[Wesnoth-bugs] [patch #3784] SOUND:HIT_AND_MISS simplification for unitWML

2013-03-17 Thread Jérémy Rosen
Follow-up Comment #1, patch #3784 (project wesnoth): looks good to me, feel free to apply ___ Reply to this item at: http://gna.org/patch/?3784 ___ Message posté via/par Gna!

[Wesnoth-bugs] [patch #3774] Death Animation WML fix for new syntax changes

2013-03-10 Thread Jérémy Rosen
Update of patch #3774 (project wesnoth): Status:None = Done ___ Reply to this item at: http://gna.org/patch/?3774 ___ Message posté

[Wesnoth-bugs] [bug #20601] Animation glitch: Death animations reset to an earlier frame before finishing

2013-03-10 Thread Jérémy Rosen
Update of bug #20601 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?20601 ___ Message posté

[Wesnoth-bugs] [bug #20601] Animation glitch: Death animations reset to an earlier frame before finishing

2013-03-10 Thread Jérémy Rosen
Update of bug #20601 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20601 ___ Message posté

[Wesnoth-bugs] [patch #3751] remove files on Windows so --revert and conversion can proceed (without Error 183, file already exists)

2013-03-04 Thread Jérémy Rosen
Update of patch #3751 (project wesnoth): Assigned to:None = esr ___ Reply to this item at: http://gna.org/patch/?3751 ___ Message posté

[Wesnoth-bugs] [patch #3752] tweak dying words error message to improve clarity

2013-03-04 Thread Jérémy Rosen
Update of patch #3752 (project wesnoth): Assigned to:None = esr ___ Reply to this item at: http://gna.org/patch/?3752 ___ Message posté

[Wesnoth-bugs] [bug #20580] Units with north-facing standing animations glitch when recruited, selected, or moved

2013-03-02 Thread Jérémy Rosen
Update of bug #20580 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?20580 ___ Message posté

[Wesnoth-bugs] [patch #3682] Unit frame (not halo) square split simplification

2013-02-23 Thread Jérémy Rosen
Follow-up Comment #7, patch #3682 (project wesnoth): ok, I won't apply because I need the images for that, do you know where they are ? when they have been removed and why ? you probably can PM Jetrel on the forum to ask... ___ Reply to

[Wesnoth-bugs] [patch #3682] Unit frame (not halo) square split simplification

2013-02-17 Thread Jérémy Rosen
Follow-up Comment #5, patch #3682 (project wesnoth): updating the syntax sounds good, I think that the old one was implicitely relying on how a [frame] with no image behaves (which I am not sure but is probably documented in the wiki page patch applied, i'm not closing this since I'm waiting for

[Wesnoth-bugs] [patch #3682] Unit frame (not halo) square split simplification

2013-02-16 Thread Jérémy Rosen
Follow-up Comment #3, patch #3682 (project wesnoth): ok, commited. please update the wiki accordingly so I can close this. if you have followup patches please tell me in a comment so I don't close right away ___ Reply to this item at:

[Wesnoth-bugs] [patch #3682] Unit frame (not halo) square split simplification

2013-02-15 Thread Jérémy Rosen
Update of patch #3682 (project wesnoth): Status:None = In Progress Assigned to:None = boucman ___ Follow-up Comment #1: ok, good job for

[Wesnoth-bugs] [patch #3678] Square_split asterisk/multiplication expansion

2013-02-11 Thread Jérémy Rosen
Update of patch #3678 (project wesnoth): Status: In Progress = Done ___ Reply to this item at: http://gna.org/patch/?3678 ___ Message posté

[Wesnoth-bugs] [patch #3656] Square_split application to terrain flag file lists

2013-02-04 Thread Jérémy Rosen
Update of patch #3656 (project wesnoth): Status:None = Done Assigned to:None = boucman ___ Reply to this item at:

[Wesnoth-bugs] [patch #3621] Square_split optimizations and application to sound file lists

2013-02-02 Thread Jérémy Rosen
Update of patch #3621 (project wesnoth): Status: In Progress = Done ___ Reply to this item at: http://gna.org/patch/?3621 ___ Message posté

