[Wesnoth-bugs] [bug #21198] Wesnoth loads data/core/unit and such WML twice for multiplayer

2015-06-27 Thread anonymous
Follow-up Comment #5, bug #21198 (project wesnoth): A possibe way to fix this would be to remember the last 'define set' and reload it the next time when wesnoth is started. This means that when the game was closed from a multiplayer screen then the next time wesnoth is started the game config

[Wesnoth-bugs] [bug #21198] Wesnoth loads data/core/unit and such WML twice for multiplayer

2013-10-22 Thread J Tyne
Follow-up Comment #4, bug #21198 (project wesnoth): There may be some merit to the idea that the game might be able to skip the initial data load if it is going to skip the main menu. At least, it makes sense at a high level; I don't know if there are technical details that would complicate

[Wesnoth-bugs] [bug #21198] Wesnoth loads data/core/unit and such WML twice for multiplayer

2013-10-21 Thread Gunter Labes
Update of bug #21198 (project wesnoth): Category: Bug = Feature Request Operating System: Ubuntu 13.04x64 = any ___ Follow-up Comment #3: You again seem to

[Wesnoth-bugs] [bug #21198] Wesnoth loads data/core/unit and such WML twice for multiplayer

2013-10-20 Thread David Mikos
Follow-up Comment #2, bug #21198 (project wesnoth): From what I've been able to gather it works like so (just considering units, but the principal is the same for terrain and other things): - title screen loads data/core/unit... files - on click of campaign or multiplayer all data is disgregarded

[Wesnoth-bugs] [bug #21198] Wesnoth loads data/core/unit and such WML twice for multiplayer

2013-10-16 Thread J Tyne
Follow-up Comment #1, bug #21198 (project wesnoth): Have you verified that the same information is in the file from loading multiplayer? If so, that is probably a bug. There should be differences in the Legend of Wesmere campaign, and in all (or at least most) of the scenarios where you can issue

[Wesnoth-bugs] [bug #21198] Wesnoth loads data/core/unit and such WML twice for multiplayer

2013-10-14 Thread David Mikos
URL: http://gna.org/bugs/?21198 Summary: Wesnoth loads data/core/unit and such WML twice for multiplayer Project: Battle for Wesnoth Submitted by: coffee Submitted on: Tue 15 Oct 2013 04:01:56 PM CST Category: Bug