Follow-up Comment #1, patch #3784 (project wesnoth):
looks good to me, feel free to apply
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Message posté via/par Gna!
Update of patch #3774 (project wesnoth):
Status:None = Done
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Update of bug #20601 (project wesnoth):
Status:None = Fixed
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Update of bug #20601 (project wesnoth):
Open/Closed:Open = Closed
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Update of patch #3751 (project wesnoth):
Assigned to:None = esr
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Update of patch #3752 (project wesnoth):
Assigned to:None = esr
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http://gna.org/patch/?3752
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Update of bug #20580 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #7, patch #3682 (project wesnoth):
ok, I won't apply because I need the images for that, do you know where they
are ? when they have been removed and why ?
you probably can PM Jetrel on the forum to ask...
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Follow-up Comment #5, patch #3682 (project wesnoth):
updating the syntax sounds good, I think that the old one was implicitely
relying on how a [frame] with no image behaves (which I am not sure but is
probably documented in the wiki page
patch applied, i'm not closing this since I'm waiting for
Follow-up Comment #3, patch #3682 (project wesnoth):
ok, commited.
please update the wiki accordingly so I can close this.
if you have followup patches please tell me in a comment so I don't close
right away
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Update of patch #3682 (project wesnoth):
Status:None = In Progress
Assigned to:None = boucman
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Follow-up Comment #1:
ok, good job for
Update of patch #3678 (project wesnoth):
Status: In Progress = Done
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Update of patch #3656 (project wesnoth):
Status:None = Done
Assigned to:None = boucman
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Update of patch #3621 (project wesnoth):
Status: In Progress = Done
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http://gna.org/patch/?3621
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Follow-up Comment #1, patch #3656 (project wesnoth):
and done,
please update the wiki and i'll close the patch
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Update of patch #3621 (project wesnoth):
Status:None = In Progress
Assigned to:None = boucman
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Follow-up Comment #1:
ok, both commited,
Update of patch #3604 (project wesnoth):
Status: In Progress = Done
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Follow-up Comment #6:
and done...
note that I moved you in about.cfg from coders to contributors to follow our
Update of patch #3604 (project wesnoth):
Status:None = In Progress
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Follow-up Comment #4:
Ok, I have reworded your changelog entry and moved you to the correct section
in about.cfg
but
Follow-up Comment #1, bug #20099 (project wesnoth):
notes to self :
* this is not due to events, modifying the FD's animation in core to have the
effects shows the same bug
* it linked to the lack of image= tag. adding it to an anim makes it work
(both adding a standing anim in core or in events
Update of bug #20098 (project wesnoth):
Status:None = Fixed
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Follow-up Comment #6, patch #3297 (project wesnoth):
ok, I won't assign this patch to anybody while you're still working on it,
please ping me on IRC once you're done so we can start reviewing it...
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Follow-up Comment #4, patch #3252 (project wesnoth):
dokem : are you still working on this ?
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Message posté via/par Gna!
Update of patch #3268 (project wesnoth):
Status: Need Info = Wont Do
Assigned to:None = boucman
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Follow-up Comment #4:
IIUC this patch si
Update of bug #19663 (project wesnoth):
Status:None = Wont Fix
Assigned to:None = boucman
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Follow-up Comment #3:
I'll side with
Update of bug #19685 (project wesnoth):
Assigned to:None = zookeeper
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Follow-up Comment #3:
As a rule of thumb, we try to avoid counter-abilities in wesnoth.
i.e we try to avoid abilities
Update of patch #3263 (project wesnoth):
Assigned to:None = gabba
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Update of patch #3243 (project wesnoth):
Status:None = Done
Assigned to:None = boucman
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Update of bug #19486 (project wesnoth):
Status:None = Fixed
Assigned to: gabba = boucman
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Update of patch #1383 (project wesnoth):
Status: In Progress = Wont Do
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http://gna.org/patch/?1383
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Update of patch #2642 (project wesnoth):
Status: In Progress = Wont Do
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Follow-up Comment #11:
reverted...
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Follow-up Comment #9, patch #2642 (project wesnoth):
related thread
http://forums.wesnoth.org/viewtopic.php?f=10t=36565
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http://gna.org/patch/?2642
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Update of bug #19614 (project wesnoth):
Assigned to:None = boucman
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http://gna.org/bugs/?19614
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Update of bug #17989 (project wesnoth):
Status: Confirmed = Duplicate
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Follow-up Comment #1:
duplicate of bug 19486
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Update of patch #3195 (project wesnoth):
Status:None = Done
Assigned to: sapient = boucman
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Update of bug #19601 (project wesnoth):
Assigned to:None = boucman
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Follow-up Comment #2:
works for me too, but I'll assign the bug to myself since i'm the most likely
one to deal with
Update of patch #3200 (project wesnoth):
Status:None = Done
Assigned to:None = boucman
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Update of patch #3210 (project wesnoth):
Assigned to:None = brilliand
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Follow-up Comment #1:
now that you are a dev, I'll let you look at your own patches
unless you want a secondary
Update of patch #3197 (project wesnoth):
Status:None = Done
Assigned to:None = boucman
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Follow-up Comment #12, patch #3133 (project wesnoth):
could this be related to the status table which shows oposit teams ?