[Wesnoth-bugs] [patch #3656] Square_split application to terrain flag file lists

2013-02-02 Thread Jérémy Rosen
Follow-up Comment #1, patch #3656 (project wesnoth): and done, please update the wiki and i'll close the patch ___ Reply to this item at: http://gna.org/patch/?3656 ___ Message posté

[Wesnoth-bugs] [patch #3621] Square_split optimizations and application to sound file lists

2013-01-30 Thread Jérémy Rosen
Update of patch #3621 (project wesnoth): Status:None = In Progress Assigned to:None = boucman ___ Follow-up Comment #1: ok, both commited,

[Wesnoth-bugs] [patch #3604] Simplify halos in units/macros with square bracket expansion

2013-01-27 Thread Jérémy Rosen
Update of patch #3604 (project wesnoth): Status: In Progress = Done ___ Follow-up Comment #6: and done... note that I moved you in about.cfg from coders to contributors to follow our

[Wesnoth-bugs] [patch #3604] Simplify halos in units/macros with square bracket expansion

2013-01-26 Thread Jérémy Rosen
Update of patch #3604 (project wesnoth): Status:None = In Progress ___ Follow-up Comment #4: Ok, I have reworded your changelog entry and moved you to the correct section in about.cfg but

[Wesnoth-bugs] [bug #20099] Glitches with larger-than-hex standing units with certain frame effects

2012-10-07 Thread Jérémy Rosen
Follow-up Comment #1, bug #20099 (project wesnoth): notes to self : * this is not due to events, modifying the FD's animation in core to have the effects shows the same bug * it linked to the lack of image= tag. adding it to an anim makes it work (both adding a standing anim in core or in events

[Wesnoth-bugs] [bug #20098] Glitches when moving units adjacent to larger-than-hex standing units

2012-09-09 Thread Jérémy Rosen
Update of bug #20098 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?20098 ___ Message posté

[Wesnoth-bugs] [patch #3297] [modification] tag and dependency system for mp

2012-05-28 Thread Jérémy Rosen
Follow-up Comment #6, patch #3297 (project wesnoth): ok, I won't assign this patch to anybody while you're still working on it, please ping me on IRC once you're done so we can start reviewing it... ___ Reply to this item at:

[Wesnoth-bugs] [patch #3252] Patch for feature request #19530: better editing tools

2012-05-28 Thread Jérémy Rosen
Follow-up Comment #4, patch #3252 (project wesnoth): dokem : are you still working on this ? ___ Reply to this item at: http://gna.org/patch/?3252 ___ Message posté via/par Gna!

[Wesnoth-bugs] [patch #3268] bug fix for #19513 : Incorect string in hotkeys dialog.

2012-05-25 Thread Jérémy Rosen
Update of patch #3268 (project wesnoth): Status: Need Info = Wont Do Assigned to:None = boucman ___ Follow-up Comment #4: IIUC this patch si

[Wesnoth-bugs] [bug #19663] Death animation gives away too much information when fog is enabled

2012-05-04 Thread Jérémy Rosen
Update of bug #19663 (project wesnoth): Status:None = Wont Fix Assigned to:None = boucman ___ Follow-up Comment #3: I'll side with

[Wesnoth-bugs] [bug #19685] Request for a [detect] ability

2012-05-02 Thread Jérémy Rosen
Update of bug #19685 (project wesnoth): Assigned to:None = zookeeper ___ Follow-up Comment #3: As a rule of thumb, we try to avoid counter-abilities in wesnoth. i.e we try to avoid abilities

[Wesnoth-bugs] [patch #3263] bug fix for #19621 : Unit disappears when the other unit is killed if attack is planned.

2012-04-19 Thread Jérémy Rosen
Update of patch #3263 (project wesnoth): Assigned to:None = gabba ___ Reply to this item at: http://gna.org/patch/?3263 ___ Message posté

[Wesnoth-bugs] [patch #3243] bugfix for: bug #19486: Artifacts in planning mode

2012-04-08 Thread Jérémy Rosen
Update of patch #3243 (project wesnoth): Status:None = Done Assigned to:None = boucman ___ Reply to this item at:

[Wesnoth-bugs] [bug #19486] Artifacts in planning mode

2012-04-08 Thread Jérémy Rosen
Update of bug #19486 (project wesnoth): Status:None = Fixed Assigned to: gabba = boucman ___ Reply to this item at:

