[warzone2100-dev] Anything left to do for 2.3.6?

2010-11-24 Thread Christian Ohm
I think with the crash handler fix I have done everything that was on my todo list. Anything else left? I'd like to release 2.3.6 in the next days, weekend the latest. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone

[warzone2100-dev] 2.3.6

2010-11-24 Thread Per Inge Mathisen
I saw in the changelog to 2.3.6 that this fix had been included: * Fix: Projectiles going through terrain due to bad terrain height calculations, terrain shading (commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947) Given the number of problems with the side-effects of this fix (cannot shoot over buil

Re: [warzone2100-dev] 2.3.6

2010-11-24 Thread Christian Ohm
On Wednesday, 24 November 2010 at 17:28, Per Inge Mathisen wrote: > I saw in the changelog to 2.3.6 that this fix had been included: > * Fix: Projectiles going through terrain due to bad terrain height > calculations, terrain shading > (commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947) > > Given th

Re: [warzone2100-dev] 2.3.6

2010-11-24 Thread Per Inge Mathisen
On Wed, Nov 24, 2010 at 5:43 PM, Christian Ohm wrote: > That commit is not the one in 3.0, it should only affect terrain, not > buildings. Not sure about the exact effects it will have though. It will still hobble the AI, since it does not understand that firing at terrain does not do much good.

[warzone2100-dev] [Warzone 2100 Trac] #2352: Turkish Website

2010-11-24 Thread Warzone 2100 Trac
#2352: Turkish Website -+- Reporter: ayhangorgul...@…| Owner: Type: patch (an actual patch, not a | Kamaze request for one) |Status:

Re: [warzone2100-dev] 2.3.6

2010-11-24 Thread Christian Ohm
On Wednesday, 24 November 2010 at 18:10, Per Inge Mathisen wrote: > On Wed, Nov 24, 2010 at 5:43 PM, Christian Ohm wrote: > > That commit is not the one in 3.0, it should only affect terrain, not > > buildings. Not sure about the exact effects it will have though. > > It will still hobble the AI,

Re: [warzone2100-dev] Warzone in Debian (and Ubuntu)

2010-11-24 Thread Christian Ohm
On Saturday, 20 November 2010 at 10:32, Paul Wise wrote: > Hmm. According to buginator/vexed, there are some other issues with > 2.3.4 that are potentially exploitable remotely: > > http://paste.debian.net/plain/100261 > > Not sure if the 3 fixes you suggest are relevant to Debian stable: > > ca

Re: [warzone2100-dev] 2.3.6

2010-11-24 Thread Guangcong Luo
On Wed, Nov 24, 2010 at 11:10 AM, Per Inge Mathisen wrote: > On Wed, Nov 24, 2010 at 5:43 PM, Christian Ohm wrote: >> That commit is not the one in 3.0, it should only affect terrain, not >> buildings. Not sure about the exact effects it will have though. > > It will still hobble the AI, since it

Re: [warzone2100-dev] 2.3.6

2010-11-24 Thread Dylan Hsu
I can confirm that the patch adjusts the line of fire code to account for the "ray cast." But I may be wrong. In any case I don't think buildings should be tampered with at all for 2.3.6 or 3.0. For what it's worth, Dylan Hsu --- On Wed, 11/24/10, Guangcong Luo wrote: From: Guangcong Luo Sub