IIRC the oposit leader isn't filled until you see the opposite team (maybe the
opposite leader, not sure)
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Reply
Update of patch #3195 (project wesnoth):
Assigned to:None = sapient
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Follow-up Comment #1:
The patch seems safe enough but i'll ask Sapient to comment just to be on the
safe side
Update of bug #19563 (project wesnoth):
Status:None = Fixed
Assigned to:None = boucman
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Follow-up Comment #1:
fixed by
Update of patch #3196 (project wesnoth):
Status:None = Done
Assigned to: anonymissimus = boucman
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Follow-up Comment #1:
thx for the patch,
Update of patch #3133 (project wesnoth):
Assigned to:crab = boucman
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Follow-up Comment #9:
Crab: I'm taking ownership of this patch while discussing it's relation to
patch
Update of patch #3186 (project wesnoth):
Assigned to:None = boucman
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Follow-up Comment #11:
Ok, so we've discussing this issues a bit with anonymissimus...
we are interested in the
Follow-up Comment #7, patch #3186 (project wesnoth):
quick question... what happens when the movethrough event happens in an
already occupied hex... the sighted at the end was mainly here to make sure
that the unit had a place to stop...
Follow-up Comment #8, patch #2642 (project wesnoth):
FAAB, if you are still around, could you have a look ?
(if not i'll try to figure out myself what's going on)
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Update of patch #3185 (project wesnoth):
Assigned to:None = crab
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http://gna.org/patch/?3185
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Follow-up Comment #14, patch #3176 (project wesnoth):
ok, so I applied your last patch which (IIUC) was the only one I needed to
appy. All seems good, but I will close that patch once you've updated the
wiki, please post a comment once you're done...
I'll gladly take any followup patches you
Follow-up Comment #15, patch #3176 (project wesnoth):
ok, one little problem
while working on upgrading Espreon's WML to use the new fog we have a use case
where WML want to recalculate (i.e rehide) immediately after readding fog, not
waiting for the end of turn.
could you add a new reapply_fog
Follow-up Comment #12, patch #3176 (project wesnoth):
Ok, so as expected this patch took quite a bit of back and forth on our side,
since it changes a game mechanic, but I think we reached a consensu
* we like your approch of do not refog until end of turn
* the syntax anonymissimus proposed,
Update of patch #3084 (project wesnoth):
Status: In Progress = Wont Do
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Update of bug #19285 (project wesnoth):
Status: In Progress = Wont Fix
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Follow-up Comment #2:
thx for the patch, but i've contacted Doc paterson about it and he told me
that the map was not
Follow-up Comment #5, patch #3176 (project wesnoth):
hmm i'm not very clear with your explanations, could you give me a precise
exemple of adding/removing fog, how long it would last and when it can be
removed ? it seems good but I want to make sure i understand correctly
i'll try to review your
Follow-up Comment #3, patch #3176 (project wesnoth):
oh, it probably was intentional, but that doesn't mean it was a good idea or
that we didn't change our minds :P
more seriously, this patch is good and ready to commit, but while discussing
with zookeeper and Espreon we discovered a couple of
Update of patch #3092 (project wesnoth):
Status: In Progress = Done
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Follow-up Comment #7:
thx commited
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Reply to this item
Update of patch #3120 (project wesnoth):
Status:None = Done
Assigned to:None = boucman
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Follow-up Comment #1:
thx for the
Update of patch #1383 (project wesnoth):
Assigned to:None = boucman
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Follow-up Comment #4:
Sorry for the two years without a word, that's a bit ridiculous on our side...
Posting in case
Update of bug #19285 (project wesnoth):
Status: Invalid = In Progress
Assigned to:None = boucman
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Update of patch #3084 (project wesnoth):
Status:None = In Progress
Assigned to:None = boucman
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Follow-up Comment #4:
this one is for doc
Update of patch #1952 (project wesnoth):
Status: In Progress = Wont Do
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http://gna.org/patch/?1952
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Update of patch #3176 (project wesnoth):
Status:None = In Progress
Assigned to:None = boucman
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Follow-up Comment #1:
Ok, after
Update of bug #19486 (project wesnoth):
Assigned to:None = gabba
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Follow-up Comment #1:
assigning to gabba since it's planning mode related
could you please attach the screenshot you
Update of patch #3138 (project wesnoth):
Assigned to:None = ivanovic
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Follow-up Comment #1:
sounds like a job for our release manager...