[Wesnoth-bugs] [patch #1383] Skip sides with no units in replay

2012-04-08 Thread Jérémy Rosen
Update of patch #1383 (project wesnoth): Status: In Progress = Wont Do ___ Reply to this item at: http://gna.org/patch/?1383 ___ Message posté

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-04-08 Thread Jérémy Rosen
Update of patch #2642 (project wesnoth): Status: In Progress = Wont Do ___ Follow-up Comment #11: reverted... ___ Reply to this item

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-04-07 Thread Jérémy Rosen
Follow-up Comment #9, patch #2642 (project wesnoth): related thread http://forums.wesnoth.org/viewtopic.php?f=10t=36565 ___ Reply to this item at: http://gna.org/patch/?2642 ___ Message

[Wesnoth-bugs] [bug #19614] Unit images flicker on animated terrain

2012-04-05 Thread Jérémy Rosen
Update of bug #19614 (project wesnoth): Assigned to:None = boucman ___ Reply to this item at: http://gna.org/bugs/?19614 ___ Message posté

[Wesnoth-bugs] [bug #17989] Whiteboard artefacts on keeps

2012-04-05 Thread Jérémy Rosen
Update of bug #17989 (project wesnoth): Status: Confirmed = Duplicate ___ Follow-up Comment #1: duplicate of bug 19486 ___ Reply to

[Wesnoth-bugs] [patch #3195] Remove #define MAX_MAP_AREA

2012-03-31 Thread Jérémy Rosen
Update of patch #3195 (project wesnoth): Status:None = Done Assigned to: sapient = boucman ___ Reply to this item at:

[Wesnoth-bugs] [bug #19601] accelerated play broken (shift key)

2012-03-31 Thread Jérémy Rosen
Update of bug #19601 (project wesnoth): Assigned to:None = boucman ___ Follow-up Comment #2: works for me too, but I'll assign the bug to myself since i'm the most likely one to deal with

[Wesnoth-bugs] [patch #3200] Saving fog

2012-03-31 Thread Jérémy Rosen
Update of patch #3200 (project wesnoth): Status:None = Done Assigned to:None = boucman ___ Reply to this item at:

[Wesnoth-bugs] [patch #3210] Add [object]duration=turn

2012-03-31 Thread Jérémy Rosen
Update of patch #3210 (project wesnoth): Assigned to:None = brilliand ___ Follow-up Comment #1: now that you are a dev, I'll let you look at your own patches unless you want a secondary

[Wesnoth-bugs] [patch #3197] reapply_fog

2012-03-31 Thread Jérémy Rosen
Update of patch #3197 (project wesnoth): Status:None = Done Assigned to:None = boucman ___ Reply to this item at:

[Wesnoth-bugs] [patch #3133] Movement algorithm

2012-03-30 Thread Jérémy Rosen
Follow-up Comment #12, patch #3133 (project wesnoth): could this be related to the status table which shows oposit teams ? IIRC the oposit leader isn't filled until you see the opposite team (maybe the opposite leader, not sure) ___ Reply

[Wesnoth-bugs] [patch #3195] Remove #define MAX_MAP_AREA

2012-03-28 Thread Jérémy Rosen
Update of patch #3195 (project wesnoth): Assigned to:None = sapient ___ Follow-up Comment #1: The patch seems safe enough but i'll ask Sapient to comment just to be on the safe side

[Wesnoth-bugs] [bug #19563] Replay doesn't show all units when it should

2012-03-28 Thread Jérémy Rosen
Update of bug #19563 (project wesnoth): Status:None = Fixed Assigned to:None = boucman ___ Follow-up Comment #1: fixed by

[Wesnoth-bugs] [patch #3196] Showing all units in replays

2012-03-28 Thread Jérémy Rosen
Update of patch #3196 (project wesnoth): Status:None = Done Assigned to: anonymissimus = boucman ___ Follow-up Comment #1: thx for the patch,

[Wesnoth-bugs] [patch #3133] Movement algorithm

2012-03-28 Thread Jérémy Rosen
Update of patch #3133 (project wesnoth): Assigned to:crab = boucman ___ Follow-up Comment #9: Crab: I'm taking ownership of this patch while discussing it's relation to patch

