaig

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
ok... explain this please... and yes it may help... dunno till its explained. On 6/1/07, Jose Ivey <[EMAIL PROTECTED]> wrote: > "Oops. I accidentally turned on a gateway illustration debug feature. > Turning it back off..." > > Would this be a helpful switches to include in the command line or co

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey
> -Original Message- > From: kim metcalfe [mailto:[EMAIL PROTECTED] > Sent: Friday, June 01, 2007 11:28 PM > To: [EMAIL PROTECTED]; Development list > Subject: Re: [Warzone-dev] Gateway and zone debug illustration > > ok... explain this please... and yes it may help... dunno > till its ex

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey <[EMAIL PROTECTED]> wrote: >"Oops. I accidentally turned on a gateway illustration debug >feature. >Turning it back off..." > >Would this be a helpful switches to include in the command line or >config >file? It might help people who are designing map

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread kim metcalfe
yes there is documentation on this for the 32 bit world editor but would also be nice if maybe was available for ingame personally i would like to see a map editor as part of the whole ...but if its not possible thats ok too. ;) On 6/1/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > O

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread Jose Ivey
> -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Sent: Friday, June 01, 2007 11:58 PM > To: [EMAIL PROTECTED]; Development list > Subject: Re: [Warzone-dev] Gateway and zone debug illustration > > On Fri, 01 Jun 2007 22:30:30 -0400 Jose Ivey <[EMAIL PROTECTED]> >

Re: [Warzone-dev] Gateway and zone debug illustration

2007-06-01 Thread vs2k5
On Sat, 02 Jun 2007 00:06:35 -0400 Jose Ivey <[EMAIL PROTECTED]> wrote: >> -Original Message- >> From: vs2k5 >> > >> In map editor, I think you already see these gateway items? >> For AI, I no think it helps, since the map maker must design >> map with proper gateway for them to work. Lav