Follow-up Comment #4, patch #3092 (project wesnoth):
ok, this patch works by adding a file in data/ that contains default values
that can be overridden by the user
it's a good start but not what Ivanovic wants...
it would be nice if the patch would allow to specify a system config
location at
Update of patch #3125 (project wesnoth):
Status: In Progress = None
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Update of patch #3125 (project wesnoth):
Status:None = In Progress
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Update of patch #3122 (project wesnoth):
Assigned to:None = crab
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http://gna.org/patch/?3122
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Message posté
Update of patch #2642 (project wesnoth):
Status: In Progress = Done
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http://gna.org/patch/?2642
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Update of patch #1663 (project wesnoth):
Assigned to:None = boucman
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http://gna.org/patch/?1663
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Update of patch #1663 (project wesnoth):
Status:None = Wont Do
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Follow-up Comment #2:
removed on submiter's request, a new patch may come
Update of patch #3022 (project wesnoth):
Assigned to:None = shadowmaster
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http://gna.org/patch/?3022
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Follow-up Comment #3, bug #16365 (project wesnoth):
ok the primary frame parameter has been added in 1.9 and documented in the
wiki
somehow I forgot to mention it here and close the bug, sorry about that
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Update of bug #16365 (project wesnoth):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of patch #3092 (project wesnoth):
Status:None = In Progress
Assigned to:None = ivanovic
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Follow-up Comment #1:
couple of comments
Update of patch #3084 (project wesnoth):
Status:None = Invalid
Open/Closed:Open = Closed
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Follow-up Comment #1:
closing since the
Update of patch #3083 (project wesnoth):
Assigned to:None = ai0867
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Update of patch #2642 (project wesnoth):
Status:None = In Progress
Assigned to:None = boucman
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Follow-up Comment #6:
assigning to myself
Update of bug #19369 (project wesnoth):
Assigned to:None = gabba
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http://gna.org/bugs/?19369
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Update of bug #19340 (project wesnoth):
Status:None = Wont Fix
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Follow-up Comment #2:
indeed, you are destroying the unit we are animating.
there is a security in normal cases
Update of bug #19274 (project wesnoth):
Status:None = Wont Fix
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Follow-up Comment #1:
Ok, here is what's going on.
In a frame-set, the first frame is a bit special, it's used as a
Update of bug #18097 (project wesnoth):
Status: In Progress = Wont Fix
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Follow-up Comment #2:
Your way of doing it is the correct way it's visually equivalent and the 0
would be hard to
Update of bug #18636 (project wesnoth):
Status: Confirmed = Ready For Test
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Update of bug #18856 (project wesnoth):
Status:None = Fixed
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http://gna.org/bugs/?18856
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Follow-up Comment #1, patch #3039 (project wesnoth):
there seem to be no patch attached, is that a mistake ?
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Message posté via/par
Update of patch #3040 (project wesnoth):
Status:None = Postponed
Assigned to:None = anonymissimus
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Follow-up Comment #5:
because of the
Update of bug #18976 (project wesnoth):
Assigned to:None = tschmitz
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Update of bug #18794 (project wesnoth):
Status:None = Fixed
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http://gna.org/bugs/?18794
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Update of bug #18950 (project wesnoth):
Assigned to:None = jetryl
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Follow-up Comment #1:
this was changed early (rev 43678) on request by jetryl, you might want to
discuss it with
Update of bug #18921 (project wesnoth):
Assigned to:None = boucman
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Update of bug #18685 (project wesnoth):
Status:None = Fixed
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http://gna.org/bugs/?18685
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Follow-up Comment #3, bug #18685 (project wesnoth):
apparently my fix caused the (now closed) bug 18792
that bug needs rechecing separately
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Update of bug #18792 (project wesnoth):
Assigned to:None = boucman
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http://gna.org/bugs/?18792
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Update of bug #18685 (project wesnoth):
Status:None = Fixed
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http://gna.org/bugs/?18685
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Follow-up Comment #1, bug #18685 (project wesnoth):
I just tried with up to date sVN and it seems to work, espreon could you test
again and tell me how to reproduce ? it all seems good here...
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Update of patch #2862 (project wesnoth):
Assigned to:None = alarantalara
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Follow-up Comment #4:
alarantara, now that you have commit access, i'll let you commit this
yourself...
Update of patch #2892 (project wesnoth):
Assigned to:None = mordante
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Follow-up Comment #2:
I assume this patch is done, but in doubt I assign to mordante...
Follow-up Comment #4, bug #17292 (project wesnoth):
I have never looked at this bug, so feel free to just take it if you feel you
can fix it...
note that it is possible that it's not a rendering bug but a bug in the
animation engine that request a halo where it shouldn't ...
Update of patch #2819 (project wesnoth):
Status:Done = In Progress
Assigned to: boucman = thonsew
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Follow-up Comment #9:
Reassigning to
Update of patch #2819 (project wesnoth):
Status: In Progress = Done
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Update of patch #2857 (project wesnoth):
Status:None = Done
Assigned to:None = boucman
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