[Wesnoth-bugs] [patch #3186] [event] name=movefrom and [event] name=movethrough

2012-03-28 Thread Jérémy Rosen
Update of patch #3186 (project wesnoth): Assigned to:None = boucman ___ Follow-up Comment #11: Ok, so we've discussing this issues a bit with anonymissimus... we are interested in the

[Wesnoth-bugs] [patch #3186] [event] name=movefrom and [event] name=movethrough

2012-03-27 Thread Jérémy Rosen
Follow-up Comment #7, patch #3186 (project wesnoth): quick question... what happens when the movethrough event happens in an already occupied hex... the sighted at the end was mainly here to make sure that the unit had a place to stop...

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-03-27 Thread Jérémy Rosen
Follow-up Comment #8, patch #2642 (project wesnoth): FAAB, if you are still around, could you have a look ? (if not i'll try to figure out myself what's going on) ___ Reply to this item at: http://gna.org/patch/?2642

[Wesnoth-bugs] [patch #3185] power_projection improvement

2012-03-14 Thread Jérémy Rosen
Update of patch #3185 (project wesnoth): Assigned to:None = crab ___ Reply to this item at: http://gna.org/patch/?3185 ___ Message posté

[Wesnoth-bugs] [patch #3176] Ghost images for units covered by fog

2012-03-14 Thread Jérémy Rosen
Follow-up Comment #14, patch #3176 (project wesnoth): ok, so I applied your last patch which (IIUC) was the only one I needed to appy. All seems good, but I will close that patch once you've updated the wiki, please post a comment once you're done... I'll gladly take any followup patches you

[Wesnoth-bugs] [patch #3176] Ghost images for units covered by fog

2012-03-14 Thread Jérémy Rosen
Follow-up Comment #15, patch #3176 (project wesnoth): ok, one little problem while working on upgrading Espreon's WML to use the new fog we have a use case where WML want to recalculate (i.e rehide) immediately after readding fog, not waiting for the end of turn. could you add a new reapply_fog

[Wesnoth-bugs] [patch #3176] Ghost images for units covered by fog

2012-03-11 Thread Jérémy Rosen
Follow-up Comment #12, patch #3176 (project wesnoth): Ok, so as expected this patch took quite a bit of back and forth on our side, since it changes a game mechanic, but I think we reached a consensu * we like your approch of do not refog until end of turn * the syntax anonymissimus proposed,

[Wesnoth-bugs] [patch #3084] 4p-Lagoon Grass Variation

2012-03-07 Thread Jérémy Rosen
Update of patch #3084 (project wesnoth): Status: In Progress = Wont Do ___ Reply to this item at: http://gna.org/patch/?3084 ___ Message posté

[Wesnoth-bugs] [bug #19285] 4p-Lagoon Grass Variation (with patch)

2012-03-07 Thread Jérémy Rosen
Update of bug #19285 (project wesnoth): Status: In Progress = Wont Fix ___ Follow-up Comment #2: thx for the patch, but i've contacted Doc paterson about it and he told me that the map was not

[Wesnoth-bugs] [patch #3176] Ghost images for units covered by fog

2012-03-07 Thread Jérémy Rosen
Follow-up Comment #5, patch #3176 (project wesnoth): hmm i'm not very clear with your explanations, could you give me a precise exemple of adding/removing fog, how long it would last and when it can be removed ? it seems good but I want to make sure i understand correctly i'll try to review your

[Wesnoth-bugs] [patch #3176] Ghost images for units covered by fog

2012-03-05 Thread Jérémy Rosen
Follow-up Comment #3, patch #3176 (project wesnoth): oh, it probably was intentional, but that doesn't mean it was a good idea or that we didn't change our minds :P more seriously, this patch is good and ready to commit, but while discussing with zookeeper and Espreon we discovered a couple of

[Wesnoth-bugs] [patch #3092] Allow to specify default system-wide preferences

2012-03-05 Thread Jérémy Rosen
Update of patch #3092 (project wesnoth): Status: In Progress = Done ___ Follow-up Comment #7: thx commited ___ Reply to this item

[Wesnoth-bugs] [patch #3120] Redundant if in clear_shroud_loc()

