I think with the crash handler fix I have done everything that was on my todo
list. Anything else left? I'd like to release 2.3.6 in the next days, weekend
the latest.
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I saw in the changelog to 2.3.6 that this fix had been included:
* Fix: Projectiles going through terrain due to bad terrain height
calculations, terrain shading
(commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947)
Given the number of problems with the side-effects of this fix (cannot
shoot over buil
On Wednesday, 24 November 2010 at 17:28, Per Inge Mathisen wrote:
> I saw in the changelog to 2.3.6 that this fix had been included:
> * Fix: Projectiles going through terrain due to bad terrain height
> calculations, terrain shading
> (commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947)
>
> Given th
On Wed, Nov 24, 2010 at 5:43 PM, Christian Ohm wrote:
> That commit is not the one in 3.0, it should only affect terrain, not
> buildings. Not sure about the exact effects it will have though.
It will still hobble the AI, since it does not understand that firing
at terrain does not do much good.
#2352: Turkish Website
-+-
Reporter: ayhangorgul...@…| Owner:
Type: patch (an actual patch, not a | Kamaze
request for one) |Status:
On Wednesday, 24 November 2010 at 18:10, Per Inge Mathisen wrote:
> On Wed, Nov 24, 2010 at 5:43 PM, Christian Ohm wrote:
> > That commit is not the one in 3.0, it should only affect terrain, not
> > buildings. Not sure about the exact effects it will have though.
>
> It will still hobble the AI,
On Saturday, 20 November 2010 at 10:32, Paul Wise wrote:
> Hmm. According to buginator/vexed, there are some other issues with
> 2.3.4 that are potentially exploitable remotely:
>
> http://paste.debian.net/plain/100261
>
> Not sure if the 3 fixes you suggest are relevant to Debian stable:
>
> ca
On Wed, Nov 24, 2010 at 11:10 AM, Per Inge Mathisen
wrote:
> On Wed, Nov 24, 2010 at 5:43 PM, Christian Ohm wrote:
>> That commit is not the one in 3.0, it should only affect terrain, not
>> buildings. Not sure about the exact effects it will have though.
>
> It will still hobble the AI, since it
I can confirm that the patch adjusts the line of fire code to account for the
"ray cast." But I may be wrong. In any case I don't think buildings should be
tampered with at all for 2.3.6 or 3.0.
For what it's worth,
Dylan Hsu
--- On Wed, 11/24/10, Guangcong Luo wrote:
From: Guangcong Luo
Sub