2012-03-04 Thread Jérémy Rosen
Update of patch #3120 (project wesnoth): Status:None = Done Assigned to:None = boucman ___ Follow-up Comment #1: thx for the

[Wesnoth-bugs] [patch #1383] Skip sides with no units in replay

2012-03-04 Thread Jérémy Rosen
Update of patch #1383 (project wesnoth): Assigned to:None = boucman ___ Follow-up Comment #4: Sorry for the two years without a word, that's a bit ridiculous on our side... Posting in case

[Wesnoth-bugs] [bug #19285] 4p-Lagoon Grass Variation (with patch)

2012-03-04 Thread Jérémy Rosen
Update of bug #19285 (project wesnoth): Status: Invalid = In Progress Assigned to:None = boucman ___ Reply to this item at:

[Wesnoth-bugs] [patch #3084] 4p-Lagoon Grass Variation

2012-03-04 Thread Jérémy Rosen
Update of patch #3084 (project wesnoth): Status:None = In Progress Assigned to:None = boucman ___ Follow-up Comment #4: this one is for doc

[Wesnoth-bugs] [patch #1952] improved rendering algorithm which speeds up drawing_buffer_add and drawing_buffer_commit

2012-03-04 Thread Jérémy Rosen
Update of patch #1952 (project wesnoth): Status: In Progress = Wont Do ___ Reply to this item at: http://gna.org/patch/?1952 ___ Message posté

[Wesnoth-bugs] [patch #3176] Ghost images for units covered by fog

2012-03-04 Thread Jérémy Rosen
Update of patch #3176 (project wesnoth): Status:None = In Progress Assigned to:None = boucman ___ Follow-up Comment #1: Ok, after

[Wesnoth-bugs] [bug #19486] Artifacts in planning mode

2012-02-21 Thread Jérémy Rosen
Update of bug #19486 (project wesnoth): Assigned to:None = gabba ___ Follow-up Comment #1: assigning to gabba since it's planning mode related could you please attach the screenshot you

[Wesnoth-bugs] [patch #3138] install manpages to FHS standard directory /usr/share/man

2012-02-18 Thread Jérémy Rosen
Update of patch #3138 (project wesnoth): Assigned to:None = ivanovic ___ Follow-up Comment #1: sounds like a job for our release manager...

[Wesnoth-bugs] [patch #3092] Allow to specify default system-wide preferences

2012-02-18 Thread Jérémy Rosen
Follow-up Comment #4, patch #3092 (project wesnoth): ok, this patch works by adding a file in data/ that contains default values that can be overridden by the user it's a good start but not what Ivanovic wants... it would be nice if the patch would allow to specify a system config location at

[Wesnoth-bugs] [patch #3125] save_index refactoring

2012-02-08 Thread Jérémy Rosen
Update of patch #3125 (project wesnoth): Status: In Progress = None ___ Reply to this item at: http://gna.org/patch/?3125 ___ Message posté

[Wesnoth-bugs] [patch #3125] save_index refactoring

2012-02-08 Thread Jérémy Rosen
Update of patch #3125 (project wesnoth): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?3125 ___ Message posté

[Wesnoth-bugs] [patch #3122] Simpler pathfinding

2012-02-06 Thread Jérémy Rosen
Update of patch #3122 (project wesnoth): Assigned to:None = crab ___ Reply to this item at: http://gna.org/patch/?3122 ___ Message posté

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-02-06 Thread Jérémy Rosen
Update of patch #2642 (project wesnoth): Status: In Progress = Done ___ Reply to this item at: http://gna.org/patch/?2642 ___ Message posté

[Wesnoth-bugs] [patch #1663] RNG-refactoring

2012-02-05 Thread Jérémy Rosen
Update of patch #1663 (project wesnoth): Assigned to:None = boucman ___ Reply to this item at: http://gna.org/patch/?1663 ___ Message posté

[Wesnoth-bugs] [patch #1663] RNG-refactoring

2012-02-05 Thread Jérémy Rosen
Update of patch #1663 (project wesnoth): Status:None = Wont Do ___ Follow-up Comment #2: removed on submiter's request, a new patch may come

[Wesnoth-bugs] [patch #3022] Play music during credits list of a campaign

2012-02-05 Thread Jérémy Rosen
Update of patch #3022 (project wesnoth): Assigned to:None = shadowmaster ___ Reply to this item at: http://gna.org/patch/?3022 ___ Message posté

[Wesnoth-bugs] [bug #16365] Allow specific control of the current differences between [frame] and [xxx_frame]

2012-02-04 Thread Jérémy Rosen
Follow-up Comment #3, bug #16365 (project wesnoth): ok the primary frame parameter has been added in 1.9 and documented in the wiki somehow I forgot to mention it here and close the bug, sorry about that ___ Reply to this item at:

[Wesnoth-bugs] [bug #16365] Allow specific control of the current differences between [frame] and [xxx_frame]

2012-02-04 Thread Jérémy Rosen
Update of bug #16365 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [patch #3092] Allow to specify default system-wide preferences

2012-02-04 Thread Jérémy Rosen
Update of patch #3092 (project wesnoth): Status:None = In Progress Assigned to:None = ivanovic ___ Follow-up Comment #1: couple of comments

[Wesnoth-bugs] [patch #3084] 4p-Lagoon Grass Variation

2012-02-04 Thread Jérémy Rosen
Update of patch #3084 (project wesnoth): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #1: closing since the

[Wesnoth-bugs] [patch #3083] Extended drain (value, add, multiply, negative and fixed values)

2012-02-04 Thread Jérémy Rosen
Update of patch #3083 (project wesnoth): Assigned to:None = ai0867 ___ Reply to this item at: http://gna.org/patch/?3083 ___ Message posté

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-02-04 Thread Jérémy Rosen
Update of patch #2642 (project wesnoth): Status:None = In Progress Assigned to:None = boucman ___ Follow-up Comment #6: assigning to myself

[Wesnoth-bugs] [bug #19369] Using planning mode can cause losing ability to move my units

2012-02-01 Thread Jérémy Rosen
Update of bug #19369 (project wesnoth): Assigned to:None = gabba ___ Reply to this item at: http://gna.org/bugs/?19369 ___ Message posté

[Wesnoth-bugs] [bug #19340] segfault when [kill]ing during creation animation

2012-01-28 Thread Jérémy Rosen
Update of bug #19340 (project wesnoth): Status:None = Wont Fix ___ Follow-up Comment #2: indeed, you are destroying the unit we are animating. there is a security in normal cases

[Wesnoth-bugs] [bug #19274] Unit animations: [foobar_frame] playing at start_time instead of foobar_start_time

2012-01-16 Thread Jérémy Rosen
Update of bug #19274 (project wesnoth): Status:None = Wont Fix ___ Follow-up Comment #1: Ok, here is what's going on. In a frame-set, the first frame is a bit special, it's used as a

[Wesnoth-bugs] [bug #18097] [animation]submerge=0[/animation] is ignored

2011-12-28 Thread Jérémy Rosen
Update of bug #18097 (project wesnoth): Status: In Progress = Wont Fix ___ Follow-up Comment #2: Your way of doing it is the correct way it's visually equivalent and the 0 would be hard to

[Wesnoth-bugs] [bug #18636] Waypoint ghosts are drawn under fog

2011-12-28 Thread Jérémy Rosen
Update of bug #18636 (project wesnoth): Status: Confirmed = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?18636 ___ Message posté

[Wesnoth-bugs] [bug #18856] Occasional lagging after a unit attacks

2011-12-28 Thread Jérémy Rosen
Update of bug #18856 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?18856 ___ Message posté

[Wesnoth-bugs] [patch #3039] Adds an Unwalkable Overlay to the Map Editor and Game

2011-11-20 Thread Jérémy Rosen
Follow-up Comment #1, patch #3039 (project wesnoth): there seem to be no patch attached, is that a mistake ? ___ Reply to this item at: http://gna.org/patch/?3039 ___ Message posté via/par

[Wesnoth-bugs] [patch #3040] Updates most of helper.lua to use wesnoth.wml_actions instead of wesnoth.fire

2011-11-20 Thread Jérémy Rosen
Update of patch #3040 (project wesnoth): Status:None = Postponed Assigned to:None = anonymissimus ___ Follow-up Comment #5: because of the

[Wesnoth-bugs] [bug #18976] Planning mode (P) allows multiple action per turn

2011-11-11 Thread Jérémy Rosen
Update of bug #18976 (project wesnoth): Assigned to:None = tschmitz ___ Reply to this item at: http://gna.org/bugs/?18976 ___ Message posté

[Wesnoth-bugs] [bug #18794] Haloes for units facing S* get vertically flipped in attack animations

2011-11-11 Thread Jérémy Rosen
Update of bug #18794 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?18794 ___ Message posté

[Wesnoth-bugs] [bug #18950] Unit movements in 1.9/1.10 are significantly slower than in 1.8

2011-11-11 Thread Jérémy Rosen
Update of bug #18950 (project wesnoth): Assigned to:None = jetryl ___ Follow-up Comment #1: this was changed early (rev 43678) on request by jetryl, you might want to discuss it with

[Wesnoth-bugs] [bug #18921] Peculiar segfault

2011-11-04 Thread Jérémy Rosen
Update of bug #18921 (project wesnoth): Assigned to:None = boucman ___ Reply to this item at: http://gna.org/bugs/?18921 ___ Message posté

[Wesnoth-bugs] [bug #18685] Units with standing animations don't flash when clicked on

2011-10-19 Thread Jérémy Rosen
Update of bug #18685 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?18685 ___ Message posté

[Wesnoth-bugs] [bug #18685] Units with standing animations don't flash when clicked on

2011-10-10 Thread Jérémy Rosen
Follow-up Comment #3, bug #18685 (project wesnoth): apparently my fix caused the (now closed) bug 18792 that bug needs rechecing separately ___ Reply to this item at: http://gna.org/bugs/?18685

[Wesnoth-bugs] [bug #18792] standing animation plays before and after moving

2011-10-07 Thread Jérémy Rosen
Update of bug #18792 (project wesnoth): Assigned to:None = boucman ___ Reply to this item at: http://gna.org/bugs/?18792 ___ Message posté

[Wesnoth-bugs] [bug #18685] Units with standing animations don't flash when clicked on

2011-10-01 Thread Jérémy Rosen
Update of bug #18685 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?18685 ___ Message posté

[Wesnoth-bugs] [bug #18685] Units with standing animations don't flash when clicked on

2011-09-30 Thread Jérémy Rosen
Follow-up Comment #1, bug #18685 (project wesnoth): I just tried with up to date sVN and it seems to work, espreon could you test again and tell me how to reproduce ? it all seems good here... ___ Reply to this item at:

[Wesnoth-bugs] [patch #2862] Fix some stone wall transitions

2011-08-12 Thread Jérémy Rosen
Update of patch #2862 (project wesnoth): Assigned to:None = alarantalara ___ Follow-up Comment #4: alarantara, now that you have commit access, i'll let you commit this yourself...

[Wesnoth-bugs] [patch #2892] Implemented feature request: option to set ingame chat message

2011-08-12 Thread Jérémy Rosen
Update of patch #2892 (project wesnoth): Assigned to:None = mordante ___ Follow-up Comment #2: I assume this patch is done, but in doubt I assign to mordante...

[Wesnoth-bugs] [bug #17292] Mages of Light strange melee animation

2011-08-10 Thread Jérémy Rosen
Follow-up Comment #4, bug #17292 (project wesnoth): I have never looked at this bug, so feel free to just take it if you feel you can fix it... note that it is possible that it's not a rendering bug but a bug in the animation engine that request a halo where it shouldn't ...

[Wesnoth-bugs] [patch #2819] Change unit_map to a faster implementation

2011-08-07 Thread Jérémy Rosen
Update of patch #2819 (project wesnoth): Status:Done = In Progress Assigned to: boucman = thonsew ___ Follow-up Comment #9: Reassigning to

[Wesnoth-bugs] [patch #2819] Change unit_map to a faster implementation

2011-08-02 Thread Jérémy Rosen
Update of patch #2819 (project wesnoth): Status: In Progress = Done ___ Reply to this item at: http://gna.org/patch/?2819 ___ Message

[Wesnoth-bugs] [patch #2857] Implemented sub= and divide= for weapon special codeblocks

2011-08-02 Thread Jérémy Rosen
Update of patch #2857 (project wesnoth): Status:None = Done Assigned to:None = boucman ___ Reply to this item at:

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